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|
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "libANGLE/Surface.h"
#include <EGL/eglext.h>
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/trace.h"
namespace egl
{
namespace
{
angle::SubjectIndex kSurfaceImplSubjectIndex = 0;
} // namespace
SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
: label(nullptr),
config((configIn != nullptr) ? new egl::Config(*configIn) : nullptr),
attributes(attributesIn),
timestampsEnabled(false),
autoRefreshEnabled(false),
directComposition(false),
swapBehavior(EGL_NONE)
{
directComposition = attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE;
}
SurfaceState::~SurfaceState()
{
delete config;
}
bool SurfaceState::isRobustResourceInitEnabled() const
{
return attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE;
}
bool SurfaceState::hasProtectedContent() const
{
return attributes.get(EGL_PROTECTED_CONTENT_EXT, EGL_FALSE) == EGL_TRUE;
}
EGLint SurfaceState::getPreferredSwapInterval() const
{
return attributes.getAsInt(EGL_SWAP_INTERVAL_ANGLE, 1);
}
Surface::Surface(EGLint surfaceType,
GLuint serialId,
const egl::Config *config,
const AttributeMap &attributes,
bool forceRobustResourceInit,
EGLenum buftype)
: FramebufferAttachmentObject(),
mState(config, attributes),
mImplementation(nullptr),
mRefCount(0),
mDestroyed(false),
mType(surfaceType),
mBuftype(buftype),
mPostSubBufferRequested(false),
mLargestPbuffer(false),
mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
mVGColorspace(EGL_VG_COLORSPACE_sRGB),
mMipmapTexture(false),
mMipmapLevel(0),
mHorizontalResolution(EGL_UNKNOWN),
mVerticalResolution(EGL_UNKNOWN),
mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(TextureFormat::NoTexture),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mOrientation(0),
mTexture(nullptr),
mColorFormat(config->renderTargetFormat),
mDSFormat(config->depthStencilFormat),
mIsCurrentOnAnyContext(false),
mLockBufferPtr(nullptr),
mLockBufferPitch(0),
mBufferAgeQueriedSinceLastSwap(false),
mIsDamageRegionSet(false),
mColorInitState(gl::InitState::Initialized),
mDepthStencilInitState(gl::InitState::Initialized),
mImplObserverBinding(this, kSurfaceImplSubjectIndex),
mSerialId(serialId)
{
mPostSubBufferRequested =
(attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
if (mType == EGL_PBUFFER_BIT)
{
mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
}
if (mType == EGL_PIXMAP_BIT)
{
mRenderBuffer = EGL_SINGLE_BUFFER;
}
if (mType == EGL_WINDOW_BIT)
{
mRenderBuffer = mState.attributes.getAsInt(EGL_RENDER_BUFFER, EGL_BACK_BUFFER);
}
mGLColorspace =
static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
mVGAlphaFormat =
static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
mRobustResourceInitialization =
forceRobustResourceInit ||
(attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mRobustResourceInitialization)
{
mColorInitState = gl::InitState::MayNeedInit;
mDepthStencilInitState = gl::InitState::MayNeedInit;
}
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.getAsPackedEnum(EGL_TEXTURE_FORMAT, TextureFormat::NoTexture);
mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
}
mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
mTextureOffset.x = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_X_ANGLE, 0));
mTextureOffset.y = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_Y_ANGLE, 0));
}
Surface::~Surface() {}
rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
{
return mImplementation;
}
Error Surface::destroyImpl(const Display *display)
{
if (mImplementation)
{
mImplementation->destroy(display);
}
ASSERT(!mTexture);
SafeDelete(mImplementation);
delete this;
return NoError();
}
void Surface::postSwap(const gl::Context *context)
{
if (mRobustResourceInitialization && mState.swapBehavior != EGL_BUFFER_PRESERVED)
{
mColorInitState = gl::InitState::MayNeedInit;
mDepthStencilInitState = gl::InitState::MayNeedInit;
onStateChange(angle::SubjectMessage::SubjectChanged);
}
mBufferAgeQueriedSinceLastSwap = false;
mIsDamageRegionSet = false;
}
Error Surface::initialize(const Display *display)
{
GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat;
// To account for color space differences, override the renderTargetFormat with the
// non-linear format. If no suitable non-linear format was found, return
// EGL_BAD_MATCH error
if (!gl::ColorspaceFormatOverride(mGLColorspace, &overrideRenderTargetFormat))
{
return egl::EglBadMatch();
}
// If an override is required update mState.config as well
if (mState.config->renderTargetFormat != overrideRenderTargetFormat)
{
egl::Config *overrideConfig = new egl::Config(*(mState.config));
overrideConfig->renderTargetFormat = overrideRenderTargetFormat;
delete mState.config;
mState.config = overrideConfig;
mColorFormat = gl::Format(mState.config->renderTargetFormat);
mDSFormat = gl::Format(mState.config->depthStencilFormat);
}
ANGLE_TRY(mImplementation->initialize(display));
// Initialized here since impl is nullptr in the constructor.
