summaryrefslogtreecommitdiffstats
path: root/xpcom/threads/TaskDispatcher.h
blob: 1f27c32c7d4a6610f8935901ddc63aa441e8757f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#if !defined(TaskDispatcher_h_)
#  define TaskDispatcher_h_

#  include <queue>

#  include "mozilla/AbstractThread.h"
#  include "mozilla/Maybe.h"
#  include "mozilla/ProfilerRunnable.h"
#  include "mozilla/UniquePtr.h"
#  include "nsIDirectTaskDispatcher.h"
#  include "nsISupportsImpl.h"
#  include "nsTArray.h"
#  include "nsThreadUtils.h"

namespace mozilla {

class SimpleTaskQueue {
 public:
  SimpleTaskQueue() = default;
  virtual ~SimpleTaskQueue() = default;

  void AddTask(already_AddRefed<nsIRunnable> aRunnable) {
    if (!mTasks) {
      mTasks.emplace();
    }
    mTasks->push(std::move(aRunnable));
  }

  void DrainTasks() {
    if (!mTasks) {
      return;
    }
    auto& queue = mTasks.ref();
    while (!queue.empty()) {
      nsCOMPtr<nsIRunnable> r = std::move(queue.front());
      queue.pop();
      AUTO_PROFILE_FOLLOWING_RUNNABLE(r);
      r->Run();
    }
  }

  bool HaveTasks() const { return mTasks && !mTasks->empty(); }

 private:
  // We use a Maybe<> because (a) when used for DirectTasks it often doesn't get
  // anything put into it, and (b) the std::queue implementation in GNU
  // libstdc++ does two largish heap allocations when creating a new std::queue.
  Maybe<std::queue<nsCOMPtr<nsIRunnable>>> mTasks;
};

/*
 * A classic approach to cross-thread communication is to dispatch asynchronous
 * runnables to perform updates on other threads. This generally works well, but
 * there are sometimes reasons why we might want to delay the actual dispatch of
 * these tasks until a specified moment. At present, this is primarily useful to
 * ensure that mirrored state gets updated atomically - but there may be other
 * applications as well.
 *
 * TaskDispatcher is a general abstract class that accepts tasks and dispatches
 * them at some later point. These groups of tasks are per-target-thread, and
 * contain separate queues for several kinds of tasks (see comments  below). -
 * "state change tasks" (which run first, and are intended to be used to update
 * the value held by mirrors), and regular tasks, which are other arbitrary
 * operations that the are gated to run after all the state changes have
 * completed.
 */
class TaskDispatcher {
 public:
  TaskDispatcher() = default;
  virtual ~TaskDispatcher() = default;

  // Direct tasks are run directly (rather than dispatched asynchronously) when
  // the tail dispatcher fires. A direct task may cause other tasks to be added
  // to the tail dispatcher.
  virtual void AddDirectTask(already_AddRefed<nsIRunnable> aRunnable) = 0;

  // State change tasks are dispatched asynchronously always run before regular
  // tasks. They are intended to be used to update the value held by mirrors
  // before any other dispatched tasks are run on the target thread.
  virtual void AddStateChangeTask(AbstractThread* aThread,
                                  already_AddRefed<nsIRunnable> aRunnable) = 0;

  // Regular tasks are dispatched asynchronously, and run after state change
  // tasks.
  virtual nsresult AddTask(AbstractThread* aThread,
                           already_AddRefed<nsIRunnable> aRunnable) = 0;

  virtual nsresult DispatchTasksFor(AbstractThread* aThread) = 0;
  virtual bool HasTasksFor(AbstractThread* aThread) = 0;
  virtual void DrainDirectTasks() = 0;
};

