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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/angle/checkout/src/libANGLE/Display.cpp
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Display.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/Display.cpp2117
1 files changed, 2117 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Display.cpp b/gfx/angle/checkout/src/libANGLE/Display.cpp
new file mode 100644
index 0000000000..5c121b5d03
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/Display.cpp
@@ -0,0 +1,2117 @@
+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Display.cpp: Implements the egl::Display class, representing the abstract
+// display on which graphics are drawn. Implements EGLDisplay.
+// [EGL 1.4] section 2.1.2 page 3.
+
+#include "libANGLE/Display.h"
+
+#include <algorithm>
+#include <iterator>
+#include <map>
+#include <sstream>
+#include <vector>
+
+#include <EGL/eglext.h>
+#include <platform/Platform.h>
+
+#include "anglebase/no_destructor.h"
+#include "common/android_util.h"
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "common/string_utils.h"
+#include "common/system_utils.h"
+#include "common/tls.h"
+#include "common/utilities.h"
+#include "gpu_info_util/SystemInfo.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Device.h"
+#include "libANGLE/EGLSync.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/capture/FrameCapture.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/renderer/DeviceImpl.h"
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/renderer/ImageImpl.h"
+#include "libANGLE/trace.h"
+
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+# include <versionhelpers.h>
+
+# include "libANGLE/renderer/d3d/DisplayD3D.h"
+#endif
+
+#if defined(ANGLE_ENABLE_OPENGL)
+# if defined(ANGLE_PLATFORM_WINDOWS)
+# include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
+# elif defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)
+# include "libANGLE/renderer/gl/apple/DisplayApple_api.h"
+# elif defined(ANGLE_PLATFORM_LINUX)
+# include "libANGLE/renderer/gl/egl/DisplayEGL.h"
+# if defined(ANGLE_USE_GBM)
+# include "libANGLE/renderer/gl/egl/gbm/DisplayGbm.h"
+# endif
+# if defined(ANGLE_USE_X11)
+# include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+# endif
+# elif defined(ANGLE_PLATFORM_ANDROID)
+# include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
+# else
+# error Unsupported OpenGL platform.
+# endif
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+# include "libANGLE/renderer/null/DisplayNULL.h"
+#endif // defined(ANGLE_ENABLE_NULL)
+
+#if defined(ANGLE_ENABLE_VULKAN)
+# include "libANGLE/renderer/vulkan/DisplayVk_api.h"
+#endif // defined(ANGLE_ENABLE_VULKAN)
+
+#if defined(ANGLE_ENABLE_METAL)
+# include "libANGLE/renderer/metal/DisplayMtl_api.h"
+#endif // defined(ANGLE_ENABLE_METAL)
+
+namespace egl
+{
+
+namespace
+{
+
+constexpr angle::SubjectIndex kGPUSwitchedSubjectIndex = 0;
+
+typedef std::map<EGLNativeWindowType, Surface *> WindowSurfaceMap;
+// Get a map of all EGL window surfaces to validate that no window has more than one EGL surface
+// associated with it.
+static WindowSurfaceMap *GetWindowSurfaces()
+{
+ static angle::base::NoDestructor<WindowSurfaceMap> windowSurfaces;
+ return windowSurfaces.get();
+}
+
+typedef std::map<EGLNativeDisplayType, Display *> ANGLEPlatformDisplayMap;
+static ANGLEPlatformDisplayMap *GetANGLEPlatformDisplayMap()
+{
+ static angle::base::NoDestructor<ANGLEPlatformDisplayMap> displays;
+ return displays.get();
+}
+
+typedef std::map<Device *, Display *> DevicePlatformDisplayMap;
+static DevicePlatformDisplayMap *GetDevicePlatformDisplayMap()
+{
+ static angle::base::NoDestructor<DevicePlatformDisplayMap> displays;
+ return displays.get();
+}
+
+rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice, const DisplayState &state)
+{
+ rx::DisplayImpl *impl = nullptr;
+
+ switch (eglDevice->getType())
+ {
+#if defined(ANGLE_ENABLE_D3D11)
+ case EGL_D3D11_DEVICE_ANGLE:
+ impl = new rx::DisplayD3D(state);
+ break;
+#endif
+#if defined(ANGLE_ENABLE_D3D9)
+ case EGL_D3D9_DEVICE_ANGLE:
+ // Currently the only way to get EGLDeviceEXT representing a D3D9 device
+ // is to retrieve one from an already-existing EGLDisplay.
+ // When eglGetPlatformDisplayEXT is called with a D3D9 EGLDeviceEXT,
+ // the already-existing display should be returned.
+ // Therefore this codepath to create a new display from the device
+ // should never be hit.
+ UNREACHABLE();
+ break;
+#endif
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ ASSERT(impl != nullptr);
+ return impl;
+}
+
+// On platforms with support for multiple back-ends, allow an environment variable to control
+// the default. This is useful to run angle with benchmarks without having to modify the
+// benchmark source. Possible values for this environment variable (ANGLE_DEFAULT_PLATFORM)
+// are: vulkan, gl, d3d11, null.
+EGLAttrib GetDisplayTypeFromEnvironment()
+{
+ std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM");
+ angle::ToLower(&angleDefaultEnv);
+
+#if defined(ANGLE_ENABLE_VULKAN)
+ if ((angleDefaultEnv == "vulkan") || (angleDefaultEnv == "vulkan-null") ||
+ (angleDefaultEnv == "swiftshader"))
+ {
+ return EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_OPENGL)
+ if (angleDefaultEnv == "gl")
+ {
+ return EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_D3D11)
+ if (angleDefaultEnv == "d3d11")
+ {
+ return EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_METAL)
+ if (angleDefaultEnv == "metal")
+ {
+ return EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+ if (angleDefaultEnv == "null")
+ {
+ return EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE;
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_D3D11)
+ return EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
+#elif defined(ANGLE_ENABLE_D3D9)
+ return EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
+#elif defined(ANGLE_ENABLE_VULKAN) && defined(ANGLE_PLATFORM_ANDROID)
+ return EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
+#elif defined(ANGLE_ENABLE_OPENGL)
+# if defined(ANGLE_PLATFORM_ANDROID) || defined(ANGLE_USE_GBM)
+ return EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
+# else
+ return EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
+# endif
+#elif defined(ANGLE_ENABLE_METAL)
+ return EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
+#elif defined(ANGLE_ENABLE_VULKAN)
+ return EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
+#elif defined(ANGLE_ENABLE_NULL)
+ return EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE;
+#else
+# error No default ANGLE platform type
+#endif
+}
+
+EGLAttrib GetDeviceTypeFromEnvironment()
+{
+ std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM");
+ angle::ToLower(&angleDefaultEnv);
+
+#if defined(ANGLE_ENABLE_VULKAN)
+ if (angleDefaultEnv == "vulkan-null")
+ {
+ return EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE;
+ }
+ else if (angleDefaultEnv == "swiftshader")
+ {
+ return EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
+ }
+#endif
+ return EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
+}
+
+EGLAttrib GetPlatformTypeFromEnvironment()
+{
+#if defined(ANGLE_USE_OZONE)
+ return 0;
+#elif defined(ANGLE_USE_X11)
+ return EGL_PLATFORM_X11_EXT;
+#elif defined(ANGLE_USE_VULKAN_DISPLAY) && defined(ANGLE_VULKAN_DISPLAY_MODE_SIMPLE)
+ return EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE;
+#elif defined(ANGLE_USE_VULKAN_DISPLAY) && defined(ANGLE_VULKAN_DISPLAY_MODE_HEADLESS)
+ return EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE;
+#else
+ return 0;
+#endif // defined(ANGLE_USE_OZONE)
+}
+
+rx::DisplayImpl *CreateDisplayFromAttribs(EGLAttrib displayType,
+ EGLAttrib deviceType,
+ EGLAttrib platformType,
+ const DisplayState &state)
+{
+ ASSERT(displayType != EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ rx::DisplayImpl *impl = nullptr;
+
+ switch (displayType)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ UNREACHABLE();
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ impl = new rx::DisplayD3D(state);
+#else
+ // A D3D display was requested on a platform that doesn't support it
+ UNREACHABLE();
+#endif
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+#if defined(ANGLE_ENABLE_OPENGL)
+# if defined(ANGLE_PLATFORM_WINDOWS)
+ impl = new rx::DisplayWGL(state);
+ break;
+
+# elif defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)
+ impl = rx::CreateDisplayCGLOrEAGL(state);
+ break;
+
+# elif defined(ANGLE_PLATFORM_LINUX)
+# if defined(ANGLE_USE_GBM)
+ if (platformType == 0)
+ {
+ // If platformType is unknown, use DisplayGbm now. In the future, it should use
+ // DisplayEGL letting native EGL decide what display to use.
