summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeShaderApiTests.js
blob: 6e48dab60daac0ef432dd2b5d5dbd058bd724047 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES Utilities
 * ------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the 'License');
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an 'AS IS' BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

'use strict';
goog.provide('functional.gles3.es3fNegativeShaderApiTests');
goog.require('framework.common.tcuTestCase');
goog.require('framework.opengl.gluShaderProgram');
goog.require('functional.gles3.es3fApiCase');

goog.scope(function() {

    var es3fNegativeShaderApiTests = functional.gles3.es3fNegativeShaderApiTests;
    var es3fApiCase = functional.gles3.es3fApiCase;
    var tcuTestCase = framework.common.tcuTestCase;
    var gluShaderProgram = framework.opengl.gluShaderProgram;

    /**
    * @type {string}
    * @const
    */
    var vertexShaderSource = '#version 300 es\n' +
    'void main (void)\n' +
    '{\n' +
    ' gl_Position = vec4(0.0);\n' +
    '}\n';

    /**
    * @type {string}
    * @const
    */
    var fragmentShaderSource = '#version 300 es\n' +
    'layout(location = 0) out mediump vec4 fragColor;\n' +
    'void main (void)\n' +
    '{\n' +
    ' fragColor = vec4(0.0);\n' +
    '}\n';

    /**
    * @type {string}
    * @const
    */
    var uniformTestVertSource = '#version 300 es\n' +
    'uniform mediump vec4 vec4_v;\n' +
    'uniform mediump mat4 mat4_v;\n' +
    'void main (void)\n' +
    '{\n' +
    ' gl_Position = mat4_v * vec4_v;\n' +
    '}\n';

    /**
    * @type {string}
    * @const
    */
    var uniformTestFragSource = '#version 300 es\n' +
    'uniform mediump ivec4 ivec4_f;\n' +
    'uniform mediump uvec4 uvec4_f;\n' +
    'uniform sampler2D sampler_f;\n' +
    'layout(location = 0) out mediump vec4 fragColor;\n' +
    'void main (void)\n' +
    '{\n' +
    ' fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n' +
    ' fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n' +
    '}\n';

    /**
    * @type {string}
    * @const
    */
    var uniformBlockVertSource = '#version 300 es\n' +
    'layout(std140) uniform Block { lowp float var; };\n' +
    'void main (void)\n' +
    '{\n' +
    ' gl_Position = vec4(var);\n' +
    '}\n';

    /**
    * @param {WebGL2RenderingContext} gl
    */
    es3fNegativeShaderApiTests.init = function(gl) {
        var testGroup = tcuTestCase.runner.testCases;

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'create_shader', 'Invalid gl.createShader() usage', gl,
            function() {
                bufferedLogToConsole('INVALID_ENUM is generated if shaderType is not an accepted value.');
                gl.createShader(-1);
                this.expectError(gl.INVALID_ENUM);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('attach_shader', 'Invalid gl.attachShader() usage', gl,
            function() {
                /** @type {WebGLShader} */ var shader1 = gl.createShader(gl.VERTEX_SHADER);
                /** @type {WebGLShader} */ var shader2 = gl.createShader(gl.VERTEX_SHADER);
                /** @type {WebGLProgram} */ var program = gl.createProgram();

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if shader is already attached to program.');
                gl.attachShader(program, shader1);
                    this.expectError(gl.NO_ERROR);
                gl.attachShader(program, shader1);
                    this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program.');
                gl.attachShader(program, shader2);
                    this.expectError(gl.INVALID_OPERATION);

                gl.deleteProgram(program);
                gl.deleteShader(shader1);
                gl.deleteShader(shader2);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('detach_shader', 'Invalid gl.detachShader() usage', gl,
            function() {
                /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
                /** @type {WebGLProgram} */ var program = gl.createProgram();

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if shader is not attached to program.');
                gl.detachShader(program, shader);
                this.expectError(gl.INVALID_OPERATION);

                gl.deleteProgram(program);
                gl.deleteShader(shader);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('link_program', 'Invalid gl.linkProgram() usage', gl,
            function() {

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active.');

                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {WebGLTransformFeedback} */ var tfID;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                tfID = gl.createTransformFeedback();
                buf = gl.createBuffer();

                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                gl.beginTransformFeedback(gl.TRIANGLES);

                this.expectError(gl.NO_ERROR);

                gl.linkProgram(program.getProgram());
                this.expectError(gl.INVALID_OPERATION);

                gl.endTransformFeedback();
                gl.deleteTransformFeedback(tfID);
                gl.deleteBuffer(buf);
                this.expectError(gl.NO_ERROR);

