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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
const float M_PI = 3.14159265358979323846;
// Both are unit vectors
float v1 = (color.g + 1.0) / 2.0;
float v2 = (color.b + 1.0) / 2.0;
gl_FragColor = vec4((refract(v1, v2, 0.5) + 1.0) / 2.0, 0.0, 0.0, 1.0);
}
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