+ impl = new rx::DisplayGbm(state);
+ break;
+ }
+# endif
+ if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE)
+ {
+ impl = new rx::DisplayEGL(state);
+ break;
+ }
+ else
+ {
+# if defined(ANGLE_USE_X11)
+ if (platformType == EGL_PLATFORM_X11_EXT)
+ {
+ impl = new rx::DisplayGLX(state);
+ break;
+ }
+# endif
+ }
+# elif defined(ANGLE_PLATFORM_ANDROID)
+ // No GL support on this platform, fail display creation.
+ impl = nullptr;
+# else
+# error Unsupported OpenGL platform.
+# endif
+#else
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_OPENGL)
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+#if defined(ANGLE_ENABLE_OPENGL)
+# if defined(ANGLE_PLATFORM_WINDOWS)
+ impl = new rx::DisplayWGL(state);
+# elif defined(ANGLE_PLATFORM_LINUX)
+# if defined(ANGLE_USE_GBM)
+ if (platformType == 0)
+ {
+ // If platformType is unknown, use DisplayGbm now. In the future, it should use
+ // DisplayEGL letting native EGL decide what display to use.
+ impl = new rx::DisplayGbm(state);
+ break;
+ }
+# endif
+ if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE)
+ {
+ impl = new rx::DisplayEGL(state);
+ break;
+ }
+ else
+ {
+# if defined(ANGLE_USE_X11)
+ if (platformType == EGL_PLATFORM_X11_EXT)
+ {
+ impl = new rx::DisplayGLX(state);
+ break;
+ }
+# endif
+ }
+# elif defined(ANGLE_PLATFORM_ANDROID)
+ impl = new rx::DisplayAndroid(state);
+# else
+ // No GLES support on this platform, fail display creation.
+ impl = nullptr;
+# endif
+#endif // defined(ANGLE_ENABLE_OPENGL)
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
+#if defined(ANGLE_ENABLE_VULKAN)
+# if defined(ANGLE_PLATFORM_WINDOWS)
+ if (rx::IsVulkanWin32DisplayAvailable())
+ {
+ impl = rx::CreateVulkanWin32Display(state);
+ }
+# elif defined(ANGLE_PLATFORM_LINUX)
+# if defined(ANGLE_USE_X11)
+ if (platformType == EGL_PLATFORM_X11_EXT && rx::IsVulkanXcbDisplayAvailable())
+ {
+ impl = rx::CreateVulkanXcbDisplay(state);
+ break;
+ }
+# elif defined(ANGLE_USE_VULKAN_DISPLAY)
+ if (platformType == EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE &&
+ rx::IsVulkanSimpleDisplayAvailable())
+ {
+ impl = rx::CreateVulkanSimpleDisplay(state);
+ }
+ else if (platformType == EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE &&
+ rx::IsVulkanHeadlessDisplayAvailable())
+ {
+ impl = rx::CreateVulkanHeadlessDisplay(state);
+ }
+ else
+ {
+ // Not supported creation type on vulkan display, fail display creation.
+ impl = nullptr;
+ }
+ break;
+# endif
+# elif defined(ANGLE_PLATFORM_ANDROID)
+ if (rx::IsVulkanAndroidDisplayAvailable())
+ {
+ impl = rx::CreateVulkanAndroidDisplay(state);
+ }
+# elif defined(ANGLE_PLATFORM_FUCHSIA)
+ if (rx::IsVulkanFuchsiaDisplayAvailable())
+ {
+ impl = rx::CreateVulkanFuchsiaDisplay(state);
+ }
+# elif defined(ANGLE_PLATFORM_GGP)
+ if (rx::IsVulkanGGPDisplayAvailable())
+ {
+ impl = rx::CreateVulkanGGPDisplay(state);
+ }
+# elif defined(ANGLE_PLATFORM_APPLE)
+ if (rx::IsVulkanMacDisplayAvailable())
+ {
+ impl = rx::CreateVulkanMacDisplay(state);
+ }
+# else
+# error Unsupported Vulkan platform.
+# endif
+#else
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_VULKAN)
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
+#if defined(ANGLE_ENABLE_METAL)
+ if (rx::IsMetalDisplayAvailable())
+ {
+ impl = rx::CreateMetalDisplay(state);
+ break;
+ }
+#endif
+ // No display available
+ UNREACHABLE();
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
+#if defined(ANGLE_ENABLE_NULL)
+ impl = new rx::DisplayNULL(state);
+#else
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_NULL)
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return impl;
+}
+
+void Display_logError(angle::PlatformMethods *platform, const char *errorMessage)
+{
+ gl::Trace(gl::LOG_ERR, errorMessage);
+}
+
+void Display_logWarning(angle::PlatformMethods *platform, const char *warningMessage)
+{
+ gl::Trace(gl::LOG_WARN, warningMessage);
+}
+
+void Display_logInfo(angle::PlatformMethods *platform, const char *infoMessage)
+{
+ // Uncomment to get info spam
+#if defined(ANGLE_ENABLE_DEBUG_TRACE)
+ gl::Trace(gl::LOG_INFO, infoMessage);
+#endif
+}
+
+const std::vector<std::string> EGLStringArrayToStringVector(const char **ary)
+{
+ std::vector<std::string> vec;
+ if (ary != nullptr)
+ {
+ for (; *ary != nullptr; ary++)
+ {
+ vec.push_back(std::string(*ary));
+ }
+ }
+ return vec;
+}
+
+void ANGLESetDefaultDisplayPlatform(angle::EGLDisplayType display)
+{
+ angle::PlatformMethods *platformMethods = ANGLEPlatformCurrent();
+
+ ANGLEResetDisplayPlatform(display);
+ platformMethods->logError = Display_logError;
+ platformMethods->logWarning = Display_logWarning;
+ platformMethods->logInfo = Display_logInfo;
+}
+
+static constexpr uint32_t kScratchBufferLifetime = 64u;
+
+} // anonymous namespace
+
+// ShareGroup
+ShareGroup::ShareGroup(rx::EGLImplFactory *factory)
+ : mRefCount(1),
+ mImplementation(factory->createShareGroup()),
+ mFrameCaptureShared(new angle::FrameCaptureShared)
+{}
+
+ShareGroup::~ShareGroup()
+{
+ SafeDelete(mImplementation);
+}
+
+void ShareGroup::addRef()
+{
+ // This is protected by global lock, so no atomic is required
+ mRefCount++;
+}
+
+void ShareGroup::release(const Display *display)
+{
+ if (--mRefCount == 0)
+ {
+ if (mImplementation)
+ {
+ mImplementation->onDestroy(display);
+ }
+ delete this;
+ }
+}
+
+// DisplayState
+DisplayState::DisplayState(EGLNativeDisplayType nativeDisplayId)
+ : label(nullptr), featuresAllDisabled(false), displayId(nativeDisplayId)
+{}
+
+DisplayState::~DisplayState() {}
+
+// Note that ANGLE support on Ozone platform is limited. Our prefered support Matrix for
+// EGL_ANGLE_platform_angle on Linux and Ozone/Linux/Fuchsia platforms should be the following:
+//
+// |--------------------------------------------------------|
+// | ANGLE type | DEVICE type | PLATFORM type | Display |
+// |--------------------------------------------------------|
+// | OPENGL | EGL | ANY | EGL |
+// | OPENGL | HARDWARE | X11_EXT | GLX |
+// | OPENGLES | HARDWARE | X11_EXT | GLX |
+// | OPENGLES | EGL | ANY | EGL |
+// | VULKAN | HARDWARE | X11_EXT | VkXcb |
+// | VULKAN | SWIFTSHADER | X11_EXT | VkXcb |
+// | OPENGLES | HARDWARE | SURFACELESS_MESA | EGL* |
+// | OPENGLES | HARDWARE | DEVICE_EXT | EGL |
+// | VULKAN | HARDWARE | SURFACELESS_MESA | VkBase** |
+// | VULKAN | SWIFTSHADER | SURFACELESS_MESA | VkBase** |
+// |--------------------------------------------------------|
+//
+// * No surfaceless support yet.
