summaryrefslogtreecommitdiffstats
path: root/dom/webgpu/RenderPassEncoder.cpp
blob: 9f5a311415e7c663b721206676d65e0135c9f4ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "mozilla/dom/WebGPUBinding.h"
#include "RenderPassEncoder.h"
#include "BindGroup.h"
#include "CommandEncoder.h"
#include "RenderBundle.h"
#include "RenderPipeline.h"
#include "mozilla/webgpu/ffi/wgpu.h"

namespace mozilla::webgpu {

GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups,
                          mUsedBuffers, mUsedPipelines, mUsedTextureViews,
                          mUsedRenderBundles)
GPU_IMPL_JS_WRAP(RenderPassEncoder)

ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; }

void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) {
  if (raw) {
    ffi::wgpu_render_pass_destroy(raw);
  }
}

static ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) {
  switch (aOp) {
    case dom::GPULoadOp::Load:
      return ffi::WGPULoadOp_Load;
    case dom::GPULoadOp::Clear:
      return ffi::WGPULoadOp_Clear;
    case dom::GPULoadOp::EndGuard_:
      break;
  }
  MOZ_CRASH("bad GPULoadOp");
}

static ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) {
  switch (aOp) {
    case dom::GPUStoreOp::Store:
      return ffi::WGPUStoreOp_Store;
    case dom::GPUStoreOp::Discard:
      return ffi::WGPUStoreOp_Discard;
    case dom::GPUStoreOp::EndGuard_:
      break;
  }
  MOZ_CRASH("bad GPUStoreOp");
}

static ffi::WGPUColor ConvertColor(const dom::Sequence<double>& aSeq) {
  ffi::WGPUColor color;
  color.r = aSeq.SafeElementAt(0, 0.0);
  color.g = aSeq.SafeElementAt(1, 0.0);
  color.b = aSeq.SafeElementAt(2, 0.0);
  color.a = aSeq.SafeElementAt(3, 1.0);
  return color;
}

static ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) {
  ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA};
  return color;
}

static ffi::WGPUColor ConvertColor(
    const dom::DoubleSequenceOrGPUColorDict& aColor) {
  if (aColor.IsDoubleSequence()) {
    return ConvertColor(aColor.GetAsDoubleSequence());
  }
  if (aColor.IsGPUColorDict()) {
    return ConvertColor(aColor.GetAsGPUColorDict());
  }
  MOZ_ASSERT_UNREACHABLE(
      "Unexpected dom::DoubleSequenceOrGPUColorDict variant");
  return ffi::WGPUColor();
}
static ffi::WGPUColor ConvertColor(
    const dom::OwningDoubleSequenceOrGPUColorDict& aColor) {
  if (aColor.IsDoubleSequence()) {
    return ConvertColor(aColor.GetAsDoubleSequence());
  }
  if (aColor.IsGPUColorDict()) {
    return ConvertColor(aColor.GetAsGPUColorDict());
  }
  MOZ_ASSERT_UNREACHABLE(
      "Unexpected dom::OwningDoubleSequenceOrGPUColorDict variant");
  return ffi::WGPUColor();
}

ffi::WGPURenderPass* BeginRenderPass(
    CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc) {
  ffi::WGPURenderPassDescriptor desc = {};

  webgpu::StringHelper label(aDesc.mLabel);
  desc.label = label.Get();

  ffi::WGPURenderPassDepthStencilAttachment dsDesc = {};
  if (aDesc.mDepthStencilAttachment.WasPassed()) {
    const auto& dsa = aDesc.mDepthStencilAttachment.Value();
    dsDesc.view = dsa.mView->mId;

    // -

    if (dsa.mDepthClearValue.WasPassed()) {
      dsDesc.depth.clear_value = dsa.mDepthClearValue.Value();
    }
    if (dsa.mDepthLoadOp.WasPassed()) {
      dsDesc.depth.load_op = ConvertLoadOp(dsa.mDepthLoadOp.Value());
    }
    if (dsa.mDepthStoreOp.WasPassed()) {
      dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp.Value());
    }
    dsDesc.depth.read_only = dsa.mDepthReadOnly;

    // -

    dsDesc.stencil.clear_value = dsa.mStencilClearValue;
    if (dsa.mStencilLoadOp.WasPassed()) {
      dsDesc.stencil.load_op = ConvertLoadOp(dsa.mStencilLoadOp.Value());
    }
    if (dsa.mStencilStoreOp.WasPassed()) {
      dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp.Value());
    }
    dsDesc.stencil.read_only = dsa.mStencilReadOnly;

    // -

    desc.depth_stencil_attachment = &dsDesc;
  }

  if (aDesc.mColorAttachments.Length() > WGPUMAX_COLOR_ATTACHMENTS) {
    aParent->GetDevice()->GenerateError(nsLiteralCString(
        "Too many color attachments in GPURenderPassDescriptor"));
    return nullptr;
  }

  std::array<ffi::WGPURenderPassColorAttachment, WGPUMAX_COLOR_ATTACHMENTS>
      colorDescs = {};
  desc.color_attachments = colorDescs.data();
  desc.color_attachments_length = aDesc.mColorAttachments.Length();

  for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) {
    const auto& ca = aDesc.mColorAttachments[i];
    ffi::WGPURenderPassColorAttachment& cd = colorDescs[i];
    cd.view = ca.mView->mId;
    cd.channel.store_op = ConvertStoreOp(ca.mStoreOp);

    if (ca.mResolveTarget.WasPassed()) {
      cd.resolve_target = ca.mResolveTarget.Value().mId;
    }

