1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2016 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_debug_h
#define wasm_debug_h
#include "js/HashTable.h"
#include "wasm/WasmCode.h"
#include "wasm/WasmCodegenTypes.h"
#include "wasm/WasmConstants.h"
#include "wasm/WasmExprType.h"
#include "wasm/WasmModule.h"
#include "wasm/WasmTypeDecls.h"
#include "wasm/WasmValType.h"
namespace js {
class Debugger;
class WasmBreakpointSite;
class WasmInstanceObject;
namespace wasm {
struct MetadataTier;
// The generated source location for the AST node/expression. The offset field
// refers an offset in an binary format file.
struct ExprLoc {
uint32_t lineno;
uint32_t column;
uint32_t offset;
ExprLoc() : lineno(0), column(0), offset(0) {}
ExprLoc(uint32_t lineno_, uint32_t column_, uint32_t offset_)
: lineno(lineno_), column(column_), offset(offset_) {}
};
using StepperCounters =
HashMap<uint32_t, uint32_t, DefaultHasher<uint32_t>, SystemAllocPolicy>;
using WasmBreakpointSiteMap =
HashMap<uint32_t, WasmBreakpointSite*, DefaultHasher<uint32_t>,
SystemAllocPolicy>;
/*
* [SMDOC] Wasm debug traps
*
* There is a single debug trap handler for the process, WasmHandleDebugTrap in
* WasmBuiltins.cpp. That function is invoked through the Debug Trap Stub,
* generated by GenerateDebugTrapStub in WasmStubs.cpp. When any function in an
* instance needs to trap for any reason (enter frame, leave frame, breakpoint,
* or single-stepping) then a pointer to the Debug Trap Stub is installed in the
* Instance. Debug-enabled code will look for this pointer and call it if it is
* not null.
*
* WasmHandleDebugTrap may therefore be called very frequently when any function
* in the instance is being debugged, and must filter the trap against the
* tables in the DebugState. It can make use of the return address for the
* call, which identifies the site uniquely.
*
* In order to greatly reduce the frequency of calls to the Debug Trap Stub, an
* array of flag bits, one per function, is attached to the instance. The code
* at the breakable point calls a shared stub within the function containing the
* breakable point to check whether the bit is set for the function. If it is
* not set, the stub can return to its caller immediately; if the bit is set,
* the stub will jump to the installed Debug Trap Stub.
*/
class DebugState {
const SharedCode code_;
const SharedModule module_;
// State maintained when debugging is enabled.
bool enterFrameTrapsEnabled_;
uint32_t enterAndLeaveFrameTrapsCounter_;
WasmBreakpointSiteMap breakpointSites_;
StepperCounters stepperCounters_;
void enableDebuggingForFunction(Instance* instance, uint32_t funcIndex);
void disableDebuggingForFunction(Instance* instance, uint32_t funcIndex);
void enableDebugTrap(Instance* instance);
void disableDebugTrap(Instance* instance);
public:
DebugState(const Code& code, const Module& module);
void trace(JSTracer* trc);
void finalize(JS::GCContext* gcx);
const Bytes& bytecode() const { return module_->debugBytecode(); }
[[nodiscard]] bool getLineOffsets(size_t lineno, Vector<uint32_t>* offsets);
[[nodiscard]] bool getAllColumnOffsets(Vector<ExprLoc>* offsets);
[[nodiscard]] bool getOffsetLocation(uint32_t offset, size_t* lineno,
size_t* column);
// The Code can track enter/leave frame events. Any such event triggers
// debug trap. The enter/leave frame events enabled or disabled across
// all functions.
void adjustEnterAndLeaveFrameTrapsState(JSContext* cx, Instance* instance,
bool enabled);
void ensureEnterFrameTrapsState(JSContext* cx, Instance* instance,
bool enabled);
bool enterFrameTrapsEnabled() const { return enterFrameTrapsEnabled_; }
// When the Code is debugEnabled, individual breakpoints can be enabled or
// disabled at instruction offsets.
bool hasBreakpointTrapAtOffset(uint32_t offset);
void toggleBreakpointTrap(JSRuntime* rt, Instance* instance, uint32_t offset,
bool enabled);
WasmBreakpointSite* getBreakpointSite(uint32_t offset) const;
WasmBreakpointSite* getOrCreateBreakpointSite(JSContext* cx,
Instance* instance,
uint32_t offset);
bool hasBreakpointSite(uint32_t offset);
void destroyBreakpointSite(JS::GCContext* gcx, Instance* instance,
uint32_t offset);
void clearBreakpointsIn(JS::GCContext* gcx, WasmInstanceObject* instance,
js::Debugger* dbg, JSObject* handler);
// When the Code is debug-enabled, single-stepping mode can be toggled on
// the granularity of individual functions.
bool stepModeEnabled(uint32_t funcIndex) const;
[[nodiscard]] bool incrementStepperCount(JSContext* cx, Instance* instance,
uint32_t funcIndex);
void decrementStepperCount(JS::GCContext* gcx, Instance* instance,
uint32_t funcIndex);
// Stack inspection helpers.
[[nodiscard]] bool debugGetLocalTypes(uint32_t funcIndex,
ValTypeVector* locals,
size_t* argsLength,
StackResults* stackResults);
[[nodiscard]] bool getGlobal(Instance& instance, uint32_t globalIndex,
MutableHandleValue vp);
// Debug URL helpers.
[[nodiscard]] bool getSourceMappingURL(JSContext* cx,
MutableHandleString result) const;
// Accessors for commonly used elements of linked structures.
const MetadataTier& metadata(Tier t) const { return code_->metadata(t); }
const Metadata& metadata() const { return code_->metadata(); }
const CodeRangeVector& codeRanges(Tier t) const {
return metadata(t).codeRanges;
}
const CallSiteVector& callSites(Tier t) const {
return metadata(t).callSites;
}
uint32_t funcToCodeRangeIndex(uint32_t funcIndex) const {
return metadata(Tier::Debug).funcToCodeRange[funcIndex];
}
// about:memory reporting:
void addSizeOfMisc(MallocSizeOf mallocSizeOf, Metadata::SeenSet* seenMetadata,
Code::SeenSet* seenCode, size_t* code, size_t* data) const;
};
using UniqueDebugState = UniquePtr<DebugState>;
} // namespace wasm
} // namespace js
#endif // wasm_debug_h
|