+// ** Not implemented yet.
+//
+// |-----------------------------------------------|
+// | OS | BUILD type | Default PLATFORM type |
+// |-----------------------------------------------|
+// | Linux | X11 | X11_EXT |
+// | Linux | Ozone | SURFACELESS_MESA |
+// | Fuchsia | Ozone | FUCHSIA*** |
+// |-----------------------------------------------|
+//
+// *** Chosen implicitly. No EGLAttrib available.
+//
+// For more details, please refer to
+// https://docs.google.com/document/d/1XjHiDZQISq1AMrg_l1TX1_kIKvDpU76hidn9i4cAjl8/edit?disco=AAAAJl9V_YY
+//
+// static
+Display *Display::GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
+ const AttributeMap &attribMap)
+{
+ Display *display = nullptr;
+
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ const auto &iter = displays->find(nativeDisplay);
+ if (iter != displays->end())
+ {
+ display = iter->second;
+ }
+
+ if (display == nullptr)
+ {
+ // Validate the native display
+ if (!Display::isValidNativeDisplay(nativeDisplay))
+ {
+ return nullptr;
+ }
+
+ display = new Display(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, nullptr);
+ displays->insert(std::make_pair(nativeDisplay, display));
+ }
+
+ // Apply new attributes if the display is not initialized yet.
+ if (!display->isInitialized())
+ {
+ display->setAttributes(attribMap);
+
+ display->updateAttribsFromEnvironment(attribMap);
+
+ EGLAttrib displayType = display->mAttributeMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ EGLAttrib deviceType = display->mAttributeMap.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ EGLAttrib platformType =
+ display->mAttributeMap.get(EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE);
+ rx::DisplayImpl *impl =
+ CreateDisplayFromAttribs(displayType, deviceType, platformType, display->getState());
+ if (impl == nullptr)
+ {
+ // No valid display implementation for these attributes
+ return nullptr;
+ }
+
+#if defined(ANGLE_PLATFORM_ANDROID)
+ angle::gUseAndroidOpenGLTlsSlot = displayType == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
+#endif // defined(ANGLE_PLATFORM_ANDROID)
+
+ display->setupDisplayPlatform(impl);
+ }
+
+ return display;
+}
+
+// static
+Display *Display::GetExistingDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay)
+{
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ const auto &iter = displays->find(nativeDisplay);
+
+ // Check that there is a matching display
+ if (iter == displays->end())
+ {
+ return nullptr;
+ }
+
+ return iter->second;
+}
+
+// static
+Display *Display::GetDisplayFromDevice(Device *device, const AttributeMap &attribMap)
+{
+ Display *display = nullptr;
+
+ ASSERT(Device::IsValidDevice(device));
+
+ ANGLEPlatformDisplayMap *anglePlatformDisplays = GetANGLEPlatformDisplayMap();
+ DevicePlatformDisplayMap *devicePlatformDisplays = GetDevicePlatformDisplayMap();
+
+ // First see if this eglDevice is in use by a Display created using ANGLE platform
+ for (auto &displayMapEntry : *anglePlatformDisplays)
+ {
+ egl::Display *iterDisplay = displayMapEntry.second;
+ if (iterDisplay->getDevice() == device)
+ {
+ display = iterDisplay;
+ }
+ }
+
+ if (display == nullptr)
+ {
+ // See if the eglDevice is in use by a Display created using the DEVICE platform
+ const auto &iter = devicePlatformDisplays->find(device);
+ if (iter != devicePlatformDisplays->end())
+ {
+ display = iter->second;
+ }
+ }
+
+ if (display == nullptr)
+ {
+ // Otherwise create a new Display
+ display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, device);
+ devicePlatformDisplays->insert(std::make_pair(device, display));
+ }
+
+ // Apply new attributes if the display is not initialized yet.
+ if (!display->isInitialized())
+ {
+ display->setAttributes(attribMap);
+ rx::DisplayImpl *impl = CreateDisplayFromDevice(device, display->getState());
+ display->setupDisplayPlatform(impl);
+ }
+
+ return display;
+}
+
+Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice)
+ : mState(displayId),
+ mImplementation(nullptr),
+ mGPUSwitchedBinding(this, kGPUSwitchedSubjectIndex),
+ mAttributeMap(),
+ mConfigSet(),
+ mContextSet(),
+ mStreamSet(),
+ mInitialized(false),
+ mDeviceLost(false),
+ mCaps(),
+ mDisplayExtensions(),
+ mDisplayExtensionString(),
+ mVendorString(),
+ mVersionString(),
+ mDevice(eglDevice),
+ mSurface(nullptr),
+ mPlatform(platform),
+ mTextureManager(nullptr),
+ mSemaphoreManager(nullptr),
+ mBlobCache(gl::kDefaultMaxProgramCacheMemoryBytes),
+ mMemoryProgramCache(mBlobCache),
+ mGlobalTextureShareGroupUsers(0),
+ mGlobalSemaphoreShareGroupUsers(0)
+{}
+
+Display::~Display()
+{
+ // TODO(jmadill): When is this called?
+ // terminate();
+
+ if (mPlatform == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ ANGLEPlatformDisplayMap::iterator iter = displays->find(mState.displayId);
+ if (iter != displays->end())
+ {
+ displays->erase(iter);
+ }
+ }
+ else if (mPlatform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap();
+ DevicePlatformDisplayMap::iterator iter = displays->find(mDevice);
+ if (iter != displays->end())
+ {
+ displays->erase(iter);
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ SafeDelete(mDevice);
+ SafeDelete(mImplementation);
+}
+
+void Display::setLabel(EGLLabelKHR label)
+{
+ mState.label = label;
+}
+
+EGLLabelKHR Display::getLabel() const
+{
+ return mState.label;
+}
+
+void Display::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
+{
+ ASSERT(index == kGPUSwitchedSubjectIndex);
+ ASSERT(message == angle::SubjectMessage::SubjectChanged);
+ for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
+ {
+ (*ctx)->onGPUSwitch();
+ }
+}
+
+void Display::setupDisplayPlatform(rx::DisplayImpl *impl)
+{
+ ASSERT(!mInitialized);
+
+ ASSERT(impl != nullptr);
+ SafeDelete(mImplementation);
+ mImplementation = impl;
+
+ // TODO(jmadill): Store Platform in Display and init here.