/*
 * AutoTaskDispatcher is a stack-scoped TaskDispatcher implementation that fires
 * its queued tasks when it is popped off the stack.
 */
class AutoTaskDispatcher : public TaskDispatcher {
 public:
  explicit AutoTaskDispatcher(nsIDirectTaskDispatcher* aDirectTaskDispatcher,
                              bool aIsTailDispatcher = false)
      : mDirectTaskDispatcher(aDirectTaskDispatcher),
        mIsTailDispatcher(aIsTailDispatcher) {}

  ~AutoTaskDispatcher() {
    // Given that direct tasks may trigger other code that uses the tail
    // dispatcher, it's better to avoid processing them in the tail dispatcher's
    // destructor. So we require TailDispatchers to manually invoke
    // DrainDirectTasks before the AutoTaskDispatcher gets destroyed. In truth,
    // this is only necessary in the case where this AutoTaskDispatcher can be
    // accessed by the direct tasks it dispatches (true for TailDispatchers, but
    // potentially not true for other hypothetical AutoTaskDispatchers). Feel
    // free to loosen this restriction to apply only to mIsTailDispatcher if a
    // use-case requires it.
    MOZ_ASSERT(!HaveDirectTasks());

    for (size_t i = 0; i < mTaskGroups.Length(); ++i) {
      DispatchTaskGroup(std::move(mTaskGroups[i]));
    }
  }

  bool HaveDirectTasks() {
    return mDirectTaskDispatcher && mDirectTaskDispatcher->HaveDirectTasks();
  }

  void DrainDirectTasks() override {
    if (mDirectTaskDispatcher) {
      mDirectTaskDispatcher->DrainDirectTasks();
    }
  }

  void AddDirectTask(already_AddRefed<nsIRunnable> aRunnable) override {
    MOZ_ASSERT(mDirectTaskDispatcher);
    mDirectTaskDispatcher->DispatchDirectTask(std::move(aRunnable));
  }

  void AddStateChangeTask(AbstractThread* aThread,
                          already_AddRefed<nsIRunnable> aRunnable) override {
    nsCOMPtr<nsIRunnable> r = aRunnable;
    MOZ_RELEASE_ASSERT(r);
    EnsureTaskGroup(aThread).mStateChangeTasks.AppendElement(r.forget());
  }

  nsresult AddTask(AbstractThread* aThread,
                   already_AddRefed<nsIRunnable> aRunnable) override {
    nsCOMPtr<nsIRunnable> r = aRunnable;
    MOZ_RELEASE_ASSERT(r);
    // To preserve the event order, we need to append a new group if the last
    // group is not targeted for |aThread|.
    // See https://bugzilla.mozilla.org/show_bug.cgi?id=1318226&mark=0-3#c0
    // for the details of the issue.
    if (mTaskGroups.Length() == 0 ||
        mTaskGroups.LastElement()->mThread != aThread) {
      mTaskGroups.AppendElement(new PerThreadTaskGroup(aThread));
    }

    PerThreadTaskGroup& group = *mTaskGroups.LastElement();
    group.mRegularTasks.AppendElement(r.forget());

    return NS_OK;
  }

  bool HasTasksFor(AbstractThread* aThread) override {
    return !!GetTaskGroup(aThread) ||
           (aThread == AbstractThread::GetCurrent() && HaveDirectTasks());
  }

  nsresult DispatchTasksFor(AbstractThread* aThread) override {
    nsresult rv = NS_OK;

    // Dispatch all groups that match |aThread|.
    for (size_t i = 0; i < mTaskGroups.Length(); ++i) {
      if (mTaskGroups[i]->mThread == aThread) {
        nsresult rv2 = DispatchTaskGroup(std::move(mTaskGroups[i]));

        if (NS_WARN_IF(NS_FAILED(rv2)) && NS_SUCCEEDED(rv)) {
          // We should try our best to call DispatchTaskGroup() as much as
          // possible and return an error if any of DispatchTaskGroup() calls
          // failed.
          rv = rv2;
        }

        mTaskGroups.RemoveElementAt(i--);
      }
    }

    return rv;
  }

 private:
  struct PerThreadTaskGroup {
   public:
    explicit PerThreadTaskGroup(AbstractThread* aThread) : mThread(aThread) {
      MOZ_COUNT_CTOR(PerThreadTaskGroup);
    }

