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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
int j = 30;
int k = 37;
int y = 10;
int n = 12;
bool result1 = false;
bool result2 = false;
(j>k)?( result1 = true ):( result1 = false );
(y<n)?( result2 = true ):( result2 = false );
float gray;
if( !result1 && result2 )
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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