            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('use_program', 'Invalid gl.useProgram() usage', gl,
            function() {

                /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback mode is active and not paused.');
                /** @type {gluShaderProgram.ShaderProgram} */ var program1 = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {gluShaderProgram.ShaderProgram} */ var program2 = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {WebGLTransformFeedback} */ var tfID;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                tfID = gl.createTransformFeedback();
                buf = gl.createBuffer();

                gl.useProgram(program1.getProgram());
                gl.transformFeedbackVaryings(program1.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program1.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.NO_ERROR);

                gl.useProgram(program2.getProgram());
                this.expectError(gl.INVALID_OPERATION);

                gl.pauseTransformFeedback();
                gl.useProgram(program2.getProgram());
                this.expectError(gl.NO_ERROR);

                gl.endTransformFeedback();
                gl.deleteTransformFeedback(tfID);
                gl.deleteBuffer(buf);
                this.expectError(gl.NO_ERROR);

                gl.useProgram(null);
                gl.deleteShader(shader);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('bind_sampler', 'Invalid gl.bindSampler() usage', gl,
            function() {
                /** @type {number} */ var maxTexImageUnits;
                /** @type {WebGLSampler} */ var sampler;
                /** @type {WebGLSampler} */ var buf;
                maxTexImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS));
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_VALUE is generated if unit is greater than or equal to the value of gl.MAX_COMBIED_TEXTURE_IMAGE_UNITS.');
                gl.bindSampler(maxTexImageUnits, sampler);
                this.expectError(gl.INVALID_VALUE);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if sampler has been deleted by a call to glDeleteSamplers.');
                gl.deleteSampler(sampler);
                gl.bindSampler(1, sampler);
                this.expectError(gl.INVALID_OPERATION);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sampler_parameteriv', 'Invalid gl.getSamplerParameter() usage', gl,
            function() {
                /** @type {number} */ var params;
                /** @type {WebGLSampler} */ var sampler;
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
                params = /** @type {number} */ (gl.getSamplerParameter(sampler, -1));
                this.expectError(gl.INVALID_ENUM);

                gl.deleteSampler(sampler);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sampler_parameterfv', 'Invalid gl.getSamplerParameter() usage', gl,
            function() {
                /** @type {number} */ var params;
                /** @type {WebGLSampler} */ var sampler;
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
                params = /** @type {number} */ (gl.getSamplerParameter(sampler, -1));
                this.expectError(gl.INVALID_ENUM);

                gl.deleteSampler(sampler);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('sampler_parameteri', 'Invalid gl.samplerParameteri() usage', gl,
            function() {
                /** @type {WebGLSampler} */ var sampler;
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
                gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, -1);
                this.expectError(gl.INVALID_ENUM);

                gl.deleteSampler(sampler);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'sampler_parameteriv', 'Invalid gl.samplerParameteri() usage', gl,
            function() {
                /** @type {number} */ var params;
                /** @type {WebGLSampler} */ var sampler;
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
                params = -1;
                gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, params);
                this.expectError(gl.INVALID_ENUM);

                gl.deleteSampler(sampler);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'sampler_parameterf', 'Invalid glSamplerParameterf() usage', gl,
            function() {
                /** @type {WebGLSampler} */ var sampler;
                sampler = gl.createSampler();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
                gl.samplerParameterf(sampler, gl.TEXTURE_WRAP_S, -1.0);
                this.expectError(gl.INVALID_ENUM);

                gl.deleteSampler(sampler);
            }
        ));

        // Shader data commands

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'get_attrib_location', 'Invalid gl.getAttribLocation() usage', gl,
            function() {
                /** @type {WebGLProgram} */ var programEmpty = gl.createProgram();
                /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.');
                gl.bindAttribLocation(programEmpty, 0, 'test');
                gl.getAttribLocation(programEmpty, 'test');
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
                gl.deleteShader(shader);
                gl.deleteProgram(programEmpty);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'get_uniform_location', 'Invalid gl.getUniformLocation() usage', gl,
            function() {
                /** @type {WebGLProgram} */ var programEmpty = gl.createProgram();