    cd.channel.load_op = ConvertLoadOp(ca.mLoadOp);
    if (ca.mClearValue.WasPassed()) {
      cd.channel.clear_value = ConvertColor(ca.mClearValue.Value());
    }
  }

  return ffi::wgpu_command_encoder_begin_render_pass(aParent->mId, &desc);
}

RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent,
                                     const dom::GPURenderPassDescriptor& aDesc)
    : ChildOf(aParent), mPass(BeginRenderPass(aParent, aDesc)) {
  if (!mPass) {
    mValid = false;
    return;
  }

  for (const auto& at : aDesc.mColorAttachments) {
    mUsedTextureViews.AppendElement(at.mView);
  }
  if (aDesc.mDepthStencilAttachment.WasPassed()) {
    mUsedTextureViews.AppendElement(
        aDesc.mDepthStencilAttachment.Value().mView);
  }
}

RenderPassEncoder::~RenderPassEncoder() {
  if (mValid) {
    mValid = false;
  }
}

void RenderPassEncoder::SetBindGroup(
    uint32_t aSlot, const BindGroup& aBindGroup,
    const dom::Sequence<uint32_t>& aDynamicOffsets) {
  if (mValid) {
    mUsedBindGroups.AppendElement(&aBindGroup);
    ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId,
                                         aDynamicOffsets.Elements(),
                                         aDynamicOffsets.Length());
  }
}

void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) {
  if (mValid) {
    mUsedPipelines.AppendElement(&aPipeline);
    ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId);
  }
}

void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer,
                                       const dom::GPUIndexFormat& aIndexFormat,
                                       uint64_t aOffset, uint64_t aSize) {
  if (mValid) {
    mUsedBuffers.AppendElement(&aBuffer);
    const auto iformat = aIndexFormat == dom::GPUIndexFormat::Uint32
                             ? ffi::WGPUIndexFormat_Uint32
                             : ffi::WGPUIndexFormat_Uint16;
    ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, iformat, aOffset,
                                           aSize);
  }
}

void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer,
                                        uint64_t aOffset, uint64_t aSize) {
  if (mValid) {
    mUsedBuffers.AppendElement(&aBuffer);
    ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset,
                                            aSize);
  }
}

void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
                             uint32_t aFirstVertex, uint32_t aFirstInstance) {
  if (mValid) {
    ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount,
                               aFirstVertex, aFirstInstance);
  }
}

void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount,
                                    uint32_t aInstanceCount,
                                    uint32_t aFirstIndex, int32_t aBaseVertex,
                                    uint32_t aFirstInstance) {
  if (mValid) {
    ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount,
                                       aFirstIndex, aBaseVertex,
                                       aFirstInstance);
  }
}

void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer,
                                     uint64_t aIndirectOffset) {
  if (mValid) {
    ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId,
                                        aIndirectOffset);
  }
}

void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer,
                                            uint64_t aIndirectOffset) {
  if (mValid) {
    ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId,
                                                aIndirectOffset);
  }
}

void RenderPassEncoder::SetViewport(float x, float y, float width, float height,
                                    float minDepth, float maxDepth) {
  if (mValid) {
    ffi::wgpu_render_pass_set_viewport(mPass, x, y, width, height, minDepth,
                                       maxDepth);
  }
}

void RenderPassEncoder::SetScissorRect(uint32_t x, uint32_t y, uint32_t width,
                                       uint32_t height) {
  if (mValid) {
    ffi::wgpu_render_pass_set_scissor_rect(mPass, x, y, width, height);
  }
}

void RenderPassEncoder::SetBlendConstant(
    const dom::DoubleSequenceOrGPUColorDict& color) {
  if (mValid) {
    ffi::WGPUColor aColor = ConvertColor(color);
    ffi::wgpu_render_pass_set_blend_constant(mPass, &aColor);
  }
}

void RenderPassEncoder::SetStencilReference(uint32_t reference) {
  if (mValid) {
    ffi::wgpu_render_pass_set_stencil_reference(mPass, reference);
  }
}

void RenderPassEncoder::ExecuteBundles(
    const dom::Sequence<OwningNonNull<RenderBundle>>& aBundles) {
  if (mValid) {
    nsTArray<ffi::WGPURenderBundleId> renderBundles(aBundles.Length());
    for (const auto& bundle : aBundles) {
      mUsedRenderBundles.AppendElement(bundle);
      renderBundles.AppendElement(bundle->mId);
    }
    ffi::wgpu_render_pass_execute_bundles(mPass, renderBundles.Elements(),
                                          renderBundles.Length());
  }
}

void RenderPassEncoder::PushDebugGroup(const nsAString& aString) {
  if (mValid) {
    const NS_ConvertUTF16toUTF8 utf8(aString);
    ffi::wgpu_render_pass_push_debug_group(mPass, utf8.get(), 0);
  }
}
void RenderPassEncoder::PopDebugGroup() {
  if (mValid) {
    ffi::wgpu_render_pass_pop_debug_group(mPass);
  }
}
void RenderPassEncoder::InsertDebugMarker(const nsAString& aString) {
  if (mValid) {
    const NS_ConvertUTF16toUTF8 utf8(aString);
    ffi::wgpu_render_pass_insert_debug_marker(mPass, utf8.get(), 0);
  }
}

void RenderPassEncoder::End(ErrorResult& aRv) {
  if (mValid) {
    mValid = false;
    auto* pass = mPass.forget();
    MOZ_ASSERT(pass);
    mParent->EndRenderPass(*pass, aRv);
  }
}

}  // namespace mozilla::webgpu