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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
vec4 al = color;
vec2 m = al.zx;
vec2 n = al.wy;
vec4 a = vec4(m.y, n.y, m.x, n.x);
gl_FragColor = a;
}
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