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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /docs/performance/GPU_performance.md | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'docs/performance/GPU_performance.md')
-rw-r--r-- | docs/performance/GPU_performance.md | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/docs/performance/GPU_performance.md b/docs/performance/GPU_performance.md new file mode 100644 index 0000000000..25085f41c3 --- /dev/null +++ b/docs/performance/GPU_performance.md @@ -0,0 +1,42 @@ +# GPU Performance + +Doing performance work with GPUs is harder than with CPUs because of the +asynchronous and massively parallel architecture. + +## Tools + +[PIX](https://devblogs.microsoft.com/pix/introduction/) - Can do +timing of Direct3D calls. Works reasonably well with Firefox. + +NVIDIA PerfHUD - Last I checked required a special build to be used. + +NVIDIA Parallel Nsight - Haven\'t tried. + +AMD GPU ShaderAnalyzer - Will compile a shader and show the machine code +and give static pipeline estimations. Not that useful for Firefox +because all of our shaders are pretty simple. + +AMD GPU PerfStudio - I had trouble getting this to work, and can\'t +remember whether I actually did or not. + +[Intel Graphics Performance Analyzers](http://software.intel.com/en-us/articles/intel-gpa/ "http://software.intel.com/en-us/articles/intel-gpa/") +- Haven\'t tried. + +[APITrace](https://github.com/apitrace/apitrace "https://github.com/apitrace/apitrace") +- Open source, works OK. + +[PVRTrace](http://www.imgtec.com/powervr/insider/pvrtrace.asp "http://www.imgtec.com/powervr/insider/pvrtrace.asp") +- Doesn\'t seem to emit traces on android/Nexus S. Looks like it\'s +designed for X11-based linux-ARM devices, OMAP3 is mentioned a lot in +the docs \... + +## Guides + +[Accurately Profiling Direct3D API Calls (Direct3D +9)](http://msdn.microsoft.com/en-us/library/bb172234%28v=vs.85%29.aspx "http://msdn.microsoft.com/en-us/library/bb172234(v=vs.85).aspx") +Suggests avoiding normal profilers like xperf and instead measuring the +time to flush the command buffer. + +[OS X - Best Practices for Working with Texture +Data](http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html "http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html") +- Sort of old, but still useful. |