summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/framebuffer-object-attachment.html
blob: b15e1386c7e3b75a68ae08824c83822923daa2b0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";
var wtu = WebGLTestUtils;
var gl;
var fbo;
var depthBuffer;
var stencilBuffer;
var depthStencilBuffer;
var colorBuffer;
var width;
var height;

var ALLOW_COMPLETE              = 0x01;
var ALLOW_UNSUPPORTED           = 0x02;
var ALLOW_INCOMPLETE_ATTACHMENT = 0x04;

function checkFramebufferForAllowedStatuses(allowedStatuses)
{
    // If the framebuffer is in an error state for multiple reasons,
    // we can't guarantee which one will be reported.
    var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
    var statusAllowed = ((allowedStatuses & ALLOW_COMPLETE) && (status == gl.FRAMEBUFFER_COMPLETE)) ||
                        ((allowedStatuses & ALLOW_UNSUPPORTED) && (status == gl.FRAMEBUFFER_UNSUPPORTED)) ||
                        ((allowedStatuses & ALLOW_INCOMPLETE_ATTACHMENT) && (status == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
    var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) returned " + status;
    if (statusAllowed)
        testPassed(msg);
    else
        testFailed(msg);
}

function checkBufferBits(attachment0, attachment1)
{
    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
      return;

    var haveDepthBuffer = attachment0 == gl.DEPTH_ATTACHMENT ||
                          attachment0 == gl.DEPTH_STENCIL_ATTACHMENT ||
                          attachment1 == gl.DEPTH_ATTACHMENT ||
                          attachment1 == gl.DEPTH_STENCIL_ATTACHMENT;
    var haveStencilBuffer = attachment0 == gl.STENCIL_ATTACHMENT ||
                            attachment0 == gl.DEPTH_STENCIL_ATTACHMENT ||
                            attachment1 == gl.STENCIL_ATTACHMENT ||
                            attachment1 == gl.DEPTH_STENCIL_ATTACHMENT;

    shouldBeTrue("gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16");

    if (haveDepthBuffer)
      shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16");
    else
      shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0");

    if (haveStencilBuffer)
      shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) >= 8");
    else
      shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0");
}

function testAttachment(attachment, buffer, allowedStatuses)
{
    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    checkFramebufferForAllowedStatuses(allowedStatuses);
    if ((allowedStatuses & ALLOW_COMPLETE) == 0) {
        gl.clear(gl.COLOR_BUFFER_BIT);
        wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
        gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4));
        wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
    }
    checkBufferBits(attachment);
    gl.deleteFramebuffer(fbo);
}

function testAttachments(attachment0, buffer0, attachment1, buffer1, allowedStatuses)
{
    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    checkFramebufferForAllowedStatuses(allowedStatuses);
    checkBufferBits(attachment0, attachment1);
    gl.deleteFramebuffer(fbo);
}

function testColorRenderbuffer(internalformat, allowedStatuses)
{
    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, allowedStatuses);
}

function testDepthStencilRenderbuffer(allowedStatuses)
{
    shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);

    // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0
    // renderbuffer will report 2 for its width when queried.
    if (!(height == 0 && width > 0))
        shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width");
    if (!(width == 0 && height > 0))
        shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height");
    shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL");
    shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0");
    shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0");
    shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0");
    shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0");
    // Avoid verifying these for zero-sized renderbuffers for the time
    // being since it appears that even OpenGL doesn't guarantee them.
    if (width > 0 && height > 0) {
        shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0");
        shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0");
    }
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatuses);
    testDepthStencilDepthStencil();
}

function testDepthStencilDepthStencil()
{
    if (!width || !height) {
        return;
    }

    var tests = [
        {   firstFormat: gl.DEPTH_COMPONENT16,
            firstAttach: gl.DEPTH_ATTACHMENT,
            secondFormat: gl.DEPTH_STENCIL,
            secondAttach: gl.DEPTH_STENCIL_ATTACHMENT
        },
        {   firstFormat: gl.DEPTH_STENCIL,
            firstAttach: gl.DEPTH_STENCIL_ATTACHMENT,
            secondFormat: gl.DEPTH_COMPONENT16,
            secondAttach: gl.DEPTH_ATTACHMENT
        }
    ];
    for (var ii = 0; ii < tests.length; ++ii) {
        var test = tests[ii];
        for (var jj = 0; jj < 2; ++jj) {
            var fbo = gl.createFramebuffer();
            var tex = gl.createTexture();
            var firstRb = gl.createRenderbuffer();

            debug("");
            debug("test: " + wtu.glEnumToString(gl, test.firstFormat) + " vs " + wtu.glEnumToString(gl, test.secondFormat) + " with " + (jj ? "unbind" : "delete"));

            gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
            // attach texture as color
            gl.bindTexture(gl.TEXTURE_2D, tex);
            gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
            gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);

