summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major.html
blob: 3c56bdacf1e295a1815efee20ee7a0455d5df03b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Row-major matrix test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderUniformMatrixRowMajor" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out highp vec4 my_FragColor;
layout(std140, row_major) uniform b {
    mat4x3 m;
};
void main() {
    // If the matrix is interpreted as row-major, then the translation components will be 0,1,0, or solid green.
    my_FragColor = mat4(m) * vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description("Row-major matrix layouts should work.");

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshaderUniformMatrixRowMajor',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: '',
  uniformBlocks: [{name: "b", value: new Float32Array([
    0, 0, 0, 0, // Red
    0, 0, 0, 1, // Green
    0, 0, 0, 0, // Blue
  ])}]
}
], 2);
</script>
</body>
</html>