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.');
                gl.getUniformLocation(programEmpty, 'test');
                this.expectError(gl.INVALID_OPERATION);
                gl.deleteProgram(programEmpty);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback(
            'bind_attrib_location', 'Invalid gl.bindAttribLocation() usage', gl,
            function() {
                /** @type {WebGLProgram} */ var program = gl.createProgram();
                var maxIndex = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));

                bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
                gl.bindAttribLocation(program, maxIndex, 'test');
                this.expectError(gl.INVALID_VALUE);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if name starts with the reserved prefix \'gl.\'.');
                gl.bindAttribLocation(program, maxIndex-1, 'gl_test');
                this.expectError(gl.INVALID_OPERATION);

                gl.deleteProgram(program);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_block_binding', 'Invalid gl.uniformBlockBinding() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());

                /** @type {number} */ var maxUniformBufferBindings;
                /** @type {number} */ var numActiveUniforms = -1;
                /** @type {number} */ var numActiveBlocks = -1;
                maxUniformBufferBindings = /** @type {number} */ (gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS));
                numActiveUniforms = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS));
                numActiveBlocks = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS));
                bufferedLogToConsole('// gl.MAX_UNIFORM_BUFFER_BINDINGS = ' + maxUniformBufferBindings);
                bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms);
                bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.');
                gl.uniformBlockBinding(program.getProgram(), -1, 0);
                this.expectError(gl.INVALID_VALUE);
                gl.uniformBlockBinding(program.getProgram(), 5, 0);
                this.expectError(gl.INVALID_VALUE);

                bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of gl.MAX_UNIFORM_BUFFER_BINDINGS.');
                gl.uniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0);
                this.expectError(gl.INVALID_VALUE);

                bufferedLogToConsole('An exception is thrown if program is null.');
                this.expectThrowNoError(function() {
                    gl.uniformBlockBinding(null, 0, 0);
                });
            }
        ));

        // glUniform*f

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformf_incompatible_type', 'Invalid glUniform{1234}f() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null) {
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
                }

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1f(vec4_v, 0.0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2f(vec4_v, 0.0, 0.0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3f(vec4_v, 0.0, 0.0, 0.0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4f(vec4_v, 0.0, 0.0, 0.0, 0.0);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.');
                gl.useProgram(program.getProgram());
                gl.uniform4f(ivec4_f, 0.0, 0.0, 0.0, 0.0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4f(uvec4_f, 0.0, 0.0, 0.0, 0.0);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
                gl.useProgram(program.getProgram());
                gl.uniform1f(sampler_f, 0.0);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformfv_incompatible_type', 'Invalid glUniform{1234}fv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Float32Array} */ var data = new Float32Array(4);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1fv(vec4_v, new Float32Array(1));
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2fv(vec4_v, new Float32Array(2));
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3fv(vec4_v, new Float32Array(3));
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4fv(vec4_v, new Float32Array(4));
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}fv is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3, ivec4, unsigned /** @type {number} */ var , uvec2, uvec3, uvec4.');
                gl.useProgram(program.getProgram());
                gl.uniform4fv(ivec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4fv(uvec4_f, data);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
                gl.useProgram(program.getProgram());
                gl.uniform1fv(sampler_f, new Float32Array(1));
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformfv_invalid_count', 'Invalid glUniform{1234}fv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Float32Array} */ var data = new Float32Array(12);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
                gl.useProgram(program.getProgram());
                gl.uniform1fv(vec4_v, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2fv(vec4_v, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3fv(vec4_v, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4fv(vec4_v, data);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformi_incompatible_type', 'Invalid glUniform{1234}i() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1i(ivec4_f, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2i(ivec4_f, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3i(ivec4_f, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4i(ivec4_f, 0, 0, 0, 0);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type unsigned /** @type {number} */ var , uvec2, uvec3, uvec4, or an array of these.');
                gl.useProgram(program.getProgram());
                gl.uniform1i(uvec4_f, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2i(uvec4_f, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3i(uvec4_f, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4i(uvec4_f, 0, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1i(vec4_v, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2i(vec4_v, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3i(vec4_v, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4i(vec4_v, 0, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformiv_incompatible_type', 'Invalid glUniform{1234}iv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Int32Array} */ var data1 = new Int32Array(1);
                /** @type {Int32Array} */ var data2 = new Int32Array(2);
                /** @type {Int32Array} */ var data3 = new Int32Array(3);
                /** @type {Int32Array} */ var data4 = new Int32Array(4);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1iv(ivec4_f, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2iv(ivec4_f, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3iv(ivec4_f, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4iv(ivec4_f, data4);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1iv(vec4_v, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2iv(vec4_v, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3iv(vec4_v, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4iv(vec4_v, data4);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type unsigned /** @type {number} */ var , uvec2, uvec3 or uvec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1iv(uvec4_f, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2iv(uvec4_f, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3iv(uvec4_f, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4iv(uvec4_f, data4);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformiv_invalid_count', 'Invalid glUniform{1234}iv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                this.expectError(gl.NO_ERROR);