            // attach first
            gl.bindRenderbuffer(gl.RENDERBUFFER, firstRb);
            gl.renderbufferStorage(gl.RENDERBUFFER, test.firstFormat, width, height);
            gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.firstAttach, gl.RENDERBUFFER, firstRb);

            shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
            gl.enable(gl.DEPTH_TEST);
            var program = wtu.setupColorQuad(gl);
            // Test it works
            wtu.drawUByteColorQuad(gl, [0, 255, 0, 255]);
            wtu.drawUByteColorQuad(gl, [255, 0, 0, 255]);  // should not draw since DEPTH_FUNC == LESS
            wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255], "should be green");

            var secondRb = gl.createRenderbuffer();

            // attach second
            gl.bindRenderbuffer(gl.RENDERBUFFER, secondRb);
            gl.renderbufferStorage(gl.RENDERBUFFER, test.secondFormat, width, height);
            gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.secondAttach, gl.RENDERBUFFER, secondRb);

            if (jj == 0) {
              // now delete it
              debug("test deleting second renderbuffer");
              gl.deleteRenderbuffer(secondRb);
            } else {
              // unbind it
              debug("test unbinding second renderbuffer");
              gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.secondAttach, gl.RENDERBUFFER, null);
            }

            // If the first attachment is not restored this may fail
            shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
            wtu.glErrorShouldBe(gl, gl.NO_ERROR);

            // If the first attachment is not restored this may fail.
            gl.clear(gl.DEPTH_BUFFER_BIT);
            wtu.drawUByteColorQuad(gl, [0, 255, 0, 255]);
            wtu.drawUByteColorQuad(gl, [255, 0, 0, 255]);  // should not draw since DEPTH_FUNC == LESS
            wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255], "should be green");
            gl.disable(gl.DEPTH_TEST);

            if (jj == 1) {
              gl.deleteRenderbuffer(secondRb);
            }

            gl.deleteRenderbuffer(secondRb);
            gl.deleteFramebuffer(fbo);
        }
    }
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
}

description("Test framebuffer object attachment behaviors");

shouldBeNonNull("gl = wtu.create3DContext()");

function testFramebufferRequiredCombinations() {
    debug("Checking combinations of framebuffer attachments required to be valid");

    // Per discussion with the OpenGL ES working group, the following framebuffer attachment
    // combinations are required to work in all WebGL implementations:
    // 1. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture
    // 2. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_ATTACHMENT = DEPTH_COMPONENT16 renderbuffer
    // 3. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL renderbuffer

    var fbo = gl.createFramebuffer();
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);

    var width = 64;
    var height = 64;

    // 1. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture
    var texture = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, texture);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
    checkFramebufferForAllowedStatuses(ALLOW_COMPLETE);
    checkBufferBits();

    // 2. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_ATTACHMENT = DEPTH_COMPONENT16 renderbuffer
    var renderbuffer = gl.createRenderbuffer();
    gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer);
    checkFramebufferForAllowedStatuses(ALLOW_COMPLETE);
    checkBufferBits(gl.DEPTH_ATTACHMENT);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);

    // 3. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL renderbuffer
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer);
    checkFramebufferForAllowedStatuses(ALLOW_COMPLETE);
    checkBufferBits(gl.DEPTH_STENCIL_ATTACHMENT);

    // Clean up
    gl.deleteRenderbuffer(renderbuffer);
    gl.deleteTexture(texture);
    gl.deleteFramebuffer(fbo);
}

testFramebufferRequiredCombinations();

for (width = 0; width <= 2; width += 2)
{
    for (height = 0; height <= 2; height += 2)
    {
        debug("");
        debug("Dimensions " + width + " x " + height);

        debug("Create renderbuffers");
        shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
        gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
        shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
        gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
        shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
        gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
        shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
        gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);

        var allowedStatusForGoodCase
            = (width == 0 || height == 0) ? ALLOW_INCOMPLETE_ATTACHMENT : ALLOW_COMPLETE;

