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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
int m = 102;
int k = 12;
int result = m/k;
float gray;
// The rounding mode for integer divide is implementation-dependent
if( ( result == 8 ) || ( result == 9 ) )
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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