+ const angle::PlatformMethods *platformMethods =
+ reinterpret_cast<const angle::PlatformMethods *>(
+ mAttributeMap.get(EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX, 0));
+ if (platformMethods != nullptr)
+ {
+ *ANGLEPlatformCurrent() = *platformMethods;
+ }
+ else
+ {
+ ANGLESetDefaultDisplayPlatform(this);
+ }
+
+ const char **featuresForceEnabled =
+ reinterpret_cast<const char **>(mAttributeMap.get(EGL_FEATURE_OVERRIDES_ENABLED_ANGLE, 0));
+ const char **featuresForceDisabled =
+ reinterpret_cast<const char **>(mAttributeMap.get(EGL_FEATURE_OVERRIDES_DISABLED_ANGLE, 0));
+ mState.featureOverridesEnabled = EGLStringArrayToStringVector(featuresForceEnabled);
+ mState.featureOverridesDisabled = EGLStringArrayToStringVector(featuresForceDisabled);
+ mState.featuresAllDisabled =
+ static_cast<bool>(mAttributeMap.get(EGL_FEATURE_ALL_DISABLED_ANGLE, 0));
+ mImplementation->addObserver(&mGPUSwitchedBinding);
+}
+
+void Display::updateAttribsFromEnvironment(const AttributeMap &attribMap)
+{
+ EGLAttrib displayType =
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ if (displayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
+ {
+ displayType = GetDisplayTypeFromEnvironment();
+ mAttributeMap.insert(EGL_PLATFORM_ANGLE_TYPE_ANGLE, displayType);
+ }
+ EGLAttrib deviceType = attribMap.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, 0);
+ if (deviceType == 0)
+ {
+ deviceType = GetDeviceTypeFromEnvironment();
+ mAttributeMap.insert(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, deviceType);
+ }
+ EGLAttrib platformType = attribMap.get(EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE, 0);
+ if (platformType == 0)
+ {
+ platformType = GetPlatformTypeFromEnvironment();
+ mAttributeMap.insert(EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE, platformType);
+ }
+}
+
+Error Display::initialize()
+{
+ ASSERT(mImplementation != nullptr);
+ mImplementation->setBlobCache(&mBlobCache);
+
+ // Enable shader caching if debug layers are turned on. This allows us to test that shaders are
+ // properly saved & restored on all platforms. The cache won't allocate space until it's used
+ // and will be ignored entirely if the application / system sets it's own cache functions.
+ if (rx::ShouldUseDebugLayers(mAttributeMap))
+ {
+ mBlobCache.resize(1024 * 1024);
+ }
+
+ setGlobalDebugAnnotator();
+
+ gl::InitializeDebugMutexIfNeeded();
+
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS");
+ ANGLE_TRACE_EVENT0("gpu.angle", "egl::Display::initialize");
+
+ if (isInitialized())
+ {
+ return NoError();
+ }
+
+ Error error = mImplementation->initialize(this);
+ if (error.isError())
+ {
+ // Log extended error message here
+ ERR() << "ANGLE Display::initialize error " << error.getID() << ": " << error.getMessage();
+ return error;
+ }
+
+ mCaps = mImplementation->getCaps();
+
+ mConfigSet = mImplementation->generateConfigs();
+ if (mConfigSet.size() == 0)
+ {
+ mImplementation->terminate();
+ return EglNotInitialized();
+ }
+
+ // OpenGL ES1 is implemented in the frontend, explicitly add ES1 support to all configs
+ for (auto &config : mConfigSet)
+ {
+ // TODO(geofflang): Enable the conformant bit once we pass enough tests
+ // config.second.conformant |= EGL_OPENGL_ES_BIT;
+
+ config.second.renderableType |= EGL_OPENGL_ES_BIT;
+ }
+
+ if (!mState.featuresAllDisabled)
+ {
+ initializeFrontendFeatures();
+ }
+
+ mFeatures.clear();
+ mFrontendFeatures.populateFeatureList(&mFeatures);
+ mImplementation->populateFeatureList(&mFeatures);
+
+ initDisplayExtensions();
+ initVendorString();
+ initVersionString();
+
+ // Populate the Display's EGLDeviceEXT if the Display wasn't created using one
+ if (mPlatform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ // For EGL_PLATFORM_DEVICE_EXT, mDevice should always be populated using
+ // an external device
+ ASSERT(mDevice != nullptr);
+ }
+ else if (GetClientExtensions().deviceQueryEXT)
+ {
+ std::unique_ptr<rx::DeviceImpl> impl(mImplementation->createDevice());
+ ASSERT(impl);
+ error = impl->initialize();
+ if (error.isError())
+ {
+ ERR() << "Failed to initialize display because device creation failed: "
+ << error.getMessage();
+ mImplementation->terminate();
+ return error;
+ }
+ mDevice = new Device(this, impl.release());
+ }
+ else
+ {
+ mDevice = nullptr;
+ }
+
+ mInitialized = true;
+
+ return NoError();
+}
+
+Error Display::terminate(const Thread *thread)
+{
+ if (!mInitialized)
+ {
+ return NoError();
+ }
+
+ mMemoryProgramCache.clear();
+ mBlobCache.setBlobCacheFuncs(nullptr, nullptr);
+
+ while (!mContextSet.empty())
+ {
+ ANGLE_TRY(destroyContext(thread, *mContextSet.begin()));
+ }
+
+ ANGLE_TRY(makeCurrent(thread->getContext(), nullptr, nullptr, nullptr));
+
+ // The global texture and semaphore managers should be deleted with the last context that uses
+ // it.
+ ASSERT(mGlobalTextureShareGroupUsers == 0 && mTextureManager == nullptr);
+ ASSERT(mGlobalSemaphoreShareGroupUsers == 0 && mSemaphoreManager == nullptr);
+
+ while (!mImageSet.empty())
+ {
+ destroyImage(*mImageSet.begin());
+ }
+
+ while (!mStreamSet.empty())
+ {
+ destroyStream(*mStreamSet.begin());
+ }
+
+ while (!mSyncSet.empty())
+ {
+ destroySync(*mSyncSet.begin());
+ }
+
+ while (!mState.surfaceSet.empty())
+ {
+ ANGLE_TRY(destroySurface(*mState.surfaceSet.begin()));
+ }
+
+ mConfigSet.clear();
+
+ if (mDevice != nullptr && mDevice->getOwningDisplay() != nullptr)
+ {
+ // Don't delete the device if it was created externally using eglCreateDeviceANGLE
+ // We also shouldn't set it to null in case eglInitialize() is called again later
+ SafeDelete(mDevice);
+ }
+
+ mImplementation->terminate();
+
+ mDeviceLost = false;
+
+ mInitialized = false;
+
+ gl::UninitializeDebugAnnotations();
+
+ // TODO(jmadill): Store Platform in Display and deinit here.