        // some cases involving stencil seem to be implementation-dependent
        var allowedStatusForImplDependentCase = allowedStatusForGoodCase | ALLOW_UNSUPPORTED;

        debug("Attach depth using DEPTH_ATTACHMENT");
        testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForGoodCase);
        debug("Attach depth using STENCIL_ATTACHMENT");
        testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
        debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
        testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
        debug("Attach stencil using STENCIL_ATTACHMENT");
        testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForImplDependentCase);
        debug("Attach stencil using DEPTH_ATTACHMENT");
        testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
        debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
        testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
        debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
        testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForGoodCase);
        debug("Attach depthStencil using DEPTH_ATTACHMENT");
        testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);
        debug("Attach depthStencil using STENCIL_ATTACHMENT");
        testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT);

        var allowedStatusForConflictedAttachment
            = (width == 0 || height == 0) ? ALLOW_UNSUPPORTED | ALLOW_INCOMPLETE_ATTACHMENT
                                          : ALLOW_UNSUPPORTED;

        debug("Attach depth, then stencil, causing conflict");
        testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);
        debug("Attach stencil, then depth, causing conflict");
        testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment);
        debug("Attach depth, then depthStencil, causing conflict");
        testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
        debug("Attach depthStencil, then depth, causing conflict");
        testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment);
        debug("Attach stencil, then depthStencil, causing conflict");
        testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment);
        debug("Attach depthStencil, then stencil, causing conflict");
        testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment);

        debug("Attach color renderbuffer with internalformat == RGBA4");
        testColorRenderbuffer(gl.RGBA4, allowedStatusForGoodCase);

        debug("Attach color renderbuffer with internalformat == RGB5_A1");
        testColorRenderbuffer(gl.RGB5_A1, allowedStatusForGoodCase);

        debug("Attach color renderbuffer with internalformat == RGB565");
        testColorRenderbuffer(gl.RGB565, allowedStatusForGoodCase);

        debug("Create and attach depthStencil renderbuffer");
        testDepthStencilRenderbuffer(allowedStatusForGoodCase);
    }
}

// Determine if we can attach both color and depth or color and depth_stencil
var depthFormat;
var depthAttachment;

function checkValidColorDepthCombination() {
    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);

    shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);

    return tryDepth(gl.DEPTH_COMPONENT16, gl.DEPTH_ATTACHMENT) || tryDepth(gl.DEPTH_STENCIL, gl.DEPTH_STENCIL_ATTACHMENT);

    function tryDepth(try_format, try_attachment) {
        if (depthAttachment) {
            // If we've tried once unattach the old one.
            gl.framebufferRenderbuffer(
                gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, null);
        }
        depthFormat = try_format;
        depthAttachment = try_attachment;
        gl.framebufferRenderbuffer(
            gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
        return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE;
    }
}

if (checkValidColorDepthCombination()) {
    testFramebufferIncompleteDimensions();
    testFramebufferIncompleteAttachment();
    testFramebufferIncompleteMissingAttachment();
    testUsingIncompleteFramebuffer();
    testReadingFromMissingAttachment();
    testBindRenderbufferBeforeFramebufferAttach();
}

function checkFramebuffer(expected) {
    var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
    var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be " + wtu.glEnumToString(gl, expected) + " was " + wtu.glEnumToString(gl, actual);
    if (expected != gl.FRAMEBUFFER_COMPLETE) {
        msg += " or FRAMEBUFFER_UNSUPPORTED";
    }
    if (actual == expected ||
        (expected != gl.FRAMEBUFFER_COMPLETE &&
         actual == gl.FRAMBUFFER_UNSUPPORTED)) {
        testPassed(msg);
    } else {
        testFailed(msg);
    }
}

function testUsingIncompleteFramebuffer() {
    debug("");
    debug("Test drawing or reading from an incomplete framebuffer");
    var program = wtu.setupTexturedQuad(gl);
    var tex = gl.createTexture();
    wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]);

    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);

    shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    // We pick this combination because it works on desktop OpenGL but should not work on OpenGL ES 2.0
    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
    debug("");
    debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
    testRenderingAndReading();

    shouldBeNonNull("fbo2 = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
    debug("");
    debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
    testRenderingAndReading();

