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Tests for behavior with multiple threads (main thread + workers).
TODO: plan and implement
- 'postMessage'
Try postMessage'ing an object of every type (to same or different thread)
- {main -> main, main -> worker, worker -> main, worker1 -> worker1, worker1 -> worker2}
- through {global postMessage, MessageChannel}
- {in, not in} transferrable object list, when valid
- 'concurrency'
Short tight loop doing many of an action from two threads at the same time
- e.g. {create {buffer, texture, shader, pipeline}}
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