+ ANGLEResetDisplayPlatform(this);
+
+ return NoError();
+}
+
+Error Display::prepareForCall()
+{
+ return mImplementation->prepareForCall();
+}
+
+Error Display::releaseThread()
+{
+ return mImplementation->releaseThread();
+}
+
+std::vector<const Config *> Display::getConfigs(const egl::AttributeMap &attribs) const
+{
+ return mConfigSet.filter(attribs);
+}
+
+std::vector<const Config *> Display::chooseConfig(const egl::AttributeMap &attribs) const
+{
+ egl::AttributeMap attribsWithDefaults = AttributeMap();
+
+ // Insert default values for attributes that have either an Exact or Mask selection criteria,
+ // and a default value that matters (e.g. isn't EGL_DONT_CARE):
+ attribsWithDefaults.insert(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ attribsWithDefaults.insert(EGL_LEVEL, 0);
+ attribsWithDefaults.insert(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
+ attribsWithDefaults.insert(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ attribsWithDefaults.insert(EGL_TRANSPARENT_TYPE, EGL_NONE);
+ if (getExtensions().pixelFormatFloat)
+ {
+ attribsWithDefaults.insert(EGL_COLOR_COMPONENT_TYPE_EXT,
+ EGL_COLOR_COMPONENT_TYPE_FIXED_EXT);
+ }
+
+ // Add the caller-specified values (Note: the poorly-named insert() method will replace any
+ // of the default values from above):
+ for (auto attribIter = attribs.begin(); attribIter != attribs.end(); attribIter++)
+ {
+ attribsWithDefaults.insert(attribIter->first, attribIter->second);
+ }
+
+ return mConfigSet.filter(attribsWithDefaults);
+}
+
+Error Display::createWindowSurface(const Config *configuration,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ SurfacePointer surface(new WindowSurface(mImplementation, configuration, window, attribs),
+ this);
+ ANGLE_TRY(surface->initialize(this));
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces && windowSurfaces->find(window) == windowSurfaces->end());
+ windowSurfaces->insert(std::make_pair(window, *outSurface));
+
+ mSurface = *outSurface;
+
+ return NoError();
+}
+
+Error Display::createPbufferSurface(const Config *configuration,
+ const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ SurfacePointer surface(new PbufferSurface(mImplementation, configuration, attribs), this);
+ ANGLE_TRY(surface->initialize(this));
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
+}
+
+Error Display::createPbufferFromClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ SurfacePointer surface(
+ new PbufferSurface(mImplementation, configuration, buftype, clientBuffer, attribs), this);
+ ANGLE_TRY(surface->initialize(this));
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
+}
+
+Error Display::createPixmapSurface(const Config *configuration,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ SurfacePointer surface(new PixmapSurface(mImplementation, configuration, nativePixmap, attribs),
+ this);
+ ANGLE_TRY(surface->initialize(this));
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
+}
+
+Error Display::createImage(const gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attribs,
+ Image **outImage)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ egl::ImageSibling *sibling = nullptr;
+ if (IsTextureTarget(target))
+ {
+ sibling = context->getTexture({egl_gl::EGLClientBufferToGLObjectHandle(buffer)});
+ }
+ else if (IsRenderbufferTarget(target))
+ {
+ sibling = context->getRenderbuffer({egl_gl::EGLClientBufferToGLObjectHandle(buffer)});
+ }
+ else if (IsExternalImageTarget(target))
+ {
+ sibling = new ExternalImageSibling(mImplementation, context, target, buffer, attribs);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ ASSERT(sibling != nullptr);
+
+ angle::UniqueObjectPointer<Image, Display> imagePtr(
+ new Image(mImplementation, context, target, sibling, attribs), this);
+ ANGLE_TRY(imagePtr->initialize(this));
+
+ Image *image = imagePtr.release();
+
+ ASSERT(outImage != nullptr);
+ *outImage = image;
+
+ // Add this image to the list of all images and hold a ref to it.
+ image->addRef();
+ mImageSet.insert(image);
+
+ return NoError();
+}
+
+Error Display::createStream(const AttributeMap &attribs, Stream **outStream)
+{
+ ASSERT(isInitialized());
+
+ Stream *stream = new Stream(this, attribs);
+
+ ASSERT(stream != nullptr);
+ mStreamSet.insert(stream);
+
+ ASSERT(outStream != nullptr);
+ *outStream = stream;
+
+ return NoError();
+}
+
+Error Display::createContext(const Config *configuration,
+ gl::Context *shareContext,
+ EGLenum clientType,
+ const AttributeMap &attribs,
+ gl::Context **outContext)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ // This display texture sharing will allow the first context to create the texture share group.
+ bool usingDisplayTextureShareGroup =
+ attribs.get(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_FALSE) == EGL_TRUE;
+ gl::TextureManager *shareTextures = nullptr;
+
+ if (usingDisplayTextureShareGroup)
+ {
+ ASSERT((mTextureManager == nullptr) == (mGlobalTextureShareGroupUsers == 0));
+ if (mTextureManager == nullptr)
+ {
+ mTextureManager = new gl::TextureManager();
+ }
+
+ mGlobalTextureShareGroupUsers++;
+ shareTextures = mTextureManager;
+ }
+
+ // This display semaphore sharing will allow the first context to create the semaphore share
+ // group.
+ bool usingDisplaySemaphoreShareGroup =
+ attribs.get(EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE, EGL_FALSE) == EGL_TRUE;
+ gl::SemaphoreManager *shareSemaphores = nullptr;
+ if (usingDisplaySemaphoreShareGroup)
+ {
+ ASSERT((mSemaphoreManager == nullptr) == (mGlobalSemaphoreShareGroupUsers == 0));
+ if (mSemaphoreManager == nullptr)
+ {
+ mSemaphoreManager = new gl::SemaphoreManager();
+ }
+
+ mGlobalSemaphoreShareGroupUsers++;
+ shareSemaphores = mSemaphoreManager;
+ }
+
+ gl::MemoryProgramCache *cachePointer = &mMemoryProgramCache;
+
+ // Check context creation attributes to see if we are using EGL_ANGLE_program_cache_control.
+ // If not, keep caching enabled for EGL_ANDROID_blob_cache, which can have its callbacks set
+ // at any time.
+ bool usesProgramCacheControl =
+ mAttributeMap.contains(EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE);
+ if (usesProgramCacheControl)
+ {
+ bool programCacheControlEnabled =
+ (mAttributeMap.get(EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE, GL_FALSE) ==
+ GL_TRUE);
+ // A program cache size of zero indicates it should be disabled.
+ if (!programCacheControlEnabled || mMemoryProgramCache.maxSize() == 0)
+ {
+ cachePointer = nullptr;
+ }
+ }
+
+ gl::Context *context = new gl::Context(this, configuration, shareContext, shareTextures,
+ shareSemaphores, cachePointer, clientType, attribs,
+ mDisplayExtensions, GetClientExtensions());
+ Error error = context->initialize();
+ if (error.isError())
+ {
+ delete context;
+ return error;
+ }
+
+ if (shareContext != nullptr)
+ {
+ shareContext->setShared();
+ }
+
+ ASSERT(context != nullptr);
+ mContextSet.insert(context);
+
+ context->addRef();
+
+ ASSERT(outContext != nullptr);
+ *outContext = context;
+ return NoError();
+}
+
+Error Display::createSync(const gl::Context *currentContext,
+ EGLenum type,
+ const AttributeMap &attribs,
+ Sync **outSync)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ angle::UniqueObjectPointer<egl::Sync, Display> syncPtr(new Sync(mImplementation, type, attribs),
+ this);
+
+ ANGLE_TRY(syncPtr->initialize(this, currentContext));
+
+ Sync *sync = syncPtr.release();
+
+ sync->addRef();
+ mSyncSet.insert(sync);
+
+ *outSync = sync;
+ return NoError();
+}
+
+Error Display::makeCurrent(gl::Context *previousContext,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context)
+{
+ if (!mInitialized)
+ {
+ return NoError();
+ }
+
+ // If the context is changing we need to update the reference counts. If it's not, e.g. just
+ // changing the surfaces leave the reference count alone. Otherwise the reference count might go
+ // to zero even though we know we are not done with the context.
+ bool contextChanged = context != previousContext;
+ if (previousContext != nullptr && contextChanged)
+ {
+ ANGLE_TRY(previousContext->unMakeCurrent(this));
+ ANGLE_TRY(releaseContext(previousContext));
+ }
+
+ ANGLE_TRY(mImplementation->makeCurrent(this, drawSurface, readSurface, context));
+
+ if (context != nullptr)
+ {
+ ANGLE_TRY(context->makeCurrent(this, drawSurface, readSurface));
+ if (contextChanged)
+ {
+ context->addRef();
+ }
+ }
+
+ // Tick all the scratch buffers to make sure they get cleaned up eventually if they stop being
+ // used.
