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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct sabcd
{
bool a;
bool b;
bool c;
bool d;
};
void main (void)
{
sabcd s1 = sabcd(bool(12), bool(0), bool(25.5), bool(0.0));
sabcd s2 = sabcd(bool(0.0), bool(0.0), bool(0.0), bool(0.0));
s2 = s1;
float gray = 0.0;
if( (s2.a==true) && (s2.b==false) && (s2.c == true) && (s2.d==false))
gray=1.0;
else
gray =0.0;
gl_FragColor = vec4(gray,gray,gray,1.0);
}
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