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path: root/dom/webgpu/tests/cts/checkout/src/webgpu/shader/execution/expression/call/builtin/textureSampleCompare.spec.ts
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export const description = `
Samples a depth texture and compares the sampled depth values against a reference value.

Must only be used in a fragment shader stage.
Must only be invoked in uniform control flow.
`;

import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import { GPUTest } from '../../../../../gpu_test.js';

import { generateCoordBoundaries, generateOffsets } from './utils.js';

export const g = makeTestGroup(GPUTest);

g.test('stage')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
Tests that 'textureSampleCompare' can only be called in 'fragment' shaders.
`
  )
  .params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const))
  .unimplemented();

g.test('control_flow')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
Tests that 'textureSampleCompare' can only be called in uniform control flow.
`
  )
  .params(u => u.combine('stage', ['fragment', 'vertex', 'compute'] as const))
  .unimplemented();

g.test('2d_coords')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
fn textureSampleCompare(t: texture_depth_2d, s: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32
fn textureSampleCompare(t: texture_depth_2d, s: sampler_comparison, coords: vec2<f32>, depth_ref: f32, offset: vec2<i32>) -> f32

Parameters:
 * t  The depth texture to sample.
 * s  The sampler_comparision type.
 * coords The texture coordinates used for sampling.
 * depth_ref The reference value to compare the sampled depth value against.
 * offset
    * The optional texel offset applied to the unnormalized texture coordinate before sampling the texture.
    * This offset is applied before applying any texture wrapping modes.
    * The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)).
    * Each offset component must be at least -8 and at most 7.
      Values outside of this range will result in a shader-creation error.
`
  )
  .paramsSubcasesOnly(u =>
    u
      .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat'])
      .combine('coords', generateCoordBoundaries(2))
      .combine('depth_ref', [-1 /* smaller ref */, 0 /* equal ref */, 1 /* larger ref */] as const)
      .combine('offset', generateOffsets(2))
  )
  .unimplemented();

g.test('3d_coords')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
fn textureSampleCompare(t: texture_depth_cube, s: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32

Parameters:
 * t  The depth texture to sample.
 * s  The sampler_comparision type.
 * coords The texture coordinates used for sampling.
 * depth_ref The reference value to compare the sampled depth value against.
`
  )
  .paramsSubcasesOnly(u =>
    u
      .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat'])
      .combine('coords', generateCoordBoundaries(3))
      .combine('depth_ref', [-1 /* smaller ref */, 0 /* equal ref */, 1 /* larger ref */] as const)
  )
  .unimplemented();

g.test('arrayed_2d_coords')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
C is i32 or u32

fn textureSampleCompare(t: texture_depth_2d_array, s: sampler_comparison, coords: vec2<f32>, array_index: C, depth_ref: f32) -> f32
fn textureSampleCompare(t: texture_depth_2d_array, s: sampler_comparison, coords: vec2<f32>, array_index: C, depth_ref: f32, offset: vec2<i32>) -> f32

Parameters:
 * t  The depth texture to sample.
 * s  The sampler_comparision type.
 * coords The texture coordinates used for sampling.
 * array_index: The 0-based texture array index to sample.
 * depth_ref The reference value to compare the sampled depth value against.
 * offset
    * The optional texel offset applied to the unnormalized texture coordinate before sampling the texture.
    * This offset is applied before applying any texture wrapping modes.
    * The offset expression must be a creation-time expression (e.g. vec2<i32>(1, 2)).
    * Each offset component must be at least -8 and at most 7.
      Values outside of this range will result in a shader-creation error.
`
  )
  .paramsSubcasesOnly(u =>
    u
      .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat'])
      .combine('coords', generateCoordBoundaries(2))
      .combine('C', ['i32', 'u32'] as const)
      .combine('C_value', [-1, 0, 1, 2, 3, 4] as const)
      /* array_index not param'd as out-of-bounds is implementation specific */
      .combine('depth_ref', [-1 /* smaller ref */, 0 /* equal ref */, 1 /* larger ref */] as const)
      .combine('offset', generateOffsets(2))
  )
  .unimplemented();

g.test('arrayed_3d_coords')
  .specURL('https://www.w3.org/TR/WGSL/#texturesamplecompare')
  .desc(
    `
C is i32 or u32

fn textureSampleCompare(t: texture_depth_cube_array, s: sampler_comparison, coords: vec3<f32>, array_index: C, depth_ref: f32) -> f32

Parameters:
 * t  The depth texture to sample.
 * s  The sampler_comparision type.
 * coords The texture coordinates used for sampling.
 * array_index: The 0-based texture array index to sample.
 * depth_ref The reference value to compare the sampled depth value against.
`
  )
  .paramsSubcasesOnly(u =>
    u
      .combine('S', ['clamp-to-edge', 'repeat', 'mirror-repeat'])
      .combine('coords', generateCoordBoundaries(3))
      .combine('C', ['i32', 'u32'] as const)
      .combine('C_value', [-1, 0, 1, 2, 3, 4] as const)
      /* array_index not param'd as out-of-bounds is implementation specific */
      .combine('depth_ref', [-1 /* smaller ref */, 0 /* equal ref */, 1 /* larger ref */] as const)
  )
  .unimplemented();