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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PuppetSession.h"
#include "nsString.h"
#include "VRPuppetCommandBuffer.h"
#include "mozilla/StaticPrefs_dom.h"
#if defined(XP_WIN)
# include <d3d11.h>
# include "mozilla/gfx/DeviceManagerDx.h"
#elif defined(XP_MACOSX)
# include "mozilla/gfx/MacIOSurface.h"
#endif
using namespace mozilla::gfx;
namespace mozilla::gfx {
PuppetSession::PuppetSession() : VRSession() {}
PuppetSession::~PuppetSession() { Shutdown(); }
bool PuppetSession::Initialize(mozilla::gfx::VRSystemState& aSystemState,
bool aDetectRuntimesOnly) {
if (!StaticPrefs::dom_vr_enabled() || !StaticPrefs::dom_vr_puppet_enabled()) {
return false;
}
if (!VRPuppetCommandBuffer::IsCreated()) {
// We only want to initialize VRPuppetCommandBuffer on the main thread.
// We can assume if it is not initialized, that the puppet display
// would not be enumerated.
return false;
}
if (aDetectRuntimesOnly) {
aSystemState.displayState.capabilityFlags |=
VRDisplayCapabilityFlags::Cap_ImmersiveVR;
return false;
}
VRPuppetCommandBuffer::Get().Run(aSystemState);
if (!aSystemState.displayState.isConnected) {
return false;
}
#if defined(XP_WIN)
if (!CreateD3DObjects()) {
Shutdown();
return false;
}
#endif
// Succeeded
return true;
}
#if defined(XP_WIN)
bool PuppetSession::CreateD3DObjects() {
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetVRDevice();
if (!device) {
return false;
}
if (!CreateD3DContext(device)) {
return false;
}
return true;
}
#endif
void PuppetSession::Shutdown() {}
void PuppetSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState) {
VRPuppetCommandBuffer::Get().Run(aSystemState);
}
void PuppetSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) {
VRPuppetCommandBuffer& puppet = VRPuppetCommandBuffer::Get();
puppet.Run(aSystemState);
if (!aSystemState.displayState.isConnected) {
mShouldQuit = true;
}
}
#if defined(XP_WIN)
bool PuppetSession::SubmitFrame(
const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
ID3D11Texture2D* aTexture) {
return VRPuppetCommandBuffer::Get().SubmitFrame();
}
#elif defined(XP_MACOSX)
bool PuppetSession::SubmitFrame(
const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
const VRLayerTextureHandle& aTexture) {
return VRPuppetCommandBuffer::Get().SubmitFrame();
}
#endif
void PuppetSession::StopPresentation() {
VRPuppetCommandBuffer::Get().StopPresentation();
}
bool PuppetSession::StartPresentation() {
VRPuppetCommandBuffer::Get().StartPresentation();
return true;
}
void PuppetSession::VibrateHaptic(uint32_t aControllerIdx,
uint32_t aHapticIndex, float aIntensity,
float aDuration) {
VRPuppetCommandBuffer::Get().VibrateHaptic(aControllerIdx, aHapticIndex,
aIntensity, aDuration);
}
void PuppetSession::StopVibrateHaptic(uint32_t aControllerIdx) {
VRPuppetCommandBuffer::Get().StopVibrateHaptic(aControllerIdx);
}
void PuppetSession::StopAllHaptics() {
VRPuppetCommandBuffer::Get().StopAllHaptics();
}
} // namespace mozilla::gfx
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