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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /dom/gamepad/GamepadPose.h
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/GamepadPose.h')
-rw-r--r--dom/gamepad/GamepadPose.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadPose.h b/dom/gamepad/GamepadPose.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadPose_h
+#define mozilla_dom_gamepad_GamepadPose_h
+
+#include "mozilla/TypedEnumBits.h"
+#include "mozilla/dom/Pose.h"
+#include "mozilla/dom/GamepadPoseState.h"
+#include "nsCOMPtr.h"
+
+namespace mozilla::dom {
+
+class GamepadPose final : public Pose {
+ public:
+ GamepadPose(nsISupports* aParent, const GamepadPoseState& aState);
+ explicit GamepadPose(nsISupports* aParent);
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ bool HasOrientation() const;
+ bool HasPosition() const;
+ virtual void GetPosition(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetOrientation(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ void SetPoseState(const GamepadPoseState& aPose);
+ const GamepadPoseState& GetPoseState();
+
+ private:
+ virtual ~GamepadPose();
+
+ nsCOMPtr<nsISupports> mParent;
+ GamepadPoseState mPoseState;
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_gamepad_GamepadPose_h