// Must happen after implementation initialize for Android.
mState.swapBehavior = mImplementation->getSwapBehavior();
if (mBuftype == EGL_IOSURFACE_ANGLE)
{
GLenum internalFormat =
static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE));
GLenum type = static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_TYPE_ANGLE));
// GL_RGBA + GL_HALF_FLOAT is not a valid format/type combination in GLES like it is in
// desktop GL. Adjust the frontend format to be sized RGBA16F.
if (internalFormat == GL_RGBA && type == GL_HALF_FLOAT)
{
internalFormat = GL_RGBA16F;
}
mColorFormat = gl::Format(internalFormat, type);
}
if (mBuftype == EGL_D3D_TEXTURE_ANGLE)
{
const angle::Format *colorFormat = mImplementation->getD3DTextureColorFormat();
ASSERT(colorFormat != nullptr);
GLenum internalFormat = colorFormat->fboImplementationInternalFormat;
mColorFormat = gl::Format(internalFormat, colorFormat->componentType);
mGLColorspace = EGL_GL_COLORSPACE_LINEAR;
if (mColorFormat.info->colorEncoding == GL_SRGB)
{
mGLColorspace = EGL_GL_COLORSPACE_SRGB;
}
}
if (mType == EGL_WINDOW_BIT && display->getExtensions().getFrameTimestamps)
{
mState.supportedCompositorTimings = mImplementation->getSupportedCompositorTimings();
mState.supportedTimestamps = mImplementation->getSupportedTimestamps();
}
mImplObserverBinding.bind(mImplementation);
return NoError();
}
Error Surface::makeCurrent(const gl::Context *context)
{
if (isLocked())
{
return EglBadAccess();
}
ANGLE_TRY(mImplementation->makeCurrent(context));
mIsCurrentOnAnyContext = true;
addRef();
return NoError();
}
Error Surface::unMakeCurrent(const gl::Context *context)
{
ANGLE_TRY(mImplementation->unMakeCurrent(context));
mIsCurrentOnAnyContext = false;
return releaseRef(context->getDisplay());
}
Error Surface::releaseRef(const Display *display)
{
ASSERT(mRefCount > 0);
mRefCount--;
if (mRefCount == 0 && mDestroyed)
{
ASSERT(display);
return destroyImpl(display);
}
return NoError();
}
Error Surface::onDestroy(const Display *display)
{
mDestroyed = true;
if (mRefCount == 0)
{
return destroyImpl(display);
}
return NoError();
}
void Surface::setLabel(EGLLabelKHR label)
{
mState.label = label;
}
EGLLabelKHR Surface::getLabel() const
{
return mState.label;
}
EGLint Surface::getType() const
{
return mType;
}
Error Surface::prepareSwap(const gl::Context *context)
{
ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::prepareSwap");
return mImplementation->prepareSwap(context);
}
Error Surface::swap(const gl::Context *context)
{
ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::swap");
context->onPreSwap();
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->swap(context));
postSwap(context);
return NoError();
}
Error Surface::swapWithDamage(const gl::Context *context, const EGLint *rects, EGLint n_rects)
{
ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::swapWithDamage");
context->onPreSwap();
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->swapWithDamage(context, rects, n_rects));
postSwap(context);
return NoError();
}
Error Surface::swapWithFrameToken(const gl::Context *context, EGLFrameTokenANGLE frameToken)
{
ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::swapWithFrameToken");
context->onPreSwap();
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->swapWithFrameToken(context, frameToken));
postSwap(context);
return NoError();
}
Error Surface::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
if (width == 0 || height == 0)
{
return egl::NoError();
}
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->postSubBuffer(context, x, y, width, height));
postSwap(context);
return NoError();
}
Error Surface::setPresentationTime(EGLnsecsANDROID time)
{
return mImplementation->setPresentationTime(time);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
{
return mImplementation->querySurfacePointerANGLE(attribute, value);
