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/*
* Copyright 2009 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <memory>
#include <string>
#include "rtc_base/gunit.h"
#include "rtc_base/proxy_server.h"
#include "rtc_base/socket_adapters.h"
#include "rtc_base/test_client.h"
#include "rtc_base/test_echo_server.h"
#include "rtc_base/virtual_socket_server.h"
using rtc::Socket;
using rtc::SocketAddress;
static const SocketAddress kSocksProxyIntAddr("1.2.3.4", 1080);
static const SocketAddress kSocksProxyExtAddr("1.2.3.5", 0);
static const SocketAddress kBogusProxyIntAddr("1.2.3.4", 999);
// Sets up a virtual socket server and a SOCKS5 proxy server.
class ProxyTest : public ::testing::Test {
public:
ProxyTest() : ss_(new rtc::VirtualSocketServer()), thread_(ss_.get()) {
socks_.reset(new rtc::SocksProxyServer(ss_.get(), kSocksProxyIntAddr,
ss_.get(), kSocksProxyExtAddr));
}
rtc::SocketServer* ss() { return ss_.get(); }
private:
std::unique_ptr<rtc::SocketServer> ss_;
rtc::AutoSocketServerThread thread_;
std::unique_ptr<rtc::SocksProxyServer> socks_;
};
// Tests whether we can use a SOCKS5 proxy to connect to a server.
TEST_F(ProxyTest, TestSocks5Connect) {
rtc::Socket* socket =
ss()->CreateSocket(kSocksProxyIntAddr.family(), SOCK_STREAM);
rtc::AsyncSocksProxySocket* proxy_socket = new rtc::AsyncSocksProxySocket(
socket, kSocksProxyIntAddr, "", rtc::CryptString());
// TODO: IPv6-ize these tests when proxy supports IPv6.
rtc::TestEchoServer server(rtc::Thread::Current(),
SocketAddress(INADDR_ANY, 0));
std::unique_ptr<rtc::AsyncTCPSocket> packet_socket(
rtc::AsyncTCPSocket::Create(proxy_socket, SocketAddress(INADDR_ANY, 0),
server.address()));
EXPECT_TRUE(packet_socket != nullptr);
rtc::TestClient client(std::move(packet_socket));
EXPECT_EQ(Socket::CS_CONNECTING, proxy_socket->GetState());
EXPECT_TRUE(client.CheckConnected());
EXPECT_EQ(Socket::CS_CONNECTED, proxy_socket->GetState());
EXPECT_EQ(server.address(), client.remote_address());
client.Send("foo", 3);
EXPECT_TRUE(client.CheckNextPacket("foo", 3, nullptr));
EXPECT_TRUE(client.CheckNoPacket());
}
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