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// PropertyName.cpp
#include "StdAfx.h"
#include "../../../Common/IntToString.h"
#include "LangUtils.h"
#include "PropertyName.h"
UString GetNameOfProperty(PROPID propID, const wchar_t *name)
{
if (propID < 1000)
{
UString s = LangString(1000 + propID);
if (!s.IsEmpty())
return s;
}
if (name)
return name;
wchar_t temp[16];
ConvertUInt32ToString(propID, temp);
return temp;
}
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