1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
uniform HIGHP_SAMPLER_FLOAT sampler2D sGpuBuffer;
ivec2 get_gpu_buffer_uv(HIGHP_FS_ADDRESS int address) {
return ivec2(uint(address) % WR_MAX_VERTEX_TEXTURE_WIDTH,
uint(address) / WR_MAX_VERTEX_TEXTURE_WIDTH);
}
vec4 fetch_from_gpu_buffer_1(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return texelFetch(sGpuBuffer, uv, 0);
}
vec4[2] fetch_from_gpu_buffer_2(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return vec4[2](
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0))
);
}
vec4[3] fetch_from_gpu_buffer_3(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return vec4[3](
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0))
);
}
vec4[4] fetch_from_gpu_buffer_4(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return vec4[4](
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(3, 0))
);
}
|