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<!DOCTYPE html>
<html class="reftest-wait">
<meta charset="utf-8">
<title>Test for Bug 1972885</title>
<style>
body {
  margin: 0;
}
canvas {
  /* Height would round up to 101px, but subpixel snaps to 100. */
  margin-top: 1.6px;
  width: 100px;
  height: 100.5px;
}
</style>
<canvas id="canvas"></canvas>
<script>
function draw(canvas, width, height) {
  const ctx = canvas.getContext('2d');
  canvas.width = width;
  canvas.height = height;
  const imgData = ctx.createImageData(width, height);
  const u32View = new Uint32Array(imgData.data.buffer);
  u32View.fill(0xFFFFFFFF);
  for (let y = 0; y < height; y += 2) {
    for (let x = 0; x < width; x++) {
      u32View[y * width + x] = 0xFF000000;
    }
  }
  ctx.putImageData(imgData, 0, 0);
}

const ro = new ResizeObserver((entries) => {
  for (const entry of entries) {
    if (entry.target !== canvas) {
      continue;
    }
    draw(
      canvas,
      entry.devicePixelContentBoxSize[0].inlineSize,
      entry.devicePixelContentBoxSize[0].blockSize);
  }
  document.documentElement.removeAttribute("class");
});

// Get the properly subpixel snapped size through ResizeObserver.
ro.observe(canvas);
</script>