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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use neqo_common::Encoder;
use std::cmp::{min, Ordering};
use std::mem;
use std::rc::Rc;
use std::time::Instant;
use crate::frame::{
FrameType, FRAME_TYPE_CONNECTION_CLOSE_APPLICATION, FRAME_TYPE_CONNECTION_CLOSE_TRANSPORT,
FRAME_TYPE_HANDSHAKE_DONE,
};
use crate::packet::PacketBuilder;
use crate::path::PathRef;
use crate::recovery::RecoveryToken;
use crate::{ConnectionError, Error, Res};
#[derive(Clone, Debug, PartialEq, Eq)]
/// The state of the Connection.
pub enum State {
/// A newly created connection.
Init,
/// Waiting for the first Initial packet.
WaitInitial,
/// Waiting to confirm which version was selected.
/// For a client, this is confirmed when a CRYPTO frame is received;
/// the version of the packet determines the version.
/// For a server, this is confirmed when transport parameters are
/// received and processed.
WaitVersion,
/// Exchanging Handshake packets.
Handshaking,
Connected,
Confirmed,
Closing {
error: ConnectionError,
timeout: Instant,
},
Draining {
error: ConnectionError,
timeout: Instant,
},
Closed(ConnectionError),
}
impl State {
#[must_use]
pub fn connected(&self) -> bool {
matches!(self, Self::Connected | Self::Confirmed)
}
#[must_use]
pub fn closed(&self) -> bool {
matches!(
self,
Self::Closing { .. } | Self::Draining { .. } | Self::Closed(_)
)
}
pub fn error(&self) -> Option<&ConnectionError> {
if let Self::Closing { error, .. } | Self::Draining { error, .. } | Self::Closed(error) =
self
{
Some(error)
} else {
None
}
}
}
// Implement `PartialOrd` so that we can enforce monotonic state progression.
impl PartialOrd for State {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl Ord for State {
fn cmp(&self, other: &Self) -> Ordering {
if mem::discriminant(self) == mem::discriminant(other) {
return Ordering::Equal;
}
#[allow(clippy::match_same_arms)] // Lint bug: rust-lang/rust-clippy#860
match (self, other) {
(Self::Init, _) => Ordering::Less,
(_, Self::Init) => Ordering::Greater,
(Self::WaitInitial, _) => Ordering::Less,
(_, Self::WaitInitial) => Ordering::Greater,
(Self::WaitVersion, _) => Ordering::Less,
(_, Self::WaitVersion) => Ordering::Greater,
(Self::Handshaking, _) => Ordering::Less,
(_, Self::Handshaking) => Ordering::Greater,
(Self::Connected, _) => Ordering::Less,
(_, Self::Connected) => Ordering::Greater,
(Self::Confirmed, _) => Ordering::Less,
(_, Self::Confirmed) => Ordering::Greater,
(Self::Closing { .. }, _) => Ordering::Less,
(_, Self::Closing { .. }) => Ordering::Greater,
(Self::Draining { .. }, _) => Ordering::Less,
(_, Self::Draining { .. }) => Ordering::Greater,
(Self::Closed(_), _) => unreachable!(),
}
}
}
#[derive(Debug, Clone)]
pub struct ClosingFrame {
path: PathRef,
error: ConnectionError,
frame_type: FrameType,
reason_phrase: Vec<u8>,
}
impl ClosingFrame {
fn new(
path: PathRef,
error: ConnectionError,
frame_type: FrameType,
message: impl AsRef<str>,
) -> Self {
let reason_phrase = message.as_ref().as_bytes().to_vec();
Self {
path,
error,
frame_type,
reason_phrase,
}
}
pub fn path(&self) -> &PathRef {
&self.path
}
pub fn sanitize(&self) -> Option<Self> {
if let ConnectionError::Application(_) = self.error {
// The default CONNECTION_CLOSE frame that is sent when an application
// error code needs to be sent in an Initial or Handshake packet.
