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// Test that strict Debugger.Frame.eval has a correct static scope.
options('strict_mode');
var g = newGlobal({newCompartment: true});
var dbg = new Debugger(g);
var hits = 0;
dbg.onEnterFrame = function(f) {
hits++;
if (hits > 2)
return;
f.eval("42");
};
g.eval("42");
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