summaryrefslogtreecommitdiffstats
path: root/image/test/mochitest/test_discardFramesAnimatedImage.html
blob: 2e95e6203ba68821e97e02b68f8e871db79562a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=523950
-->
<head>
  <title>Test that animated images can discard frames and redecode</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script src="/tests/SimpleTest/WindowSnapshot.js"></script>
  <script type="text/javascript" src="imgutils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=523950">Mozilla Bug 523950</a>
<p id="display"></p>
<div id="content">
  <div id="container">
    <canvas id="canvas" width="100" height="100"></canvas>
    <img id="rainbow.gif"/>
  </div>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">

/** Test for Bug 523950. **/
SimpleTest.waitForExplicitFinish();

var gFinished = false;

var gNumOnloads = 0;

var gNumDiscards = 0;

window.onload = function() {
  // Enable minimal frame discard thresholds for the test.
  SpecialPowers.pushPrefEnv({
    'set':[['image.animated.decode-on-demand.threshold-kb',0],
           ['image.animated.decode-on-demand.batch-size',1],
           ['image.mem.discardable',true],
           ['image.mem.animated.discardable',true]]
  }, runTest);
}

var gImgs = ['rainbow.gif'];
// If we are currently counting frame updates.
var gCountingFrameUpdates = false;
// The number of frame update notifications for the images in gImgs that happen
// after discarding. (The last two images are finite looping so we don't expect
// them to get incremented but it's possible if they don't finish their
// animation before we discard them.)
var gNumFrameUpdates = [0];
// The last snapshot of the image. Used to check that the image actually changes.
var gLastSnapShot = [null];
// Number of observed changes in the snapshot.
var gNumSnapShotChanges = [0];
// If we've removed the observer.
var gRemovedObserver = [false];

// rainbow.gif has 9 frames, so we choose arbitrarily 22 to include two loops.
var kNumFrameUpdatesToExpect = 22;

function runTest() {
  var thresholdKb =
    SpecialPowers.getIntPref('image.animated.decode-on-demand.threshold-kb');
  var batchSize =
    SpecialPowers.getIntPref('image.animated.decode-on-demand.batch-size');
  var discardable =
    SpecialPowers.getBoolPref('image.mem.discardable');
  var animDiscardable =
    SpecialPowers.getBoolPref('image.mem.animated.discardable');
  if (thresholdKb > 0 || batchSize > 1 || !discardable || !animDiscardable) {
    ok(true, "discarding frames of animated images is disabled, nothing to test");
    SimpleTest.finish();
    return;
  }

  setTimeout(step2, 0);
}

function step2() {
  // Only set the src after setting the pref.
  for (var i = 0; i < gImgs.length; i++) {
    var elm = document.getElementById(gImgs[i]);
    elm.src = gImgs[i];
    elm.onload = checkIfLoaded;
  }
}

function step3() {
  // Draw the images to canvas to force them to be decoded.
  for (let i = 0; i < gImgs.length; i++) {
    drawCanvas(document.getElementById(gImgs[i]));
  }

  for (let i = 0; i < gImgs.length; i++) {
    addCallbacks(document.getElementById(gImgs[i]), i);
  }

  setTimeout(step4, 0);
}

function step4() {
  ok(true, "now accepting frame updates");
  gCountingFrameUpdates = true;
}

function step5() {
  ok(true, "discarding images");

  document.getElementById("container").style.display = "none";
  document.documentElement.offsetLeft; // force that style to take effect

  // Reset our state to let us do it all again after discarding.
  resetState();

  // Draw the images to canvas to force them to be decoded.
  for (var i = 0; i < gImgs.length; i++) {
    requestDiscard(document.getElementById(gImgs[i]));
  }

  // the discard observers will call step6
}

function step6() {
  // Repeat the cycle now that we discarded everything.
  ok(gNumDiscards >= gImgs.length, "discard complete, restarting animations");
  document.getElementById("container").style.display = "";

