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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
vec4 b = vec4(13.0, 53.0, 139.0, 217.0);
vec3 a = vec3(b);
float gray;
if( (a[0] == 13.0) && (a[1] == 53.0) && (a[2] == 139.0) )
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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