+ {
+ std::lock_guard<std::mutex> lock(mScratchBufferMutex);
+
+ for (angle::ScratchBuffer &scatchBuffer : mScratchBuffers)
+ {
+ scatchBuffer.tick();
+ }
+ for (angle::ScratchBuffer &zeroFilledBuffer : mZeroFilledBuffers)
+ {
+ zeroFilledBuffer.tick();
+ }
+ }
+
+ return NoError();
+}
+
+Error Display::restoreLostDevice()
+{
+ for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
+ {
+ if ((*ctx)->isResetNotificationEnabled())
+ {
+ // If reset notifications have been requested, application must delete all contexts
+ // first
+ return EglContextLost();
+ }
+ }
+
+ return mImplementation->restoreLostDevice(this);
+}
+
+Error Display::destroySurface(Surface *surface)
+{
+ if (surface->getType() == EGL_WINDOW_BIT)
+ {
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces);
+
+ bool surfaceRemoved = false;
+ for (WindowSurfaceMap::iterator iter = windowSurfaces->begin();
+ iter != windowSurfaces->end(); iter++)
+ {
+ if (iter->second == surface)
+ {
+ windowSurfaces->erase(iter);
+ surfaceRemoved = true;
+ break;
+ }
+ }
+
+ ASSERT(surfaceRemoved);
+ }
+
+ mState.surfaceSet.erase(surface);
+ ANGLE_TRY(surface->onDestroy(this));
+ return NoError();
+}
+
+void Display::destroyImage(egl::Image *image)
+{
+ auto iter = mImageSet.find(image);
+ ASSERT(iter != mImageSet.end());
+ (*iter)->release(this);
+ mImageSet.erase(iter);
+}
+
+void Display::destroyStream(egl::Stream *stream)
+{
+ mStreamSet.erase(stream);
+ SafeDelete(stream);
+}
+
+// releaseContext must be called with the context being deleted as current.
+// To do that we can only call this in two places, Display::makeCurrent at the point where this
+// context is being made uncurrent and in Display::destroyContext where we make the context current
+// as part of destruction.
+Error Display::releaseContext(gl::Context *context)
+{
+ context->release();
+ size_t refCount = context->getRefCount();
+ if (refCount > 0)
+ {
+ return NoError();
+ }
+
+ if (context->usingDisplayTextureShareGroup())
+ {
+ ASSERT(mGlobalTextureShareGroupUsers >= 1 && mTextureManager != nullptr);
+ if (mGlobalTextureShareGroupUsers == 1)
+ {
+ // If this is the last context using the global share group, destroy the global
+ // texture manager so that the textures can be destroyed while a context still
+ // exists
+ mTextureManager->release(context);
+ mTextureManager = nullptr;
+ }
+ mGlobalTextureShareGroupUsers--;
+ }
+
+ if (context->usingDisplaySemaphoreShareGroup())
+ {
+ ASSERT(mGlobalSemaphoreShareGroupUsers >= 1 && mSemaphoreManager != nullptr);
+ if (mGlobalSemaphoreShareGroupUsers == 1)
+ {
+ // If this is the last context using the global share group, destroy the global
+ // semaphore manager so that the semaphores can be destroyed while a context still
+ // exists
+ mSemaphoreManager->release(context);
+ mSemaphoreManager = nullptr;
+ }
+ mGlobalSemaphoreShareGroupUsers--;
+ }
+
+ ANGLE_TRY(context->onDestroy(this));
+ mContextSet.erase(context);
+ SafeDelete(context);
+
+ return NoError();
+}
+
+Error Display::destroyContext(const Thread *thread, gl::Context *context)
+{
+ return destroyContextWithSurfaces(thread, context, thread->getContext(),
+ thread->getCurrentDrawSurface(),
+ thread->getCurrentReadSurface());
+}
+
+Error Display::destroyContextWithSurfaces(const Thread *thread,
+ gl::Context *context,
+ gl::Context *currentContext,
+ Surface *currentDrawSurface,
+ Surface *currentReadSurface)
+{
+ size_t refCount = context->getRefCount();
+ if (refCount > 1)
+ {
+ context->release();
+ return NoError();
+ }
+
+ // This is the last reference for this context, so we can destroy it now.
+ bool changeContextForDeletion = context != currentContext;
+
+ // For external context, we cannot change the current native context, and the API user should
+ // make sure the native context is current.
+ if (changeContextForDeletion && context->isExternal())
+ {
+ ASSERT(!currentContext);
+ changeContextForDeletion = false;
+ }
+
+ // Make the context being deleted current during its deletion. This allows it to delete
+ // any resources it's holding.
+ if (changeContextForDeletion)
+ {
+ ANGLE_TRY(makeCurrent(currentContext, nullptr, nullptr, context));
+ }
+
+ ANGLE_TRY(releaseContext(context));
+
+ // Set the previous context back to current
+ if (changeContextForDeletion)
+ {
+ ANGLE_TRY(makeCurrent(context, currentDrawSurface, currentReadSurface, currentContext));
+ }
+
+ return NoError();
+}
+
+void Display::destroySync(egl::Sync *sync)
+{
+ auto iter = mSyncSet.find(sync);
+ ASSERT(iter != mSyncSet.end());
+ (*iter)->release(this);
+ mSyncSet.erase(iter);
+}
+
+bool Display::isDeviceLost() const
+{
+ ASSERT(isInitialized());
+ return mDeviceLost;
+}
+
+bool Display::testDeviceLost()
+{
+ ASSERT(isInitialized());
+
+ if (!mDeviceLost && mImplementation->testDeviceLost())
+ {
+ notifyDeviceLost();
+ }
+
+ return mDeviceLost;
+}
+
+void Display::notifyDeviceLost()
+{
+ if (mDeviceLost)
+ {
+ return;
+ }
+
+ for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end();
+ context++)
+ {
+ (*context)->markContextLost(gl::GraphicsResetStatus::UnknownContextReset);
+ }
+
+ mDeviceLost = true;
+}
+
+void Display::setBlobCacheFuncs(EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get)
+{
+ mBlobCache.setBlobCacheFuncs(set, get);
+ mImplementation->setBlobCacheFuncs(set, get);
+}
+
+// static
+EGLClientBuffer Display::GetNativeClientBuffer(const AHardwareBuffer *buffer)
+{
+ return angle::android::AHardwareBufferToClientBuffer(buffer);
+}
+
+// static
+Error Display::CreateNativeClientBuffer(const egl::AttributeMap &attribMap,
+ EGLClientBuffer *eglClientBuffer)
+{
+ int androidHardwareBufferFormat = gl::GetAndroidHardwareBufferFormatFromChannelSizes(attribMap);
+ int width = attribMap.getAsInt(EGL_WIDTH, 0);
+ int height = attribMap.getAsInt(EGL_HEIGHT, 0);
+ int usage = attribMap.getAsInt(EGL_NATIVE_BUFFER_USAGE_ANDROID, 0);
+
+ // https://developer.android.com/ndk/reference/group/a-hardware-buffer#ahardwarebuffer_lock
+ // for AHardwareBuffer_lock()
+ // The passed AHardwareBuffer must have one layer, otherwise the call will fail.
+ constexpr int kLayerCount = 1;
+
+ *eglClientBuffer = angle::android::CreateEGLClientBufferFromAHardwareBuffer(
+ width, height, kLayerCount, androidHardwareBufferFormat, usage);
+
+ return (*eglClientBuffer == nullptr)
+ ? egl::EglBadParameter() << "native client buffer allocation failed."