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
}
void Surface::setSwapInterval(EGLint interval)
{
mImplementation->setSwapInterval(interval);
}
void Surface::setMipmapLevel(EGLint level)
{
// Level is set but ignored
UNIMPLEMENTED();
mMipmapLevel = level;
}
void Surface::setMultisampleResolve(EGLenum resolve)
{
// Behaviour is set but ignored
UNIMPLEMENTED();
mMultisampleResolve = resolve;
}
void Surface::setSwapBehavior(EGLenum behavior)
{
// Behaviour is set but ignored
UNIMPLEMENTED();
mState.swapBehavior = behavior;
}
void Surface::setFixedWidth(EGLint width)
{
mFixedWidth = width;
mImplementation->setFixedWidth(width);
}
void Surface::setFixedHeight(EGLint height)
{
mFixedHeight = height;
mImplementation->setFixedHeight(height);
}
const Config *Surface::getConfig() const
{
return mState.config;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mState.swapBehavior;
}
TextureFormat Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
bool Surface::getLargestPbuffer() const
{
return mLargestPbuffer;
}
EGLenum Surface::getGLColorspace() const
{
return mGLColorspace;
}
EGLenum Surface::getVGAlphaFormat() const
{
return mVGAlphaFormat;
}
EGLenum Surface::getVGColorspace() const
{
return mVGColorspace;
}
bool Surface::getMipmapTexture() const
{
return mMipmapTexture;
}
EGLint Surface::getMipmapLevel() const
{
return mMipmapLevel;
}
EGLint Surface::getHorizontalResolution() const
{
return mHorizontalResolution;
}
EGLint Surface::getVerticalResolution() const
{
return mVerticalResolution;
}
EGLenum Surface::getMultisampleResolve() const
{
return mMultisampleResolve;
}
EGLint Surface::isFixedSize() const
{
return mFixedSize;
}
EGLint Surface::getWidth() const
{
return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
}
EGLint Surface::getHeight() const
{
return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
}
egl::Error Surface::getUserWidth(const egl::Display *display, EGLint *value) const
{
if (mFixedSize)
{
*value = static_cast<EGLint>(mFixedWidth);
return NoError();
}
else
{
return mImplementation->getUserWidth(display, value);
}
}
egl::Error Surface::getUserHeight(const egl::Display *display, EGLint *value) const
{
if (mFixedSize)
{
*value = static_cast<EGLint>(mFixedHeight);
return NoError();
}
else
{
return mImplementation->getUserHeight(display, value);
}
}
Error Surface::bindTexImage(gl::Context *context, gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture);
ANGLE_TRY(mImplementation->bindTexImage(context, texture, buffer));
if (texture->bindTexImageFromSurface(context, this) == angle::Result::Stop)
{
return Error(EGL_BAD_SURFACE);
}
mTexture = texture;
addRef();
return NoError();
}
Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
{
ASSERT(context);
ANGLE_TRY(mImplementation->releaseTexImage(context, buffer));
ASSERT(mTexture);
ANGLE_TRY(ResultToEGL(mTexture->releaseTexImageFromSurface(context)));
return releaseTexImageFromTexture(context);
}
Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
return mImplementation->getSyncValues(ust, msc, sbc);
}
Error Surface::getMscRate(EGLint *numerator, EGLint *denominator)
{
return mImplementation->getMscRate(numerator, denominator);
}
Error Surface::releaseTexImageFromTexture(const gl::Context *context)
{
ASSERT(mTexture);
mTexture = nullptr;
return releaseRef(context->getDisplay());
}
gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
{
return gl::Extents(getWidth(), getHeight(), 1);
}
gl::Format Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
{
return (binding == GL_BACK ? mColorFormat : mDSFormat);
}
GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
{
return getConfig()->samples;
}
bool Surface::isRenderable(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) const
{
return true;
}
bool Surface::isYUV() const
{
// EGL_EXT_yuv_surface is not implemented.