                if (ivec4_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Int32Array} */ var data = new Int32Array(12);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
                gl.useProgram(program.getProgram());
                gl.uniform1iv(ivec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2iv(ivec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3iv(ivec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4iv(ivec4_f, data);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformui_incompatible_type', 'Invalid glUniform{1234}ui() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1ui(uvec4_f, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2ui(uvec4_f, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3ui(uvec4_f, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4ui(uvec4_f, 0, 0, 0, 0);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3, ivec4, or an array of these.');
                gl.useProgram(program.getProgram());
                gl.uniform1ui(ivec4_f, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2ui(ivec4_f, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3ui(ivec4_f, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4ui(ivec4_f, 0, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1ui(vec4_v, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2ui(vec4_v, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3ui(vec4_v, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4ui(vec4_v, 0, 0, 0, 0);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
                gl.useProgram(program.getProgram());
                gl.uniform1ui(sampler_f, 0);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformuiv_incompatible_type', 'Invalid glUniform{1234}uiv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
                /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Uint32Array} */ var data1 = new Uint32Array(1);
                /** @type {Uint32Array} */ var data2 = new Uint32Array(2);
                /** @type {Uint32Array} */ var data3 = new Uint32Array(3);
                /** @type {Uint32Array} */ var data4 = new Uint32Array(4);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniform1uiv(uvec4_f, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2uiv(uvec4_f, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3uiv(uvec4_f, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4uiv(uvec4_f, data4);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1uiv(vec4_v, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2uiv(vec4_v, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3uiv(vec4_v, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4uiv(vec4_v, data4);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3 or ivec4.');
                gl.useProgram(program.getProgram());
                gl.uniform1uiv(ivec4_f, data1);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2uiv(ivec4_f, data2);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3uiv(ivec4_f, data3);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4uiv(ivec4_f, data4);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
                gl.useProgram(program.getProgram());
                gl.uniform1uiv(sampler_f, data1);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformuiv_invalid_count', 'Invalid glUniform{1234}uiv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
                this.expectError(gl.NO_ERROR);

                if (uvec4_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Uint32Array} */ var data = new Uint32Array(12);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
                gl.useProgram(program.getProgram());
                gl.uniform1uiv(uvec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform2uiv(uvec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform3uiv(uvec4_f, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniform4uiv(uvec4_f, data);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_matrixfv_incompatible_type', 'Invalid glUniformMatrix{234}fv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var mat4_v = gl.getUniformLocation(program.getProgram(), 'mat4_v'); // mat4
                /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
                this.expectError(gl.NO_ERROR);

                if (mat4_v == null || sampler_f == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Float32Array} */ var data4 = new Float32Array(4);
                /** @type {Float32Array} */ var data9 = new Float32Array(9);
                /** @type {Float32Array} */ var data16 = new Float32Array(16);
                /** @type {Float32Array} */ var data6 = new Float32Array(6);
                /** @type {Float32Array} */ var data8 = new Float32Array(8);
                /** @type {Float32Array} */ var data12 = new Float32Array(12);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
                gl.useProgram(program.getProgram());
                gl.uniformMatrix2fv(mat4_v, false, data4);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3fv(mat4_v, false, data9);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4fv(mat4_v, false, data16);
                this.expectError(gl.NO_ERROR);

                gl.uniformMatrix2x3fv(mat4_v, false, data6);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x2fv(mat4_v, false, data6);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix2x4fv(mat4_v, false, data8);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x2fv(mat4_v, false, data8);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x4fv(mat4_v, false, data12);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x3fv(mat4_v, false, data12);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
                gl.useProgram(program.getProgram());
                gl.uniformMatrix2fv(sampler_f, false, data4);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3fv(sampler_f, false, data9);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4fv(sampler_f, false, data16);
                this.expectError(gl.INVALID_OPERATION);

                gl.uniformMatrix2x3fv(sampler_f, false, data6);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x2fv(sampler_f, false, data6);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix2x4fv(sampler_f, false, data8);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x2fv(sampler_f, false, data8);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x4fv(sampler_f, false, data12);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x3fv(sampler_f, false, data12);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_matrixfv_invalid_count', 'Invalid glUniformMatrix{234}fv() usage', gl,
            function() {
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));

                gl.useProgram(program.getProgram());
                /** @type {WebGLUniformLocation} */ var mat4_v = gl.getUniformLocation(program.getProgram(), 'mat4_v'); // mat4
                this.expectError(gl.NO_ERROR);

                if (mat4_v == null)
                    assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);

