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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
#include "libGLESv2/global_state.h"
#include "common/debug.h"
#include "common/platform.h"
#include "common/system_utils.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Thread.h"
#include "libGLESv2/resource.h"
#include <atomic>
#if defined(ANGLE_PLATFORM_APPLE)
# include <dispatch/dispatch.h>
#endif
namespace egl
{
namespace
{
ANGLE_REQUIRE_CONSTANT_INIT std::atomic<angle::GlobalMutex *> g_Mutex{};
static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value,
"global mutex is not trivially destructible");
ANGLE_REQUIRE_CONSTANT_INIT std::atomic<angle::GlobalMutex *> g_SurfaceMutex{};
static_assert(std::is_trivially_destructible<decltype(g_SurfaceMutex)>::value,
"global mutex is not trivially destructible");
ANGLE_REQUIRE_CONSTANT_INIT gl::Context *g_LastContext(nullptr);
static_assert(std::is_trivially_destructible<decltype(g_LastContext)>::value,
"global last context is not trivially destructible");
void SetContextToAndroidOpenGLTLSSlot(gl::Context *value)
{
#if defined(ANGLE_USE_ANDROID_TLS_SLOT)
if (angle::gUseAndroidOpenGLTlsSlot)
{
ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot] = static_cast<void *>(value);
}
#endif
}
// Called only on Android platform
[[maybe_unused]] void ThreadCleanupCallback(void *ptr)
{
ANGLE_SCOPED_GLOBAL_LOCK();
angle::PthreadKeyDestructorCallback(ptr);
}
Thread *AllocateCurrentThread()
{
Thread *thread;
{
// Global thread intentionally leaked
ANGLE_SCOPED_DISABLE_LSAN();
thread = new Thread();
#if defined(ANGLE_PLATFORM_APPLE)
SetCurrentThreadTLS(thread);
#else
gCurrentThread = thread;
#endif
}
// Initialize fast TLS slot
SetContextToAndroidOpenGLTLSSlot(nullptr);
#if defined(ANGLE_PLATFORM_APPLE)
gl::SetCurrentValidContextTLS(nullptr);
#else
gl::gCurrentValidContext = nullptr;
#endif
#if defined(ANGLE_PLATFORM_ANDROID)
static pthread_once_t keyOnce = PTHREAD_ONCE_INIT;
static TLSIndex gThreadCleanupTLSIndex = TLS_INVALID_INDEX;
// Create thread cleanup TLS slot
auto CreateThreadCleanupTLSIndex = []() {
gThreadCleanupTLSIndex = CreateTLSIndex(ThreadCleanupCallback);
};
pthread_once(&keyOnce, CreateThreadCleanupTLSIndex);
ASSERT(gThreadCleanupTLSIndex != TLS_INVALID_INDEX);
// Initialize thread cleanup TLS slot
SetTLSValue(gThreadCleanupTLSIndex, thread);
#endif // ANGLE_PLATFORM_ANDROID
ASSERT(thread);
return thread;
}
void AllocateGlobalMutex(std::atomic<angle::GlobalMutex *> &mutex)
{
if (mutex == nullptr)
{
std::unique_ptr<angle::GlobalMutex> newMutex(new angle::GlobalMutex());
angle::GlobalMutex *expected = nullptr;
if (mutex.compare_exchange_strong(expected, newMutex.get()))
{
newMutex.release();
}
}
}
void AllocateMutex()
{
AllocateGlobalMutex(g_Mutex);
}
void AllocateSurfaceMutex()
{
AllocateGlobalMutex(g_SurfaceMutex);
}
} // anonymous namespace
#if defined(ANGLE_PLATFORM_APPLE)
// TODO(angleproject:6479): Due to a bug in Apple's dyld loader, `thread_local` will cause
// excessive memory use. Temporarily avoid it by using pthread's thread
// local storage instead.
