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path: root/dom/webgpu/tests/cts/checkout/src/stress/device/texture_allocation.spec.ts
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export const description = `
Stress tests for allocation of GPUTexture objects through GPUDevice.
`;

import { makeTestGroup } from '../../common/framework/test_group.js';
import { GPUTest } from '../../webgpu/gpu_test.js';

export const g = makeTestGroup(GPUTest);

g.test('coexisting')
  .desc(`Tests allocation of many coexisting GPUTexture objects.`)
  .unimplemented();

g.test('continuous,with_destroy')
  .desc(
    `Tests allocation and destruction of many GPUTexture objects over time. Objects
are sequentially created and destroyed over a very large number of iterations.`
  )
  .unimplemented();

g.test('continuous,no_destroy')
  .desc(
    `Tests allocation and implicit GC of many GPUTexture objects over time. Objects
are sequentially created and dropped for GC over a very large number of
iterations.`
  )
  .unimplemented();