+ : NoError();
+}
+
+Error Display::waitClient(const gl::Context *context)
+{
+ return mImplementation->waitClient(context);
+}
+
+Error Display::waitNative(const gl::Context *context, EGLint engine)
+{
+ return mImplementation->waitNative(context, engine);
+}
+
+const Caps &Display::getCaps() const
+{
+ return mCaps;
+}
+
+bool Display::isInitialized() const
+{
+ return mInitialized;
+}
+
+bool Display::isValidConfig(const Config *config) const
+{
+ return mConfigSet.contains(config);
+}
+
+bool Display::isValidContext(const gl::Context *context) const
+{
+ return mContextSet.find(const_cast<gl::Context *>(context)) != mContextSet.end();
+}
+
+bool Display::isValidSurface(const Surface *surface) const
+{
+ return mState.surfaceSet.find(const_cast<Surface *>(surface)) != mState.surfaceSet.end();
+}
+
+bool Display::isValidImage(const Image *image) const
+{
+ return mImageSet.find(const_cast<Image *>(image)) != mImageSet.end();
+}
+
+bool Display::isValidStream(const Stream *stream) const
+{
+ return mStreamSet.find(const_cast<Stream *>(stream)) != mStreamSet.end();
+}
+
+bool Display::isValidSync(const Sync *sync) const
+{
+ return mSyncSet.find(const_cast<Sync *>(sync)) != mSyncSet.end();
+}
+
+bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
+{
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces);
+
+ return windowSurfaces->find(window) != windowSurfaces->end();
+}
+
+static ClientExtensions GenerateClientExtensions()
+{
+ ClientExtensions extensions;
+
+ extensions.clientExtensions = true;
+ extensions.platformBase = true;
+ extensions.platformANGLE = true;
+
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ extensions.platformANGLED3D = true;
+ extensions.platformDevice = true;
+#endif
+
+#if defined(ANGLE_ENABLE_D3D11)
+# if defined(ANGLE_ENABLE_WINDOWS_UWP)
+ extensions.platformANGLED3D11ON12 = true;
+# else
+ extensions.platformANGLED3D11ON12 = IsWindows10OrGreater();
+# endif
+#endif
+
+#if defined(ANGLE_ENABLE_OPENGL)
+ extensions.platformANGLEOpenGL = true;
+
+ // Selecting context virtualization is currently only supported in the OpenGL backend.
+ extensions.platformANGLEContextVirtualization = true;
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+ extensions.platformANGLENULL = true;
+#endif
+
+#if defined(ANGLE_ENABLE_D3D11)
+ extensions.deviceCreation = true;
+ extensions.deviceCreationD3D11 = true;
+ extensions.experimentalPresentPath = true;
+#endif
+
+#if defined(ANGLE_ENABLE_VULKAN)
+ extensions.platformANGLEVulkan = true;
+#endif
+
+#if defined(ANGLE_ENABLE_SWIFTSHADER)
+ extensions.platformANGLEDeviceTypeSwiftShader = true;
+#endif
+
+#if defined(ANGLE_ENABLE_METAL)
+ extensions.platformANGLEMetal = true;
+#endif
+
+#if defined(ANGLE_USE_X11)
+ extensions.x11Visual = true;
+#endif
+
+#if defined(ANGLE_PLATFORM_LINUX)
+ extensions.platformANGLEDeviceTypeEGLANGLE = true;
+#endif
+
+#if (defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST)) || \
+ (defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64))
+ extensions.platformANGLEDeviceContextVolatileEagl = true;
+#endif
+
+#if defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)
+ extensions.platformANGLEDeviceContextVolatileCgl = true;
+#endif
+
+ extensions.clientGetAllProcAddresses = true;
+ extensions.debug = true;
+ extensions.explicitContext = true;
+ extensions.featureControlANGLE = true;
+ extensions.deviceQueryEXT = true;
+
+ return extensions;
+}
+
+template <typename T>
+static std::string GenerateExtensionsString(const T &extensions)
+{
+ std::vector<std::string> extensionsVector = extensions.getStrings();
+
+ std::ostringstream stream;
+ std::copy(extensionsVector.begin(), extensionsVector.end(),
+ std::ostream_iterator<std::string>(stream, " "));
+ return stream.str();
+}
+
+// static
+const ClientExtensions &Display::GetClientExtensions()
+{
+ static const ClientExtensions clientExtensions = GenerateClientExtensions();
+ return clientExtensions;
+}
+
+// static
+const std::string &Display::GetClientExtensionString()
+{
+ static const angle::base::NoDestructor<std::string> clientExtensionsString(
+ GenerateExtensionsString(GetClientExtensions()));
+ return *clientExtensionsString;
+}
+
+void Display::initDisplayExtensions()
+{
+ mDisplayExtensions = mImplementation->getExtensions();
+
+ // Some extensions are always available because they are implemented in the EGL layer.
+ mDisplayExtensions.createContext = true;
+ mDisplayExtensions.createContextNoError = true;
+ mDisplayExtensions.createContextWebGLCompatibility = true;
+ mDisplayExtensions.createContextBindGeneratesResource = true;
+ mDisplayExtensions.createContextClientArrays = true;
+ mDisplayExtensions.pixelFormatFloat = true;
+ mDisplayExtensions.reusableSyncKHR = true;
+
+ // Force EGL_KHR_get_all_proc_addresses on.
+ mDisplayExtensions.getAllProcAddresses = true;
+
+ // Enable program cache control since it is not back-end dependent.
+ mDisplayExtensions.programCacheControl = true;
+
+ // Request extension is implemented in the ANGLE frontend
+ mDisplayExtensions.createContextExtensionsEnabled = true;
+
+ // Blob cache extension is provided by the ANGLE frontend
+ mDisplayExtensions.blobCache = true;
+
+ // The EGL_ANDROID_recordable extension is provided by the ANGLE frontend, and will always
+ // say that ANativeWindow is not recordable.
+ mDisplayExtensions.recordable = true;
+
+ // All backends support specific context versions
+ mDisplayExtensions.createContextBackwardsCompatible = true;
+
+ mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions);
+}
+
+bool Display::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return mImplementation->isValidNativeWindow(window);
+}
+
+Error Display::validateClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs) const
+{
+ return mImplementation->validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+}
+
+Error Display::validateImageClientBuffer(const gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ return mImplementation->validateImageClientBuffer(context, target, clientBuffer, attribs);
+}
+
+Error Display::valdiatePixmap(const Config *config,
+ EGLNativePixmapType pixmap,
+ const AttributeMap &attributes) const
+{
+ return mImplementation->validatePixmap(config, pixmap, attributes);
+}
+
+bool Display::isValidDisplay(const egl::Display *display)
+{
+ const ANGLEPlatformDisplayMap *anglePlatformDisplayMap = GetANGLEPlatformDisplayMap();
+ for (const auto &displayPair : *anglePlatformDisplayMap)
+ {
+ if (displayPair.second == display)
+ {
+ return true;
+ }
+ }
+
+ const DevicePlatformDisplayMap *devicePlatformDisplayMap = GetDevicePlatformDisplayMap();
+ for (const auto &displayPair : *devicePlatformDisplayMap)
+ {
+ if (displayPair.second == display)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Display::isValidNativeDisplay(EGLNativeDisplayType display)
+{
+ // TODO(jmadill): handle this properly
+ if (display == EGL_DEFAULT_DISPLAY)
+ {
+ return true;
+ }
+
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
+ if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ display == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ return true;
+ }
+ return (WindowFromDC(display) != nullptr);
+#else
+ return true;
+#endif
+}
+
+void Display::initVendorString()
+{
+ mVendorString = "Google Inc.";
+ std::string vendorStringImpl = mImplementation->getVendorString();
+ if (!vendorStringImpl.empty())
+ {
+ mVendorString += " (" + vendorStringImpl + ")";
+ }
+}
+
+void Display::initVersionString()
+{
+ mVersionString = mImplementation->getVersionString();
+}
+
+void Display::initializeFrontendFeatures()
+{
+ // Enable on all Impls
+ ANGLE_FEATURE_CONDITION((&mFrontendFeatures), loseContextOnOutOfMemory, true);
+ ANGLE_FEATURE_CONDITION((&mFrontendFeatures), allowCompressedFormats, true);
+
+ // No longer enable this on any Impl - crbug.com/1165751
+ ANGLE_FEATURE_CONDITION((&mFrontendFeatures), scalarizeVecAndMatConstructorArgs, false);
+
+ mImplementation->initializeFrontendFeatures(&mFrontendFeatures);
+
+ rx::ApplyFeatureOverrides(&mFrontendFeatures, mState);
+
+ // Disabled by default. To reduce the risk, create a feature to enable
+ // compressing pipeline cache in multi-thread pool.
