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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /dom/gamepad/ipc/GamepadEventChannelParent.h
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/gamepad/ipc/GamepadEventChannelParent.h')
-rw-r--r--dom/gamepad/ipc/GamepadEventChannelParent.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelParent.h b/dom/gamepad/ipc/GamepadEventChannelParent.h
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+++ b/dom/gamepad/ipc/GamepadEventChannelParent.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "mozilla/dom/PGamepadEventChannelParent.h"
+
+#ifndef mozilla_dom_GamepadEventChannelParent_h_
+# define mozilla_dom_GamepadEventChannelParent_h_
+
+namespace mozilla::dom {
+
+class GamepadEventChannelParent final : public PGamepadEventChannelParent {
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent, override)
+
+ static already_AddRefed<GamepadEventChannelParent> Create();
+ void ActorDestroy(ActorDestroyReason aWhy) override;
+
+ mozilla::ipc::IPCResult RecvVibrateHaptic(
+ const Tainted<GamepadHandle>& aHandle,
+ const Tainted<uint32_t>& aHapticIndex, const Tainted<double>& aIntensity,
+ const Tainted<double>& aDuration, const uint32_t& aPromiseID);
+ mozilla::ipc::IPCResult RecvStopVibrateHaptic(
+ const Tainted<GamepadHandle>& aHandle);
+ mozilla::ipc::IPCResult RecvLightIndicatorColor(
+ const Tainted<GamepadHandle>& aHandle,
+ const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
+ const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID);
+ void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
+
+ GamepadEventChannelParent(const GamepadEventChannelParent&) = delete;
+ GamepadEventChannelParent(GamepadEventChannelParent&&) = delete;
+ GamepadEventChannelParent& operator=(const GamepadEventChannelParent&) =
+ delete;
+ GamepadEventChannelParent& operator=(GamepadEventChannelParent&&) = delete;
+
+ private:
+ GamepadEventChannelParent();
+ ~GamepadEventChannelParent() = default;
+
+ bool mIsShutdown;
+ nsCOMPtr<nsIEventTarget> mBackgroundEventTarget;
+};
+
+} // namespace mozilla::dom
+
+#endif