return false;
}
bool Surface::isCreatedWithAHB() const
{
return false;
}
GLuint Surface::getId() const
{
return mSerialId;
}
Error Surface::getBufferAgeImpl(const gl::Context *context, EGLint *age) const
{
// When EGL_BUFFER_PRESERVED, the previous frame contents are copied to
// current frame, so the buffer age is always 1.
if (mState.swapBehavior == EGL_BUFFER_PRESERVED)
{
if (age != nullptr)
{
*age = 1;
}
return egl::NoError();
}
return mImplementation->getBufferAge(context, age);
}
Error Surface::getBufferAge(const gl::Context *context, EGLint *age)
{
Error err = getBufferAgeImpl(context, age);
if (!err.isError())
{
mBufferAgeQueriedSinceLastSwap = true;
}
return err;
}
gl::InitState Surface::initState(GLenum binding, const gl::ImageIndex & /*imageIndex*/) const
{
switch (binding)
{
case GL_BACK:
return mColorInitState;
case GL_DEPTH:
case GL_STENCIL:
return mDepthStencilInitState;
default:
UNREACHABLE();
return gl::InitState::Initialized;
}
}
void Surface::setInitState(GLenum binding,
const gl::ImageIndex & /*imageIndex*/,
gl::InitState initState)
{
switch (binding)
{
case GL_BACK:
mColorInitState = initState;
break;
case GL_DEPTH:
case GL_STENCIL:
mDepthStencilInitState = initState;
break;
default:
UNREACHABLE();
break;
}
}
void Surface::setTimestampsEnabled(bool enabled)
{
mImplementation->setTimestampsEnabled(enabled);
mState.timestampsEnabled = enabled;
}
bool Surface::isTimestampsEnabled() const
{
return mState.timestampsEnabled;
}
Error Surface::setAutoRefreshEnabled(bool enabled)
{
ANGLE_TRY(mImplementation->setAutoRefreshEnabled(enabled));
mState.autoRefreshEnabled = enabled;
return NoError();
}
bool Surface::hasProtectedContent() const
{
return mState.hasProtectedContent();
}
const SupportedCompositorTiming &Surface::getSupportedCompositorTimings() const
{
return mState.supportedCompositorTimings;
}
Error Surface::getCompositorTiming(EGLint numTimestamps,
const EGLint *names,
EGLnsecsANDROID *values) const
{
return mImplementation->getCompositorTiming(numTimestamps, names, values);
}
Error Surface::getNextFrameId(EGLuint64KHR *frameId) const
{
return mImplementation->getNextFrameId(frameId);
}
const SupportedTimestamps &Surface::getSupportedTimestamps() const
{
return mState.supportedTimestamps;
}
Error Surface::getFrameTimestamps(EGLuint64KHR frameId,
EGLint numTimestamps,
const EGLint *timestamps,
EGLnsecsANDROID *values) const
{
return mImplementation->getFrameTimestamps(frameId, numTimestamps, timestamps, values);
}
void Surface::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
{
ASSERT(index == kSurfaceImplSubjectIndex);
switch (message)
{
case angle::SubjectMessage::SubjectChanged:
onStateChange(angle::SubjectMessage::ContentsChanged);
break;
case angle::SubjectMessage::SurfaceChanged:
onStateChange(angle::SubjectMessage::SurfaceChanged);
break;
case angle::SubjectMessage::SwapchainImageChanged:
onStateChange(angle::SubjectMessage::SwapchainImageChanged);
break;
default:
UNREACHABLE();
break;
}
}
Error Surface::setRenderBuffer(EGLint renderBuffer)
{
ANGLE_TRY(mImplementation->setRenderBuffer(renderBuffer));
mRenderBuffer = renderBuffer;
return NoError();
}
bool Surface::isLocked() const
{
return (mLockBufferPtr != nullptr);
}
EGLint Surface::getBitmapPitch() const
{
return mLockBufferPitch;
}
EGLint Surface::getBitmapOrigin() const
{
return mImplementation->origin();
}
EGLint Surface::getRedOffset() const
{
const gl::InternalFormat &format = *mColorFormat.info;
if (gl::IsBGRAFormat(format.internalFormat))
{
