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// |jit-test| skip-if: !getJitCompilerOptions()['ion.enable']

with ({}) {}

let foo, bar, active;

function test(depth) {
    print(depth);

    // Define two mutually recursive functions with as many locals as possible
    // to maximize the size of the rematerialized frame when we bail out (~4K).
    foo = new Function('n', `
       var a0,b0,c0,d0,e0,f0,g0,h0,i0,j0,k0,l0,m0,n0,o0,p0,q0,r0,s0,t0,u0,v0,w0,x0,y0,z0;
       var a1,b1,c1,d1,e1,f1,g1,h1,i1,j1,k1,l1,m1,n1,o1,p1,q1,r1,s1,t1,u1,v1,w1,x1,y1,z1;
       var a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,m2,n2,o2,p2,q2,r2,s2,t2,u2,v2,w2,x2,y2,z2;
       var a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,l3,m3,n3,o3,p3,q3,r3,s3,t3,u3,v3,w3,x3,y3,z3;
       var a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,m4,n4,o4,p4,q4,r4,s4,t4,u4,v4,w4,x4,y4,z4;
       var a5,b5,c5,d5,e5,f5,g5,h5,i5,j5,k5,l5,m5,n5,o5,p5,q5,r5,s5,t5,u5,v5,w5,x5,y5,z5;
       var a6,b6,c6,d6,e6,f6,g6,h6,i6,j6,k6,l6,m6,n6,o6,p6,q6,r6,s6,t6,u6,v6,w6,x6,y6,z6;
       var a7,b7,c7,d7,e7,f7,g7,h7,i7,j7,k7,l7,m7,n7,o7,p7,q7,r7,s7,t7,u7,v7,w7,x7,y7,z7;
       var a8,b8,c8,d8,e8,f8,g8,h8,i8,j8,k8,l8,m8,n8,o8,p8,q8,r8,s8,t8,u8,v8,w8,x8,y8,z8;
       var a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9,m9,n9,o9,p9,q9,r9,s9,t9;
       if (n == 0) {
         if (active) invalidate();
       } else {
         bar(n);
       }`);
    bar = new Function('n', `
       var a0,b0,c0,d0,e0,f0,g0,h0,i0,j0,k0,l0,m0,n0,o0,p0,q0,r0,s0,t0,u0,v0,w0,x0,y0,z0;
       var a1,b1,c1,d1,e1,f1,g1,h1,i1,j1,k1,l1,m1,n1,o1,p1,q1,r1,s1,t1,u1,v1,w1,x1,y1,z1;
       var a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,m2,n2,o2,p2,q2,r2,s2,t2,u2,v2,w2,x2,y2,z2;
       var a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,l3,m3,n3,o3,p3,q3,r3,s3,t3,u3,v3,w3,x3,y3,z3;
       var a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,m4,n4,o4,p4,q4,r4,s4,t4,u4,v4,w4,x4,y4,z4;
       var a5,b5,c5,d5,e5,f5,g5,h5,i5,j5,k5,l5,m5,n5,o5,p5,q5,r5,s5,t5,u5,v5,w5,x5,y5,z5;
       var a6,b6,c6,d6,e6,f6,g6,h6,i6,j6,k6,l6,m6,n6,o6,p6,q6,r6,s6,t6,u6,v6,w6,x6,y6,z6;
       var a7,b7,c7,d7,e7,f7,g7,h7,i7,j7,k7,l7,m7,n7,o7,p7,q7,r7,s7,t7,u7,v7,w7,x7,y7,z7;
       var a8,b8,c8,d8,e8,f8,g8,h8,i8,j8,k8,l8,m8,n8,o8,p8,q8,r8,s8,t8,u8,v8,w8,x8,y8,z8;
       var a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9,m9,n9,o9,p9,q9,r9,s9,t9;
       foo(n-1);`);

    with ({}) {}

    // Warm up the invalidate() branch of foo to avoid FirstExecution bailouts.
    active = true;
    for (var i = 0; i < 10; i++) {
        foo(2);
    }

    // Warp-compile foo, inlining bar.
    active = false;
    for (var i = 0; i < 30; i++) {
        foo(2);
    }

    // Consume stack with frames that don't have to be invalidated.
    function recurse(n) {
        with ({}) {}
        if (n == 0) {
            foo(2);
        } else {
            recurse(n-1);
        }
    }

    // Trigger an invalidation.
    active = true;
    recurse(depth);
}

// Binary search to find the right recursion depth such that
// the invalidation bailout will cause stack overflow.
let depth = 0;
function probeStackLimit(increment) {
    try {
        while (true) {
            test(depth + increment);
            depth += increment;
        }
    } catch {}
}

probeStackLimit(8192);
probeStackLimit(4096);
probeStackLimit(2048);
probeStackLimit(1024);
probeStackLimit(512);
probeStackLimit(256);
probeStackLimit(128);
probeStackLimit(64);
probeStackLimit(32);
probeStackLimit(16);
probeStackLimit(8);