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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Tests texture access with no texture bound</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="example" width="24" height="24"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";

var wtu = WebGLTestUtils;
description();

var gl = wtu.create3DContext("example");
var program = wtu.setupTexturedQuad(gl);

gl.drawArrays(gl.TRIANGLES, 0, 6);

// When no texture is bound, it is considered an incomplete texture,
// therefore, [0, 0, 0, 1] should be returned.
// See OpenGL ES spec 2.0.25, section F.3.5.
wtu.checkCanvas(gl, [0, 0, 0, 255]);

var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>

</body>
</html>