+ ANGLE_FEATURE_CONDITION(&mFrontendFeatures, enableCompressingPipelineCacheInThreadPool, false);
+}
+
+const DisplayExtensions &Display::getExtensions() const
+{
+ return mDisplayExtensions;
+}
+
+const std::string &Display::getExtensionString() const
+{
+ return mDisplayExtensionString;
+}
+
+const std::string &Display::getVendorString() const
+{
+ return mVendorString;
+}
+
+const std::string &Display::getVersionString() const
+{
+ return mVersionString;
+}
+
+std::string Display::getBackendRendererDescription() const
+{
+ return mImplementation->getRendererDescription();
+}
+
+std::string Display::getBackendVendorString() const
+{
+ return mImplementation->getVendorString();
+}
+
+std::string Display::getBackendVersionString() const
+{
+ return mImplementation->getVersionString();
+}
+
+Device *Display::getDevice() const
+{
+ return mDevice;
+}
+
+Surface *Display::getWGLSurface() const
+{
+ return mSurface;
+}
+
+gl::Version Display::getMaxSupportedESVersion() const
+{
+ return mImplementation->getMaxSupportedESVersion();
+}
+
+EGLint Display::programCacheGetAttrib(EGLenum attrib) const
+{
+ switch (attrib)
+ {
+ case EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE:
+ return static_cast<EGLint>(BlobCache::kKeyLength);
+
+ case EGL_PROGRAM_CACHE_SIZE_ANGLE:
+ return static_cast<EGLint>(mMemoryProgramCache.entryCount());
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+Error Display::programCacheQuery(EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ ASSERT(index >= 0 && index < static_cast<EGLint>(mMemoryProgramCache.entryCount()));
+
+ const BlobCache::Key *programHash = nullptr;
+ BlobCache::Value programBinary;
+ // TODO(jmadill): Make this thread-safe.
+ bool result =
+ mMemoryProgramCache.getAt(static_cast<size_t>(index), &programHash, &programBinary);
+ if (!result)
+ {
+ return EglBadAccess() << "Program binary not accessible.";
+ }
+
+ ASSERT(keysize && binarysize);
+
+ if (key)
+ {
+ ASSERT(*keysize == static_cast<EGLint>(BlobCache::kKeyLength));
+ memcpy(key, programHash->data(), BlobCache::kKeyLength);
+ }
+
+ if (binary)
+ {
+ // Note: we check the size here instead of in the validation code, since we need to
+ // access the cache as atomically as possible. It's possible that the cache contents
+ // could change between the validation size check and the retrieval.
+ if (programBinary.size() > static_cast<size_t>(*binarysize))
+ {
+ return EglBadAccess() << "Program binary too large or changed during access.";
+ }
+
+ memcpy(binary, programBinary.data(), programBinary.size());
+ }
+
+ *binarysize = static_cast<EGLint>(programBinary.size());
+ *keysize = static_cast<EGLint>(BlobCache::kKeyLength);
+
+ return NoError();
+}
+
+Error Display::programCachePopulate(const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ ASSERT(keysize == static_cast<EGLint>(BlobCache::kKeyLength));
+
+ BlobCache::Key programHash;
+ memcpy(programHash.data(), key, BlobCache::kKeyLength);
+
+ if (!mMemoryProgramCache.putBinary(programHash, reinterpret_cast<const uint8_t *>(binary),
+ static_cast<size_t>(binarysize)))
+ {
+ return EglBadAccess() << "Failed to copy program binary into the cache.";
+ }
+
+ return NoError();
+}
+
+EGLint Display::programCacheResize(EGLint limit, EGLenum mode)
+{
+ switch (mode)
+ {
+ case EGL_PROGRAM_CACHE_RESIZE_ANGLE:
+ {
+ size_t initialSize = mMemoryProgramCache.size();
+ mMemoryProgramCache.resize(static_cast<size_t>(limit));
+ return static_cast<EGLint>(initialSize);
+ }
+
+ case EGL_PROGRAM_CACHE_TRIM_ANGLE:
+ return static_cast<EGLint>(mMemoryProgramCache.trim(static_cast<size_t>(limit)));
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void Display::overrideFrontendFeatures(const std::vector<std::string> &featureNames, bool enabled)
+{
+ mFrontendFeatures.overrideFeatures(featureNames, enabled);
+}
+
+const char *Display::queryStringi(const EGLint name, const EGLint index)
+{
+ const char *result = nullptr;
+ switch (name)
+ {
+ case EGL_FEATURE_NAME_ANGLE:
+ result = mFeatures[index]->name;
+ break;
+ case EGL_FEATURE_CATEGORY_ANGLE:
+ result = angle::FeatureCategoryToString(mFeatures[index]->category);
+ break;
+ case EGL_FEATURE_DESCRIPTION_ANGLE:
+ result = mFeatures[index]->description;
+ break;
+ case EGL_FEATURE_BUG_ANGLE:
+ result = mFeatures[index]->bug;
+ break;
+ case EGL_FEATURE_STATUS_ANGLE:
+ result = angle::FeatureStatusToString(mFeatures[index]->enabled);
+ break;
+ case EGL_FEATURE_CONDITION_ANGLE:
+ result = mFeatures[index]->condition;
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ return result;
+}
+
+EGLAttrib Display::queryAttrib(const EGLint attribute)
+{
+ EGLAttrib value = 0;
+ switch (attribute)
+ {
+ case EGL_DEVICE_EXT:
+ value = reinterpret_cast<EGLAttrib>(mDevice);
+ break;
+
+ case EGL_FEATURE_COUNT_ANGLE:
+ value = mFeatures.size();
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return value;
+}
+
+angle::ScratchBuffer Display::requestScratchBuffer()
+{
+ return requestScratchBufferImpl(&mScratchBuffers);
+}
+
+void Display::returnScratchBuffer(angle::ScratchBuffer scratchBuffer)
+{
+ returnScratchBufferImpl(std::move(scratchBuffer), &mScratchBuffers);
+}
+
+angle::ScratchBuffer Display::requestZeroFilledBuffer()
+{
+ return requestScratchBufferImpl(&mZeroFilledBuffers);
+}
+
+void Display::returnZeroFilledBuffer(angle::ScratchBuffer zeroFilledBuffer)
+{
+ returnScratchBufferImpl(std::move(zeroFilledBuffer), &mZeroFilledBuffers);
+}
+
+angle::ScratchBuffer Display::requestScratchBufferImpl(
+ std::vector<angle::ScratchBuffer> *bufferVector)
+{
+ std::lock_guard<std::mutex> lock(mScratchBufferMutex);
+ if (!bufferVector->empty())
+ {
+ angle::ScratchBuffer buffer = std::move(bufferVector->back());
+ bufferVector->pop_back();
+ return buffer;
+ }
+
+ return angle::ScratchBuffer(kScratchBufferLifetime);
+}
+
+void Display::returnScratchBufferImpl(angle::ScratchBuffer scratchBuffer,
+ std::vector<angle::ScratchBuffer> *bufferVector)
+{
+ std::lock_guard<std::mutex> lock(mScratchBufferMutex);
+ bufferVector->push_back(std::move(scratchBuffer));
+}
+
+Error Display::handleGPUSwitch()
+{
+ ANGLE_TRY(mImplementation->handleGPUSwitch());
+ initVendorString();
+ return NoError();
+}
+
+} // namespace egl