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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
struct sabcd
{
bool a;
bool b;
bool c;
bool d;
};
void main (void)
{
sabcd s = sabcd(bool(12), bool(0), bool(25.5), bool(0.0));
float gray = 0.0;
if( (s.a==true) && (s.b==false) && (s.c == true) && (s.d==false))
gray=1.0;
else
gray =0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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