    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
    debug("");
    debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION");
    testRenderingAndReading();

    function testRenderingAndReading() {
        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
        wtu.clearAndDrawUnitQuad(gl);
        wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with incomplete framebuffer");
        gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
        wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from incomplete framebuffer");
        // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OPERATION because
        // the framebuffer is invalid OR INVALID_OPERATION because in the case of no attachments
        // the framebuffer is not of a compatible type.
        gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
        wtu.glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexImage2D from incomplete framebuffer");
        gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0);
        wtu.glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexSubImage2D from incomplete framebuffer");
        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
        wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomplete framebuffer");
    }
}

function testFramebufferIncompleteAttachment() {
    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    debug("");
    debug("Wrong storage type for type of attachment be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);

    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    debug("");
    debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT);

    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
}

function testFramebufferIncompleteMissingAttachment() {
    debug("");
    debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT (OpenGL ES 2.0 4.4.5)");
    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);

    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);

    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
}

function testFramebufferIncompleteDimensions() {
    debug("");
    debug("Attachments of different sizes should be FRAMEBUFFER_INCOMPLETE_DIMENSIONS (OpenGL ES 2.0 4.4.5)");

    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);

    shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
    gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
    gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);

    var tex = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, tex);
    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
        return;
    }

    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    checkFramebuffer(gl.FRAMEBUFFER_COMPLETE);

    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
}

function testReadingFromMissingAttachment() {
    debug("");
    debug("Test drawing or reading from a missing framebuffer attachment");

    shouldBeNonNull("fbo = gl.createFramebuffer()");
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);

    var size = 16;

    // The only scenario we can verify is an attempt to read or copy
    // from a missing color attachment while the framebuffer is still
    // complete.
    shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
    gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
    gl.framebufferRenderbuffer(
        gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, size, size);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "After depth renderbuffer setup");
    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
        debug("Unable to allocate a framebuffer with just a depth attachment; this is legal");
        // Try just a depth/stencil renderbuffer
        gl.framebufferRenderbuffer(
            gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);
        shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
        gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
        gl.framebufferRenderbuffer(
            gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer);
        gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, size, size);
        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "After depth+stencil renderbuffer setup");
        if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
            debug("Unable to allocate a framebuffer with just a depth+stencil attachment; this is legal");
            return;
        }
    }

    // The FBO has no color attachment. ReadPixels, CopyTexImage2D,
    // and CopyTexSubImage2D should all generate INVALID_OPERATION.
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before ReadPixels from missing attachment");
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After ReadPixels from missing attachment");

    var tex = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, tex);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before CopyTexImage2D from missing attachment");
    gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, size, size, 0);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After CopyTexImage2D from missing attachment");

    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before CopyTexSubImage2D from missing attachment");
    gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, size, size);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After CopyTexSubImage2D from missing attachment");
}

// [OpenGL ES 2.0.25] Section 4.4.3 page 112
// [OpenGL ES 3.0.2] Section 4.4.2 page 201
// 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
// type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
function testBindRenderbufferBeforeFramebufferAttach() {
    debug("");
    debug("Test calling framebufferRenderbuffer before bindRenderbuffer.");

    let fbo = gl.createFramebuffer();
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);

    let attachmentTypes = [
        gl.COLOR_ATTACHMENT0,
        gl.DEPTH_ATTACHMENT,
        gl.STENCIL_ATTACHMENT,
        gl.DEPTH_STENCIL_ATTACHMENT
    ];

    attachmentTypes.forEach(function(attachmentType) {
        let strAttachmentType = wtu.glEnumToString(gl, attachmentType);
        debug("");
        debug("Testing " + strAttachmentType);
        let rbo = gl.createRenderbuffer();
        gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachmentType, gl.RENDERBUFFER, rbo);
        wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "bindRenderbuffer must be called before attachment to " + strAttachmentType);
        shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl." + strAttachmentType + ", gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
        gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, attachmentType, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
        wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Only OBJECT_TYPE can be queried when no image is attached");
        gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachmentType, gl.RENDERBUFFER, null);
        gl.deleteRenderbuffer(rbo);
    });

    gl.deleteFramebuffer(fbo);
}

var successfullyParsed = true;
</script>

<script src="../../js/js-test-post.js"></script>
</body>
</html>