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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
vec4 al = color;
vec3 m = al.tsq;
float p = al.p;
vec4 a = vec4(m.t, m.s, p, m.p);
gl_FragColor = a;
}
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