summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2ExtensionTests/dFdy/dFdy_frag.frag
blob: 6956f596204ef5cd19e2fc0f42fef5ee0d869457 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
#endif

// setting a boundary for cases where screen sizes may exceed the precision
// of the arithmetic used.
#define SAFETY_BOUND 500.0

// Macro to scale/bias the range of output.  If input is [-1.0, 1.0], maps to [0.5, 1.0]..  
// Accounts for precision errors magnified by derivative operation.
#define REDUCE_RANGE(A) ((A) + 3.0) / 4.0

// This fragment shader computes an image representation of the derivative of
// sine.  The derivative of sine is cosine.  This shader's output is compared to
// the reference shader that computes an image representation of cosine
// directly.  

uniform float viewportwidth;
uniform float viewportheight;

varying vec2 vertXY;

void main (void)
{
	const float M_PI = 3.14159265358979323846;
	float sine;
	float cosine;

#ifdef GL_OES_standard_derivatives
	sine = sin(fract(gl_FragCoord.y / 128.0) * (2.0 * M_PI));
	cosine = REDUCE_RANGE((128.0 / (2.0 * M_PI)) * dFdy(sine));
#else
        cosine = 0.5;
#endif

	if( gl_FragCoord.y < SAFETY_BOUND )
	{
		gl_FragColor = vec4(cosine, cosine, cosine, 1.0);
	}
	else discard;
}