1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Global style data
use crate::context::StyleSystemOptions;
#[cfg(feature = "gecko")]
use crate::gecko_bindings::bindings;
use crate::parallel::STYLE_THREAD_STACK_SIZE_KB;
use crate::shared_lock::SharedRwLock;
use crate::thread_state;
use gecko_profiler;
use parking_lot::{Mutex, RwLock, RwLockReadGuard};
use rayon;
use std::{io, thread};
/// Global style data
pub struct GlobalStyleData {
/// Shared RWLock for CSSOM objects
pub shared_lock: SharedRwLock,
/// Global style system options determined by env vars.
pub options: StyleSystemOptions,
}
/// Global thread pool.
pub struct StyleThreadPool {
/// How many threads parallel styling can use. If not using a thread pool, this is set to `None`.
pub num_threads: Option<usize>,
/// The parallel styling thread pool.
///
/// For leak-checking purposes, we want to terminate the thread-pool, which
/// waits for all the async jobs to complete. Thus the RwLock.
style_thread_pool: RwLock<Option<rayon::ThreadPool>>,
}
fn thread_name(index: usize) -> String {
format!("StyleThread#{}", index)
}
lazy_static! {
/// JoinHandles for spawned style threads. These will be joined during
/// StyleThreadPool::shutdown() after exiting the thread pool.
///
/// This would be quite inefficient if rayon destroyed and re-created
/// threads regularly during threadpool operation in response to demand,
/// however rayon actually never destroys its threads until the entire
/// thread pool is shut-down, so the size of this list is bounded.
static ref STYLE_THREAD_JOIN_HANDLES: Mutex<Vec<thread::JoinHandle<()>>> =
Mutex::new(Vec::new());
}
fn thread_spawn(options: rayon::ThreadBuilder) -> io::Result<()> {
let mut b = thread::Builder::new();
if let Some(name) = options.name() {
b = b.name(name.to_owned());
}
if let Some(stack_size) = options.stack_size() {
b = b.stack_size(stack_size);
}
let join_handle = b.spawn(|| options.run())?;
STYLE_THREAD_JOIN_HANDLES.lock().push(join_handle);
Ok(())
}
fn thread_startup(_index: usize) {
thread_state::initialize_layout_worker_thread();
#[cfg(feature = "gecko")]
unsafe {
bindings::Gecko_SetJemallocThreadLocalArena(true);
let name = thread_name(_index);
gecko_profiler::register_thread(&name);
}
}
fn thread_shutdown(_: usize) {
#[cfg(feature = "gecko")]
unsafe {
gecko_profiler::unregister_thread();
bindings::Gecko_SetJemallocThreadLocalArena(false);
}
}
impl StyleThreadPool {
/// Shuts down the thread pool, waiting for all work to complete.
pub fn shutdown() {
if STYLE_THREAD_JOIN_HANDLES.lock().is_empty() {
return;
}
{
// Drop the pool.
let _ = STYLE_THREAD_POOL.style_thread_pool.write().take();
}
// Join spawned threads until all of the threads have been joined. This
// will usually be pretty fast, as on shutdown there should be basically
// no threads left running.
while let Some(join_handle) = STYLE_THREAD_JOIN_HANDLES.lock().pop() {
let _ = join_handle.join();
}
}
/// Returns a reference to the thread pool.
///
/// We only really want to give read-only access to the pool, except
/// for shutdown().
pub fn pool(&self) -> RwLockReadGuard<Option<rayon::ThreadPool>> {
self.style_thread_pool.read()
}
}
#[cfg(feature = "servo")]
fn stylo_threads_pref() -> i32 {
pref!(layout.threads)
}
#[cfg(feature = "gecko")]
fn stylo_threads_pref() -> i32 {
static_prefs::pref!("layout.css.stylo-threads")
}
lazy_static! {
/// Global thread pool
pub static ref STYLE_THREAD_POOL: StyleThreadPool = {
// We always set this pref on startup, before layout or script have had a chance of
// accessing (and thus creating) the thread-pool.
let threads_pref: i32 = stylo_threads_pref();
let num_threads = if threads_pref >= 0 {
threads_pref as usize
} else {
use num_cpus;
use std::cmp;
// The default heuristic is num_virtual_cores * .75. This gives us three threads on a
// hyper-threaded dual core, and six threads on a hyper-threaded quad core.
//
// The performance benefit of additional threads seems to level off at around six, so
// we cap it there on many-core machines (see bug 1431285 comment 14).
let threads = cmp::min(cmp::max(num_cpus::get() * 3 / 4, 1), 6);
// There's no point in creating a thread pool if there's one thread.
if threads == 1 { 0 } else { threads }
};
let (pool, num_threads) = if num_threads < 1 {
(None, None)
} else {
let workers = rayon::ThreadPoolBuilder::new()
.spawn_handler(thread_spawn)
.num_threads(num_threads)
.thread_name(thread_name)
.start_handler(thread_startup)
.exit_handler(thread_shutdown)
.stack_size(STYLE_THREAD_STACK_SIZE_KB * 1024)
.build();
(workers.ok(), Some(num_threads))
};
StyleThreadPool {
num_threads,
style_thread_pool: RwLock::new(pool),
}
};
/// Global style data
pub static ref GLOBAL_STYLE_DATA: GlobalStyleData = GlobalStyleData {
shared_lock: SharedRwLock::new_leaked(),
options: StyleSystemOptions::default(),
};
}
|