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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct sabcd
{
float a;
float b;
float c;
float d;
};
void main (void)
{
sabcd s = sabcd(1.0, 2.0, 4.0, 8.0);
gl_FragColor = vec4(vec3((s.a + s.b + s.c + s.d) / 15.0), 1.0);
}
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