                /** @type {Float32Array} */ var data = new Float32Array(144);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
                gl.useProgram(program.getProgram());
                gl.uniformMatrix2fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);

                gl.uniformMatrix2x3fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x2fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix2x4fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x2fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix3x4fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);
                gl.uniformMatrix4x3fv(mat4_v, false, data);
                this.expectError(gl.INVALID_OPERATION);

                gl.useProgram(null);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('bind_transform_feedback', 'Invalid gl.bindTransformFeedback() usage', gl,
            function() {
                /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                buf = gl.createBuffer();
                tfID[0] = gl.createTransformFeedback();
                tfID[1] = gl.createTransformFeedback();

                bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.TRANSFORM_FEEDBACK.');
                gl.bindTransformFeedback(-1, tfID[0]);
                this.expectError(gl.INVALID_ENUM);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused.');
                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.NO_ERROR);

                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[1]);
                this.expectError(gl.INVALID_OPERATION);

                gl.endTransformFeedback();
                this.expectError(gl.NO_ERROR);

                gl.useProgram(null);
                gl.deleteBuffer(buf);
                gl.deleteTransformFeedback(tfID[0]);
                gl.deleteTransformFeedback(tfID[1]);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('begin_transform_feedback', 'Invalid gl.beginTransformFeedback() usage', gl,
            function() {
                /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                buf = gl.createBuffer();
                tfID[0] = gl.createTransformFeedback();
                tfID[1] = gl.createTransformFeedback();

                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_ENUM is generated if primitiveMode is not one of gl.POINTS, gl.LINES, or gl.TRIANGLES.');
                gl.beginTransformFeedback(-1);
                this.expectError(gl.INVALID_ENUM);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is already active.');
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.NO_ERROR);
                gl.beginTransformFeedback(gl.POINTS);
                this.expectError(gl.INVALID_OPERATION);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound.');
                /** @type{WebGLBuffer} */ var dummyBuf = gl.createBuffer()
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, dummyBuf);
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.INVALID_OPERATION);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if no binding points would be used because no program object is active.');
                gl.useProgram(null);
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.INVALID_OPERATION);
                gl.useProgram(program.getProgram());

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record.');
                gl.transformFeedbackVaryings(program.getProgram(), [], gl.INTERLEAVED_ATTRIBS);
                gl.beginTransformFeedback(gl.TRIANGLES);
                this.expectError(gl.INVALID_OPERATION);

                gl.endTransformFeedback();
                gl.deleteBuffer(buf);
                gl.deleteBuffer(dummyBuf);
                gl.deleteTransformFeedback(tfID[0]);
                gl.deleteTransformFeedback(tfID[1]);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('pause_transform_feedback', 'Invalid gl.pauseTransformFeedback() usage', gl,
            function() {
                /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                buf = gl.createBuffer();
                tfID[0] = gl.createTransformFeedback();
                tfID[1] = gl.createTransformFeedback();

                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused.');
                gl.pauseTransformFeedback();
                this.expectError(gl.INVALID_OPERATION);
                gl.beginTransformFeedback(gl.TRIANGLES);
                gl.pauseTransformFeedback();
                this.expectError(gl.NO_ERROR);
                gl.pauseTransformFeedback();
                this.expectError(gl.INVALID_OPERATION);

                gl.endTransformFeedback();
                gl.deleteBuffer(buf);
                gl.deleteTransformFeedback(tfID[0]);
                gl.deleteTransformFeedback(tfID[1]);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('resume_transform_feedback', 'Invalid gl.resumeTransformFeedback() usage', gl,
            function() {
                /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                buf = gl.createBuffer();
                tfID[0] = gl.createTransformFeedback();
                tfID[1] = gl.createTransformFeedback();

