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<!DOCTYPE HTML>
<html>
<head>
  <meta charset="utf-8">
  <title>Various touch tests that spawn in new windows</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
  <script type="application/javascript" src="apz_test_utils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
  <script type="application/javascript">

var basic_pan_prefs = getPrefs("TOUCH_EVENTS:PAN");

var subtests = [
  // Simple tests to exercise basic panning behaviour
  {"file": "helper_basic_pan.html", "prefs": basic_pan_prefs},
  {"file": "helper_div_pan.html", "prefs": basic_pan_prefs},
  {"file": "helper_iframe_pan.html", "prefs": basic_pan_prefs},

  // Simple test to exercise touch-tapping behaviour
  {"file": "helper_tap.html"},
  // Tapping, but with a full-zoom applied
  {"file": "helper_tap_fullzoom.html"},

  // For the following two tests, disable displayport suppression to make sure it
  // doesn't interfere with the test by scheduling paints non-deterministically.
  {"file": "helper_scrollto_tap.html?true",
   "prefs": [["apz.paint_skipping.enabled", true]],
   "dp_suppression": false},
  {"file": "helper_scrollto_tap.html?false",
   "prefs": [["apz.paint_skipping.enabled", false]],
   "dp_suppression": false},

  // Add new subtests to test_group_touch_events-4.html, not this file.
];

if (isApzEnabled()) {
  ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
  if (getPlatform() == "android") {
    // This has a lot of subtests, and Android emulators are slow.
    SimpleTest.requestLongerTimeout(2);
  }

  SimpleTest.waitForExplicitFinish();
  window.onload = function() {
    runSubtestsSeriallyInFreshWindows(subtests)
    .then(SimpleTest.finish, SimpleTest.finishWithFailure);
  };
}

  </script>
</head>
<body>
</body>
</html>