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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* test_mutex3.c
*
* Tests multi-threaded functionality of Mutex
*
*/
#include "testutil.h"
#include "testutil_nss.h"
static PKIX_PL_Mutex *mutex;
static void *plContext = NULL;
static void
t1(/* ARGSUSED */ void *arg)
{
PKIX_Error *errorResult;
(void)printf("t1 acquiring lock...\n");
errorResult = PKIX_PL_Mutex_Lock(mutex, plContext);
if (errorResult)
testError("PKIX_PL_Mutex_Lock failed");
(void)printf("t1 sleeplng for 3 seconds\n");
PR_Sleep(PR_SecondsToInterval(3));
(void)printf("t1 releasing lock...\n");
errorResult = PKIX_PL_Mutex_Unlock(mutex, plContext);
if (errorResult)
testError("PKIX_PL_Mutex_Unlock failed");
(void)printf("t1 exiting...\n");
}
static void
t2(/* ARGSUSED */ void *arg)
{
PKIX_Error *errorResult;
(void)printf("t2 acquiring lock...\n");
errorResult = PKIX_PL_Mutex_Lock(mutex, plContext);
if (errorResult)
testError("PKIX_PL_Mutex_Lock failed");
(void)printf("t2 releasing lock...\n");
errorResult = PKIX_PL_Mutex_Unlock(mutex, plContext);
if (errorResult)
testError("PKIX_PL_Mutex_Unlock failed");
(void)printf("t2 exiting...\n");
}
int
test_mutex3(int argc, char *argv[])
{
PRThread *thread, *thread2;
PKIX_UInt32 actualMinorVersion;
PKIX_UInt32 j = 0;
PKIX_TEST_STD_VARS();
startTests("Mutex and Threads");
PKIX_TEST_EXPECT_NO_ERROR(
PKIX_PL_NssContext_Create(0, PKIX_FALSE, NULL, &plContext));
subTest("Mutex Creation");
PKIX_TEST_EXPECT_NO_ERROR(PKIX_PL_Mutex_Create(&mutex, plContext));
subTest("Starting thread");
thread = PR_CreateThread(PR_USER_THREAD,
t1,
NULL,
PR_PRIORITY_NORMAL,
PR_LOCAL_THREAD,
PR_JOINABLE_THREAD,
0);
thread2 = PR_CreateThread(PR_USER_THREAD,
t2,
NULL,
PR_PRIORITY_NORMAL,
PR_LOCAL_THREAD,
PR_JOINABLE_THREAD,
0);
PR_JoinThread(thread2);
PR_JoinThread(thread);
cleanup:
PKIX_TEST_DECREF_AC(mutex);
PKIX_Shutdown(plContext);
PKIX_TEST_RETURN();
endTests("Mutex and Threads");
return (0);
}
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