                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused.');
                gl.resumeTransformFeedback();
                this.expectError(gl.INVALID_OPERATION);
                gl.beginTransformFeedback(gl.TRIANGLES);
                gl.resumeTransformFeedback();
                this.expectError(gl.INVALID_OPERATION);
                gl.pauseTransformFeedback();
                gl.resumeTransformFeedback();
                this.expectError(gl.NO_ERROR);

                gl.endTransformFeedback();
                gl.deleteBuffer(buf);
                gl.deleteTransformFeedback(tfID[0]);
                gl.deleteTransformFeedback(tfID[1]);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('end_transform_feedback', 'Invalid gl.endTransformFeedback() usage', gl,
            function() {
                /** @type {WebGLTransformFeedback} */ var tfID;
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {WebGLBuffer} */ var buf;
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];

                buf = gl.createBuffer();
                tfID = gl.createTransformFeedback();

                gl.useProgram(program.getProgram());
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                gl.linkProgram(program.getProgram());
                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
                gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
                gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
                gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is not active.');
                gl.endTransformFeedback();
                this.expectError(gl.INVALID_OPERATION);
                gl.beginTransformFeedback(gl.TRIANGLES);
                gl.endTransformFeedback();
                this.expectError(gl.NO_ERROR);

                gl.deleteBuffer(buf);
                gl.deleteTransformFeedback(tfID);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_transform_feedback_varying', 'Invalid glGetTransformFeedbackVarying() usage', gl,
            function() {
                /** @type {WebGLTransformFeedback} */ var tfID;
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {gluShaderProgram.ShaderProgram} */ var programInvalid = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, ''));
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
                /** @type {number} */ var maxTransformFeedbackVaryings = 0;

                /** @type {number} */ var length;
                /** @type {number} */ var size;
                /** @type {number} */ var type;
                /** @type {WebGLActiveInfo} */ var name;

                tfID = gl.createTransformFeedback();

                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
                this.expectError(gl.NO_ERROR);
                gl.linkProgram(program.getProgram());
                this.expectError(gl.NO_ERROR);

                gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('An exception is thrown if program is null.');
                this.expectThrowNoError(function() {
                    gl.getTransformFeedbackVarying(null, 0);
                });

                bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater or equal to the value of gl.TRANSFORM_FEEDBACK_VARYINGS.');
                maxTransformFeedbackVaryings = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.TRANSFORM_FEEDBACK_VARYINGS));
                name = gl.getTransformFeedbackVarying(program.getProgram(), maxTransformFeedbackVaryings);
                this.expectError(gl.INVALID_VALUE);

                bufferedLogToConsole('gl.INVALID_OPERATION or gl.INVALID_VALUE is generated program has not been linked.');
                name = gl.getTransformFeedbackVarying(programInvalid.getProgram(), 0);
                this.expectError([gl.INVALID_OPERATION, gl.INVALID_VALUE]);

                gl.deleteTransformFeedback(tfID);
                this.expectError(gl.NO_ERROR);
            }
        ));

        testGroup.addChild(new es3fApiCase.ApiCaseCallback('transform_feedback_varyings', 'Invalid gl.transformFeedbackVaryings() usage', gl,
            function() {
                /** @type {WebGLTransformFeedback} */ var tfID;
                /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
                /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
                /** @type {number} */ var maxTransformFeedbackSeparateAttribs = 0;

                tfID = gl.createTransformFeedback();
                this.expectError(gl.NO_ERROR);

                bufferedLogToConsole('An exception is thrown if program is null.');
                this.expectThrowNoError(function() {
                    gl.transformFeedbackVaryings(null, tfVarying, gl.INTERLEAVED_ATTRIBS);
                });

                bufferedLogToConsole('gl.INVALID_VALUE is generated if bufferMode is gl.SEPARATE_ATTRIBS and count is greater than gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.');
                maxTransformFeedbackSeparateAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
                for (var count = 0; count < maxTransformFeedbackSeparateAttribs; ++count) {
                    tfVarying = tfVarying.concat(['gl_Position']);
                }
                gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.SEPARATE_ATTRIBS);
                this.expectError(gl.INVALID_VALUE);

                gl.deleteTransformFeedback(tfID);
                this.expectError(gl.NO_ERROR);
            }
        ));
    };

    /**
     * Run test
     * @param {WebGL2RenderingContext} gl
     */
     es3fNegativeShaderApiTests.run = function(gl) {
        //Set up Test Root parameters
        var testName = 'negative_shader_api';
        var testDescription = 'Negative Shader Api Tests';
        var state = tcuTestCase.runner;

        state.testName = testName;
        state.testCases = tcuTestCase.newTest(testName, testDescription, null);

        //Set up name and description of this test series.
        setCurrentTestName(testName);
        description(testDescription);
        try {
            es3fNegativeShaderApiTests.init(gl);
            tcuTestCase.runner.runCallback(tcuTestCase.runTestCases);
        } catch (err) {
            bufferedLogToConsole(err);
            tcuTestCase.runner.terminate();
        }
    };
});