summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/readbuffer.html
blob: 56bfd656a42da15aa04bf3a10001df9456a623dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Test readBuffer Against WebGL 2</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="20" height="20"> </canvas>
<script>
"use strict";
description("This tests reading from fbo");

var clearDrawingbuffer = function(color) {
  gl.clearColor(color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
  gl.clear(gl.COLOR_BUFFER_BIT);
}

var validateReadingFromFramebuffer = function(color, expected, msg) {
  var pixels = new Uint8Array(1 * 1 * 4);
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
  wtu.glErrorShouldBe(gl, expected, msg);
  if (expected == gl.NO_ERROR)
    wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, color,
    "the color should be [" + color + "]");
}

var setupRenderbuffer = function(attachment) {
  var renderbuffer = gl.createRenderbuffer();
  gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, renderbuffer);
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, canvas.width, canvas.height);
  return renderbuffer;
}

var testReadBufferOnDefaultFB = function() {
  gl.readBuffer(gl.NONE);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
      "calling readBuffer with GL_NONE on the default framebuffer should succeed.");
  var pixels = new Uint8Array(1 * 1 * 4);
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
      "should generate INVALID_OPERATION when reading from framebuffer and read buffer is GL_NONE.");
  gl.readBuffer(gl.BACK);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
      "calling readBuffer with GL_BACK on the default framebuffer should succeed.");

  gl.readBuffer(gl.COLOR_ATTACHMENT0);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
      "calling readBuffer with GL_COLOR_ATTACHMENT0 on the default framebuffer should generate INVALID_OPERATION.");
}

var testReadBufferOnFBO = function() {
  gl.readBuffer(gl.BACK);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
      "calling readBuffer with GL_BACK on fbo should generate INVALID_OPERATION.");

  gl.readBuffer(gl.NONE);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
      "calling readBuffer with GL_NONE on fbo should succeed.");
  var pixels = new Uint8Array(1 * 1 * 4);
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
      "should generate INVALID_OPERATION when reading from framebuffer and read buffer is GL_NONE.");
  gl.readBuffer(gl.COLOR_ATTACHMENT0);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
      "calling readBuffer with GL_COLOR_ATTACHMENT0 on fbo should succeed.");

  var maxColorAttachments = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
  gl.readBuffer(gl.COLOR_ATTACHMENT0 + maxColorAttachments);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
      "calling readBuffer with GL_COLOR_ATTACHMENTi that exceeds MAX_COLOR_ATTACHMENT on fbo should generate INVALID_OPERATION.");
  gl.readBuffer(gl.COLOR_ATTACHMENT1);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
      "calling readBuffer with GL_COLOR_ATTACHMENT1 on the fbo should succeed.");
  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.COLOR_ATTACHMENT1');
}

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, undefined, 2);
if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");
  debug("Checking reading from framebuffer.");

  // Test on the default framebuffer. Read buffer is GL_BACK by default.
  var backColor = [0, 0, 0, 255];
  clearDrawingbuffer(backColor);
  validateReadingFromFramebuffer(backColor, gl.NO_ERROR,
      "should be no errors when reading from GL_BACK on the default framebuffer.");

  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.BACK');
  testReadBufferOnDefaultFB();

  // Test on fbo. Read buffer is GL_COLOR_ATTACHMENT0 by default
  var fb = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
  var colorbuffer = setupRenderbuffer(gl.COLOR_ATTACHMENT0);
  var red = [255, 0, 0, 255];
  clearDrawingbuffer(red);
  validateReadingFromFramebuffer(red, gl.NO_ERROR,
      "should be no errors when reading from GL_COLOR_ATTACHMENT0 on fbo.");

  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.COLOR_ATTACHMENT0');
  testReadBufferOnFBO();

  // Test on user defined read buffer (GL_COLOR_ATTACHMENT1) with or without corresponding image on fbo.
  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
  var colorbuffer1 = setupRenderbuffer(gl.COLOR_ATTACHMENT1);
  var green = [0, 255, 0, 255];
  gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
  clearDrawingbuffer(green);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after setup and clear render buffer");
  gl.readBuffer(gl.COLOR_ATTACHMENT1);
  validateReadingFromFramebuffer(green, gl.NO_ERROR,
      "should be no errors when reading from GL_COLOR_ATTACHMENT1 on fbo.");
  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.COLOR_ATTACHMENT1');
  // Need to reset draw buffers, otherwise it triggers a mac driver bug.
  // We add a separate test for that bug: conformance2/rendering/framebuffer-completeness-unaffected.html
  gl.drawBuffers([gl.COLOR_ATTACHMENT0]);

  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, null)
  gl.readBuffer(gl.COLOR_ATTACHMENT1);
  validateReadingFromFramebuffer(null, gl.INVALID_OPERATION,
      "should generate INVALID_OPERATION when reading from GL_COLOR_ATTACHMENT1 but this attachment has no image currently.");

  // switch to another fbo, read buffer is GL_COLOR_ATTACHMENT0, not GL_COLOR_ATTACHMENT1
  var fb1 = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fb1);
  var buffer = setupRenderbuffer(gl.COLOR_ATTACHMENT0);
  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.COLOR_ATTACHMENT0');
  var blue = [0, 0, 255, 255];
  clearDrawingbuffer(blue);
  validateReadingFromFramebuffer(blue, gl.NO_ERROR,
      "should be no errors when reading from GL_COLOR_ATTACHMENT0 on another fbo.");

  // switch from fbo to default fb, read buffer will switch to GL_BACK from GL_COLOR_ATTACHMENT0
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  shouldBe('gl.getParameter(gl.READ_BUFFER)', 'gl.BACK');
  validateReadingFromFramebuffer(backColor, gl.NO_ERROR,
      "should be no errors when reading from GL_BACK on the default framebuffer.");

  gl.deleteFramebuffer(fb);
  gl.deleteRenderbuffer(colorbuffer);
  gl.deleteRenderbuffer(colorbuffer1);
  gl.deleteFramebuffer(fb1);
  gl.deleteRenderbuffer(buffer);
}

debug("");
var successfullyParsed = true;

</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>