summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/const-struct-from-array-as-function-parameter.html
blob: e67e0e0dd540303516a75f1cdbc8fb2031cfb6c0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL passing struct from a const array into a function parameter bug</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fShaderTest" type="x-shader/x-fragment">#version 300 es

precision highp float;
struct S { float member; };

const S s[2] = S[]( S(1.), S(2.));

bool useStruct( S s) { return s.member > 0.0; }

out vec4 outColor;

void main( void )
{
    outColor = vec4(0.0, 0.0, 0.0, 1.0);
    for (int i = 0; i < 2; ++i) {
        if (useStruct(s[i])) {
            outColor.g++;
        }
    }
}
</script>
<script type="application/javascript">
"use strict";
description();

// Covers bug:
// http://crbug.com/871434

GLSLConformanceTester.runTests([
{
  fShaderId: 'fShaderTest',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Passing a struct from a dynamically indexed const array into a non-const function parameter should work.',
  render: true
}
], 2);
</script>
</body>
</html>