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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
bool result = true;
bool a = true;
bool b = true;
if( (a&&b) )
result = result && true;
else
result = result && false;
if( (a||b) )
result = result && true;
else
result = result && false;
if( !(a^^b) )
result = result && true;
else
result = result && false;
a = true;
b = false;
if( !(a&&b) )
result = result && true;
else
result = result && false;
if( (a||b) )
result = result && true;
else
result = result && false;
if( (a^^b) )
result = result && true;
else
result = result && false;
a = false;
b = true;
if( !(a&&b) )
result = result && true;
else
result = result && false;
if( (a||b) )
result = result && true;
else
result = result && false;
if( (a^^b) )
result = result && true;
else
result = result && false;
a = false;
b = false;
if( !(a&&b) )
result = result && true;
else
result = result && false;
if( !(a||b) )
result = result && true;
else
result = result && false;
if( !(a^^b) )
result = result && true;
else
result = result && false;
float gray;
if( result )
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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