  // Draw the images to canvas to force them to be decoded.
  for (var i = 0; i < gImgs.length; i++) {
    drawCanvas(document.getElementById(gImgs[i]));
  }

  setTimeout(step4, 0);
}

function checkIfLoaded() {
  ++gNumOnloads;
  if (gNumOnloads != gImgs.length) {
    return;
  }

  ok(true, "got onloads");
  setTimeout(step3, 0);
}

function resetState() {
  gFinished = false;
  gCountingFrameUpdates = false;
  for (let i = 0; i < gNumFrameUpdates.length; ++i) {
    gNumFrameUpdates[i] = 0;
  }
  for (let i = 0; i < gNumSnapShotChanges.length; ++i) {
    gNumSnapShotChanges[i] = 0;
  }
  for (let i = 0; i < gLastSnapShot.length; ++i) {
    gLastSnapShot[i] = null;
  }
}

function checkIfFinished() {
  if (gFinished) {
    return;
  }

  for (var i = 0; i < gNumFrameUpdates.length; ++i) {
    if (gNumFrameUpdates[i] < kNumFrameUpdatesToExpect ||
        gNumSnapShotChanges[i] < kNumFrameUpdatesToExpect) {
      return;
    }
  }

  ok(true, "got expected frame updates");
  gFinished = true;

  if (gNumDiscards == 0) {
    // If we haven't discarded any complete images, we should do so, and
    // verify the animation again.
    setTimeout(step5, 0);
    return;
  }

  SimpleTest.finish();
}

// arrayIndex is the index into the arrays gNumFrameUpdates and gNumDecodes
// to increment when a frame update notification is received.
function addCallbacks(anImage, arrayIndex) {
  var observer = new ImageDecoderObserverStub();
  observer.discard = function () {
    gNumDiscards++;
    ok(true, "got image discard");
    if (gNumDiscards == gImgs.length) {
      step6();
    }
  };
  observer.frameUpdate = function () {
    if (!gCountingFrameUpdates) {
      return;
    }

    // Do this off a setTimeout since nsImageLoadingContent uses a scriptblocker
    // when it notifies us and calling drawWindow can call will paint observers
    // which can dispatch a scrollport event, and events assert if dispatched
    // when there is a scriptblocker.
    setTimeout(function () {
      gNumFrameUpdates[arrayIndex]++;

      var r = document.getElementById(gImgs[arrayIndex]).getBoundingClientRect();
      var snapshot = snapshotRect(window, r, "rgba(0,0,0,0)");
      if (gLastSnapShot[arrayIndex] != null) {
        if (snapshot.toDataURL() != gLastSnapShot[arrayIndex].toDataURL()) {
          gNumSnapShotChanges[arrayIndex]++;
        }
      }
      gLastSnapShot[arrayIndex] = snapshot;

      if (gNumFrameUpdates[arrayIndex] >= kNumFrameUpdatesToExpect &&
          gNumSnapShotChanges[arrayIndex] >= kNumFrameUpdatesToExpect &&
	  gNumDiscards >= gImgs.length) {
        if (!gRemovedObserver[arrayIndex]) {
	  ok(true, "removing observer for " + arrayIndex);
          gRemovedObserver[arrayIndex] = true;
          imgLoadingContent.removeObserver(scriptedObserver);
        }
      }
      if (!gFinished) {
        // because we do this in a setTimeout we can have several in flight
        // so don't call ok if we've already finished.
        ok(true, "got frame update");
      }
      checkIfFinished();
    }, 0);
  };
  observer = SpecialPowers.wrapCallbackObject(observer);

  var scriptedObserver = SpecialPowers.Cc["@mozilla.org/image/tools;1"]
                           .getService(SpecialPowers.Ci.imgITools)
                           .createScriptedObserver(observer);

  var imgLoadingContent = SpecialPowers.wrap(anImage);
  imgLoadingContent.addObserver(scriptedObserver);
}

function requestDiscard(anImage) {
  var request = SpecialPowers.wrap(anImage)
      .getRequest(SpecialPowers.Ci.nsIImageLoadingContent.CURRENT_REQUEST);
  setTimeout(() => request.requestDiscard(), 0);
}

function drawCanvas(anImage) {
  var canvas = document.getElementById('canvas');
  var context = canvas.getContext('2d');

  context.clearRect(0,0,100,100);
  var cleared = canvas.toDataURL();

  context.drawImage(anImage, 0, 0);
  ok(true, "we got through the drawImage call without an exception being thrown");

  ok(cleared != canvas.toDataURL(), "drawImage drew something");
}

</script>
</pre>
</body>
</html>