Some(Self {
path: Rc::clone(&self.path),
error: ConnectionError::Transport(Error::ApplicationError),
frame_type: 0,
reason_phrase: Vec::new(),
})
} else {
None
}
}
pub fn write_frame(&self, builder: &mut PacketBuilder) {
// Allow 8 bytes for the reason phrase to ensure that if it needs to be
// truncated there is still at least a few bytes of the value.
if builder.remaining() < 1 + 8 + 8 + 2 + 8 {
return;
}
match &self.error {
ConnectionError::Transport(e) => {
builder.encode_varint(FRAME_TYPE_CONNECTION_CLOSE_TRANSPORT);
builder.encode_varint(e.code());
builder.encode_varint(self.frame_type);
}
ConnectionError::Application(code) => {
builder.encode_varint(FRAME_TYPE_CONNECTION_CLOSE_APPLICATION);
builder.encode_varint(*code);
}
}
// Truncate the reason phrase if it doesn't fit. As we send this frame in
// multiple packet number spaces, limit the overall size to 256.
let available = min(256, builder.remaining());
let reason = if available < Encoder::vvec_len(self.reason_phrase.len()) {
&self.reason_phrase[..available - 2]
} else {
&self.reason_phrase
};
builder.encode_vvec(reason);
}
}
/// `StateSignaling` manages whether we need to send HANDSHAKE_DONE and CONNECTION_CLOSE.
/// Valid state transitions are:
/// * Idle -> HandshakeDone: at the server when the handshake completes
/// * HandshakeDone -> Idle: when a HANDSHAKE_DONE frame is sent
/// * Idle/HandshakeDone -> Closing/Draining: when closing or draining
/// * Closing/Draining -> CloseSent: after sending CONNECTION_CLOSE
/// * CloseSent -> Closing: any time a new CONNECTION_CLOSE is needed
/// * -> Reset: from any state in case of a stateless reset
#[derive(Debug, Clone)]
pub enum StateSignaling {
Idle,
HandshakeDone,
/// These states save the frame that needs to be sent.
Closing(ClosingFrame),
Draining(ClosingFrame),
/// This state saves the frame that might need to be sent again.
/// If it is `None`, then we are draining and don't send.
CloseSent(Option<ClosingFrame>),
Reset,
}
impl StateSignaling {
pub fn handshake_done(&mut self) {
if !matches!(self, Self::Idle) {
debug_assert!(false, "StateSignaling must be in Idle state.");
return;
}
*self = Self::HandshakeDone
}
pub fn write_done(&mut self, builder: &mut PacketBuilder) -> Res<Option<RecoveryToken>> {
if matches!(self, Self::HandshakeDone) && builder.remaining() >= 1 {
*self = Self::Idle;
builder.encode_varint(FRAME_TYPE_HANDSHAKE_DONE);
if builder.len() > builder.limit() {
return Err(Error::InternalError(14));
}
Ok(Some(RecoveryToken::HandshakeDone))
} else {
Ok(None)
}
}
pub fn close(
&mut self,
path: PathRef,
error: ConnectionError,
frame_type: FrameType,
message: impl AsRef<str>,
) {
if !matches!(self, Self::Reset) {
*self = Self::Closing(ClosingFrame::new(path, error, frame_type, message));
}
}
pub fn drain(
&mut self,
path: PathRef,
error: ConnectionError,
frame_type: FrameType,
message: impl AsRef<str>,
) {
if !matches!(self, Self::Reset) {
*self = Self::Draining(ClosingFrame::new(path, error, frame_type, message));
}
}
/// If a close is pending, take a frame.
pub fn close_frame(&mut self) -> Option<ClosingFrame> {
match self {
Self::Closing(frame) => {
// When we are closing, we might need to send the close frame again.
let res = Some(frame.clone());
*self = Self::CloseSent(Some(frame.clone()));
res
}
Self::Draining(frame) => {
// When we are draining, just send once.
let res = Some(frame.clone());
*self = Self::CloseSent(None);
res
}
_ => None,
}
}
/// If a close can be sent again, prepare to send it again.
pub fn send_close(&mut self) {
if let Self::CloseSent(Some(frame)) = self {
*self = Self::Closing(frame.clone());
}
}
/// We just got a stateless reset. Terminate.
pub fn reset(&mut self) {
*self = Self::Reset;
}
}
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