// https://bugs.webkit.org/show_bug.cgi?id=228240
static TLSIndex GetCurrentThreadTLSIndex()
{
static TLSIndex CurrentThreadIndex = TLS_INVALID_INDEX;
static dispatch_once_t once;
dispatch_once(&once, ^{
ASSERT(CurrentThreadIndex == TLS_INVALID_INDEX);
CurrentThreadIndex = CreateTLSIndex(nullptr);
});
return CurrentThreadIndex;
}
Thread *GetCurrentThreadTLS()
{
TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex();
ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX);
return static_cast<Thread *>(GetTLSValue(CurrentThreadIndex));
}
void SetCurrentThreadTLS(Thread *thread)
{
TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex();
ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX);
SetTLSValue(CurrentThreadIndex, thread);
}
#else
thread_local Thread *gCurrentThread = nullptr;
#endif
angle::GlobalMutex &GetGlobalMutex()
{
AllocateMutex();
return *g_Mutex;
}
angle::GlobalMutex &GetGlobalSurfaceMutex()
{
AllocateSurfaceMutex();
return *g_SurfaceMutex;
}
gl::Context *GetGlobalLastContext()
{
return g_LastContext;
}
void SetGlobalLastContext(gl::Context *context)
{
g_LastContext = context;
}
// This function causes an MSAN false positive, which is muted. See https://crbug.com/1211047
// It also causes a flaky false positive in TSAN. http://crbug.com/1223970
ANGLE_NO_SANITIZE_MEMORY ANGLE_NO_SANITIZE_THREAD Thread *GetCurrentThread()
{
#if defined(ANGLE_PLATFORM_APPLE)
Thread *current = GetCurrentThreadTLS();
#else
Thread *current = gCurrentThread;
#endif
return (current ? current : AllocateCurrentThread());
}
void SetContextCurrent(Thread *thread, gl::Context *context)
{
#if defined(ANGLE_PLATFORM_APPLE)
Thread *currentThread = GetCurrentThreadTLS();
#else
Thread *currentThread = gCurrentThread;
#endif
ASSERT(currentThread);
currentThread->setCurrent(context);
SetContextToAndroidOpenGLTLSSlot(context);
#if defined(ANGLE_PLATFORM_APPLE)
gl::SetCurrentValidContextTLS(context);
#else
gl::gCurrentValidContext = context;
#endif
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
DirtyContextIfNeeded(context);
#endif
}
ScopedSyncCurrentContextFromThread::ScopedSyncCurrentContextFromThread(egl::Thread *thread)
: mThread(thread)
{
ASSERT(mThread);
}
ScopedSyncCurrentContextFromThread::~ScopedSyncCurrentContextFromThread()
{
SetContextCurrent(mThread, mThread->getContext());
}
} // namespace egl
namespace gl
{
void GenerateContextLostErrorOnContext(Context *context)
{
if (context && context->isContextLost())
{
context->validationError(angle::EntryPoint::GLInvalid, GL_CONTEXT_LOST, err::kContextLost);
}
}
void GenerateContextLostErrorOnCurrentGlobalContext()
{
// If the client starts issuing GL calls before ANGLE has had a chance to initialize,
// GenerateContextLostErrorOnCurrentGlobalContext can be called before AllocateCurrentThread has
// had a chance to run. Calling GetCurrentThread() ensures that TLS thread state is set up.
egl::GetCurrentThread();
GenerateContextLostErrorOnContext(GetGlobalContext());
}
} // namespace gl
#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC)
namespace egl
{
namespace
{
void DeallocateGlobalMutex(std::atomic<angle::GlobalMutex *> &mutex)
{
angle::GlobalMutex *toDelete = mutex.exchange(nullptr);
if (!mutex)
return;
{
// Wait for toDelete to become released by other threads before deleting.
std::lock_guard<angle::GlobalMutex> lock(*toDelete);
}
SafeDelete(toDelete);
}
void DeallocateCurrentThread()
{
SafeDelete(gCurrentThread);
}
void DeallocateMutex()
{
DeallocateGlobalMutex(g_Mutex);
}
void DeallocateSurfaceMutex()
{
DeallocateGlobalMutex(g_SurfaceMutex);
}
bool InitializeProcess()
{
EnsureDebugAllocated();
AllocateMutex();
return AllocateCurrentThread() != nullptr;
}
void TerminateProcess()
{
DeallocateDebug();
DeallocateSurfaceMutex();
DeallocateMutex();
DeallocateCurrentThread();
}
} // anonymous namespace
} // namespace egl
namespace
{
// The following WaitForDebugger code is based on SwiftShader. See:
// https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
# if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
RECT rect;
switch (uMsg)
{
case WM_INITDIALOG:
::GetWindowRect(GetDesktopWindow(), &rect);
::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE);
::SetTimer(hwnd, 1, 100, NULL);
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDCANCEL)
{
::EndDialog(hwnd, 0);
}
break;
case WM_TIMER:
if (angle::IsDebuggerAttached())
{
::EndDialog(hwnd, 0);
}
}
return FALSE;
}
void WaitForDebugger(HINSTANCE instance)
{
if (angle::IsDebuggerAttached())
return;
HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5));
if (!dialog)
{
printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError());
return;
}
DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog));
::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc);
}
# else
void WaitForDebugger(HINSTANCE instance) {}
# endif // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
} // namespace
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1")
{
WaitForDebugger(instance);
}
return static_cast<BOOL>(egl::InitializeProcess());
case DLL_THREAD_ATTACH:
return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
case DLL_THREAD_DETACH:
egl::DeallocateCurrentThread();
break;
case DLL_PROCESS_DETACH:
egl::TerminateProcess();
break;
}
return TRUE;
}
#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC)
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