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export const description = `
Execution tests for the 'textureNumLevels' builtin function
Returns the number of mip levels of a texture.
`;
import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import { GPUTest } from '../../../../../gpu_test.js';
export const g = makeTestGroup(GPUTest);
g.test('sampled')
.specURL('https://www.w3.org/TR/WGSL/#texturenumlevels')
.desc(
`
T, a sampled type.
fn textureNumLevels(t: texture_1d<T>) -> u32
fn textureNumLevels(t: texture_2d<T>) -> u32
fn textureNumLevels(t: texture_2d_array<T>) -> u32
fn textureNumLevels(t: texture_3d<T>) -> u32
fn textureNumLevels(t: texture_cube<T>) -> u32
fn textureNumLevels(t: texture_cube_array<T>) -> u32
Parameters
* t The sampled array texture.
`
)
.params(u =>
u
.combine('texture_type', [
'texture_1d',
'texture_2d',
'texture_2d_array',
'texture_3d',
'texture_cube',
'texture_cube_array`',
] as const)
.beginSubcases()
.combine('sampled_type', ['f32-only', 'i32', 'u32'] as const)
)
.unimplemented();
g.test('depth')
.specURL('https://www.w3.org/TR/WGSL/#texturenumlevels')
.desc(
`
fn textureNumLevels(t: texture_depth_2d) -> u32
fn textureNumLevels(t: texture_depth_2d_array) -> u32
fn textureNumLevels(t: texture_depth_cube) -> u32
fn textureNumLevels(t: texture_depth_cube_array) -> u32
Parameters
* t The depth array texture.
`
)
.params(u =>
u.combine('texture_type', [
'texture_depth_2d',
'texture_depth_2d_array',
'texture_depth_cube',
'texture_depth_cube_array',
] as const)
)
.unimplemented();
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