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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Methods Test for OffscreenCanvas in a worker</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/tests/canvas-tests-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
description("This test ensures that the WebGL context has all the methods in the specification.");

if (!window.OffscreenCanvas) {
  testPassed("No OffscreenCanvas support");
} else {
  if (testAPIs('webgl2')) {
    testPassed("All WebGL2 methods found");
  } else {
    testFailed("Some WebGL2 methods not found");
  }
}

var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>