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path: root/dom/svg/SVGAnimateMotionElement.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "mozilla/dom/SVGAnimateMotionElement.h"
#include "mozilla/dom/SVGAnimateMotionElementBinding.h"

NS_IMPL_NS_NEW_SVG_ELEMENT(AnimateMotion)

namespace mozilla::dom {

JSObject* SVGAnimateMotionElement::WrapNode(JSContext* aCx,
                                            JS::Handle<JSObject*> aGivenProto) {
  return SVGAnimateMotionElement_Binding::Wrap(aCx, this, aGivenProto);
}

//----------------------------------------------------------------------
// Implementation

SVGAnimateMotionElement::SVGAnimateMotionElement(
    already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
    : SVGAnimationElement(std::move(aNodeInfo)) {}

//----------------------------------------------------------------------
// nsINode methods

NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGAnimateMotionElement)

//----------------------------------------------------------------------

SMILAnimationFunction& SVGAnimateMotionElement::AnimationFunction() {
  return mAnimationFunction;
}

bool SVGAnimateMotionElement::GetTargetAttributeName(
    int32_t* aNamespaceID, nsAtom** aLocalName) const {
  // <animateMotion> doesn't take an attributeName, since it doesn't target an
  // 'attribute' per se.  We'll use a unique dummy attribute-name so that our
  // SMILTargetIdentifier logic (which requires an attribute name) still works.
  *aNamespaceID = kNameSpaceID_None;
  *aLocalName = nsGkAtoms::mozAnimateMotionDummyAttr;
  return true;
}

}  // namespace mozilla::dom