    MOZ_COUNTED_DTOR(PerThreadTaskGroup)

    RefPtr<AbstractThread> mThread;
    nsTArray<nsCOMPtr<nsIRunnable>> mStateChangeTasks;
    nsTArray<nsCOMPtr<nsIRunnable>> mRegularTasks;
  };

  class TaskGroupRunnable : public Runnable {
   public:
    explicit TaskGroupRunnable(UniquePtr<PerThreadTaskGroup>&& aTasks)
        : Runnable("AutoTaskDispatcher::TaskGroupRunnable"),
          mTasks(std::move(aTasks)) {}

    NS_IMETHOD Run() override {
      // State change tasks get run all together before any code is run, so
      // that all state changes are made in an atomic unit.
      for (size_t i = 0; i < mTasks->mStateChangeTasks.Length(); ++i) {
        mTasks->mStateChangeTasks[i]->Run();
      }

      // Once the state changes have completed, drain any direct tasks
      // generated by those state changes (i.e. watcher notification tasks).
      // This needs to be outside the loop because we don't want to run code
      // that might observe intermediate states.
      MaybeDrainDirectTasks();

      for (size_t i = 0; i < mTasks->mRegularTasks.Length(); ++i) {
        AUTO_PROFILE_FOLLOWING_RUNNABLE(mTasks->mRegularTasks[i]);
        mTasks->mRegularTasks[i]->Run();

        // Scope direct tasks tightly to the task that generated them.
        MaybeDrainDirectTasks();
      }

      return NS_OK;
    }

   private:
    void MaybeDrainDirectTasks() {
      AbstractThread* currentThread = AbstractThread::GetCurrent();
      if (currentThread && currentThread->MightHaveTailTasks()) {
        currentThread->TailDispatcher().DrainDirectTasks();
      }
    }

    UniquePtr<PerThreadTaskGroup> mTasks;
  };

  PerThreadTaskGroup& EnsureTaskGroup(AbstractThread* aThread) {
    PerThreadTaskGroup* existing = GetTaskGroup(aThread);
    if (existing) {
      return *existing;
    }

    mTaskGroups.AppendElement(new PerThreadTaskGroup(aThread));
    return *mTaskGroups.LastElement();
  }

  PerThreadTaskGroup* GetTaskGroup(AbstractThread* aThread) {
    for (size_t i = 0; i < mTaskGroups.Length(); ++i) {
      if (mTaskGroups[i]->mThread == aThread) {
        return mTaskGroups[i].get();
      }
    }

    // Not found.
    return nullptr;
  }

  nsresult DispatchTaskGroup(UniquePtr<PerThreadTaskGroup> aGroup) {
    RefPtr<AbstractThread> thread = aGroup->mThread;

    AbstractThread::DispatchReason reason =
        mIsTailDispatcher ? AbstractThread::TailDispatch
                          : AbstractThread::NormalDispatch;
    nsCOMPtr<nsIRunnable> r = new TaskGroupRunnable(std::move(aGroup));
    return thread->Dispatch(r.forget(), reason);
  }

  // Task groups, organized by thread.
  nsTArray<UniquePtr<PerThreadTaskGroup>> mTaskGroups;

  nsCOMPtr<nsIDirectTaskDispatcher> mDirectTaskDispatcher;
  // True if this TaskDispatcher represents the tail dispatcher for the thread
  // upon which it runs.
  const bool mIsTailDispatcher;
};

// Little utility class to allow declaring AutoTaskDispatcher as a default
// parameter for methods that take a TaskDispatcher&.
template <typename T>
class PassByRef {
 public:
  PassByRef() = default;
  operator T&() { return mVal; }

 private:
  T mVal;
};

}  // namespace mozilla

#endif