blob: b49b1ad44b48acf04ba251624eb060fe24b37d1a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#[macro_export]
macro_rules! scope {
($name:expr) => {
$crate::optick::event!($name);
};
// NOTE: I've not been able to get attached data to work with optick
($name:expr, $data:expr) => {
$crate::optick::event!($name);
$crate::optick::tag!("tag", $data);
};
}
#[macro_export]
macro_rules! register_thread {
() => {
let thread_name = std::thread::current()
.name()
.map(|x| x.to_string())
.unwrap_or_else(|| format!("Thread {:?}", std::thread::current().id()));
$crate::register_thread!(&thread_name);
};
($name:expr) => {
$crate::optick::register_thread($name);
};
}
/// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty
/// normal thing to track in games.
#[macro_export]
macro_rules! finish_frame {
() => {
$crate::optick::next_frame();
};
}
|