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<!DOCTYPE html>
<html>
<head>
    <meta charset=utf-8>
    <script src='/tests/SimpleTest/SimpleTest.js'></script>
    <link rel='stylesheet' href='/tests/SimpleTest/test.css'>
</head>
<body>
    <script>
'use strict';
const ab = new ArrayBuffer(4);
const ta = new Uint8ClampedArray(ab);
const idata = new ImageData(ta, 1);
const canvas = document.createElement('canvas');
const gl = canvas.getContext('webgl2');
const worker = new Worker('worker.js');
worker.postMessage([ab], [ab]);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.RGB, idata.width, idata.height, 0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, idata);
const err = gl.getError();
window.ok = window.ok || console.log;
ok(err == gl.INVALID_VALUE, 'texImage2D(ImageData) with Transferred ArrayBuffer is INVALID_VALUE');
    </script>
</body>
</html>