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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /dom/base/test/fullscreen/file_fullscreen-utils.js | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/base/test/fullscreen/file_fullscreen-utils.js')
-rw-r--r-- | dom/base/test/fullscreen/file_fullscreen-utils.js | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/dom/base/test/fullscreen/file_fullscreen-utils.js b/dom/base/test/fullscreen/file_fullscreen-utils.js new file mode 100644 index 0000000000..1157fe8a1d --- /dev/null +++ b/dom/base/test/fullscreen/file_fullscreen-utils.js @@ -0,0 +1,107 @@ +// Returns true if the window occupies the entire screen. +// Note this only returns true once the transition from normal to +// fullscreen mode is complete. +function inFullscreenMode(win) { + return ( + win.innerWidth == win.screen.width && win.innerHeight == win.screen.height + ); +} + +// Returns true if the window is in normal mode, i.e. non fullscreen mode. +// Note this only returns true once the transition from fullscreen back to +// normal mode is complete. +function inNormalMode(win) { + return ( + win.innerWidth == win.normalSize.w && win.innerHeight == win.normalSize.h + ); +} + +// Adds a listener that will be called once a fullscreen transition +// is complete. When type==='enter', callback is called when we've +// received a fullscreenchange event, and the fullscreen transition is +// complete. When type==='exit', callback is called when we've +// received a fullscreenchange event and the window dimensions match +// the window dimensions when the window opened (so don't resize the +// window while running your test!). inDoc is the document which +// the listeners are added on, if absent, the listeners are added to +// the current document. +function addFullscreenChangeContinuation(type, callback, inDoc) { + var doc = inDoc || document; + var topWin = doc.defaultView.top; + // Remember the window size in non-fullscreen mode. + if (!topWin.normalSize) { + topWin.normalSize = { + w: window.innerWidth, + h: window.innerHeight, + }; + } + function checkCondition() { + if (type == "enter") { + return inFullscreenMode(topWin); + } else if (type == "exit") { + // If we just revert the state to a previous fullscreen state, + // the window won't back to the normal mode. Hence we check + // fullscreenElement first here. Note that we need to check + // the fullscreen element of the outmost document here instead + // of the current one. + return topWin.document.fullscreenElement || inNormalMode(topWin); + } + throw new Error("'type' must be either 'enter', or 'exit'."); + } + function invokeCallback(event) { + // Use async call after a paint to workaround unfinished fullscreen + // change even when the window size has changed on Linux. + requestAnimationFrame(() => setTimeout(() => callback(event), 0), 0); + } + function onFullscreenChange(event) { + doc.removeEventListener("fullscreenchange", onFullscreenChange); + if (checkCondition()) { + invokeCallback(event); + return; + } + function onResize() { + if (checkCondition()) { + topWin.removeEventListener("resize", onResize); + invokeCallback(event); + } + } + topWin.addEventListener("resize", onResize); + } + doc.addEventListener("fullscreenchange", onFullscreenChange); +} + +// Calls |callback| when the next fullscreenerror is dispatched to inDoc||document. +function addFullscreenErrorContinuation(callback, inDoc) { + return new Promise(resolve => { + let doc = inDoc || document; + let listener = function(event) { + doc.removeEventListener("fullscreenerror", listener); + setTimeout(function() { + if (callback) { + callback(event); + } + resolve(); + }, 0); + }; + doc.addEventListener("fullscreenerror", listener); + }); +} + +// Waits until the window has both the load event and a MozAfterPaint called on +// it, and then invokes the callback +function waitForLoadAndPaint(win, callback) { + win.addEventListener( + "MozAfterPaint", + function() { + // The load event may have fired before the MozAfterPaint, in which case + // listening for it now will hang. Instead we check the readyState to see if + // it already fired, and if so, invoke the callback right away. + if (win.document.readyState == "complete") { + callback(); + } else { + win.addEventListener("load", callback, { once: true }); + } + }, + { once: true } + ); +} |