return format.blueBits + format.greenBits;
}
else
{
return 0;
}
}
EGLint Surface::getGreenOffset() const
{
const gl::InternalFormat &format = *mColorFormat.info;
if (gl::IsBGRAFormat(format.internalFormat))
{
return format.blueBits;
}
else
{
return format.redBits;
}
}
EGLint Surface::getBlueOffset() const
{
const gl::InternalFormat &format = *mColorFormat.info;
if (gl::IsBGRAFormat(format.internalFormat))
{
return 0;
}
else
{
return format.redBits + format.greenBits;
}
}
EGLint Surface::getAlphaOffset() const
{
const gl::InternalFormat &format = *mColorFormat.info;
if (format.isLUMA())
{
return format.luminanceBits; // Luma always first, alpha optional
}
// For RGBA/BGRA alpha is last
return format.blueBits + format.greenBits + format.redBits;
}
EGLint Surface::getLuminanceOffset() const
{
return 0;
}
EGLint Surface::getBitmapPixelSize() const
{
constexpr EGLint kBitsPerByte = 8;
const gl::InternalFormat &format = *mColorFormat.info;
return (format.pixelBytes * kBitsPerByte);
}
EGLAttribKHR Surface::getBitmapPointer() const
{
return static_cast<EGLAttribKHR>((intptr_t)mLockBufferPtr);
}
egl::Error Surface::lockSurfaceKHR(const egl::Display *display, const AttributeMap &attributes)
{
EGLint lockBufferUsageHint = attributes.getAsInt(
EGL_LOCK_USAGE_HINT_KHR, (EGL_READ_SURFACE_BIT_KHR | EGL_WRITE_SURFACE_BIT_KHR));
bool preservePixels = ((attributes.getAsInt(EGL_MAP_PRESERVE_PIXELS_KHR, false) == EGL_TRUE) ||
(mState.swapBehavior == EGL_BUFFER_PRESERVED));
return mImplementation->lockSurface(display, lockBufferUsageHint, preservePixels,
&mLockBufferPtr, &mLockBufferPitch);
}
egl::Error Surface::unlockSurfaceKHR(const egl::Display *display)
{
mLockBufferPtr = nullptr;
mLockBufferPitch = 0;
return mImplementation->unlockSurface(display, true);
}
WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
const egl::Config *config,
EGLNativeWindowType window,
const AttributeMap &attribs,
bool robustResourceInit)
: Surface(EGL_WINDOW_BIT, implFactory->getNextSurfaceID(), config, attribs, robustResourceInit)
{
mImplementation = implFactory->createWindowSurface(mState, window, attribs);
}
void Surface::setDamageRegion(const EGLint *rects, EGLint n_rects)
{
mIsDamageRegionSet = true;
}
WindowSurface::~WindowSurface() {}
PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
const AttributeMap &attribs,
bool robustResourceInit)
: Surface(EGL_PBUFFER_BIT, implFactory->getNextSurfaceID(), config, attribs, robustResourceInit)
{
mImplementation = implFactory->createPbufferSurface(mState, attribs);
}
PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const AttributeMap &attribs,
bool robustResourceInit)
: Surface(EGL_PBUFFER_BIT,
implFactory->getNextSurfaceID(),
config,
attribs,
robustResourceInit,
buftype)
{
mImplementation =
implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
}
PbufferSurface::~PbufferSurface() {}
PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
const Config *config,
NativePixmapType nativePixmap,
const AttributeMap &attribs,
bool robustResourceInit)
: Surface(EGL_PIXMAP_BIT, implFactory->getNextSurfaceID(), config, attribs, robustResourceInit)
{
mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
}
PixmapSurface::~PixmapSurface() {}
// SurfaceDeleter implementation.
SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display) {}
SurfaceDeleter::~SurfaceDeleter() {}
void SurfaceDeleter::operator()(Surface *surface)
{
ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
}
} // namespace egl
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