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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D gtf_Texture0;
uniform sampler2D gtf_Texture1;

varying vec4 color;
varying vec4 gtf_TexCoord[2];

void main (void)
{
	gl_FragColor = texture2D(gtf_Texture0, gtf_TexCoord[0].st, 1.0);
	gl_FragColor += texture2D(gtf_Texture1, gtf_TexCoord[1].st, 1.0);
}