summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-after-copyTexImage2D.html
blob: 576b0cc6cebe3cc894c9d88cc44cbef17d8330a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL clear after copyTexImage2D with a non-pure color</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="128" height="128"> </canvas>
<script>
"use strict";
// This test verifies a Intel D3D driver bug.
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas", {"antialias" : "true"});

function testClearAfterCopyTexImage2DWithoutPureOneOrZero(clearColor, expectedColor)
{
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  gl.clearColor(0, 0, 0, 1);
  gl.clear(gl.COLOR_BUFFER_BIT);

  var width = 16;
  var height = 16;
  var texture = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_2D, texture);
  gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
  gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
  gl.clear(gl.COLOR_BUFFER_BIT);

  wtu.checkCanvasRect(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, expectedColor);

  gl.bindTexture(gl.TEXTURE_2D, null);
  gl.deleteTexture(texture);
}

description("Test that if clear with a color that has non-0/1 RGB components after copyTexImage2D, the final render color should be consistent with the clear color.");

for(var index = 0; index < 3; index++)
{
  var clearColor = [0, 0, 0, 1];
  var expectedColor = [0, 0, 0, 255];
  clearColor[index] = 0.8;
  expectedColor[index] = 255 * clearColor[index];
  testClearAfterCopyTexImage2DWithoutPureOneOrZero(clearColor, expectedColor);
}

debug("");
var successfullyParsed = true;

</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>