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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/gl/SharedSurface.h | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/SharedSurface.h')
-rw-r--r-- | gfx/gl/SharedSurface.h | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurface.h b/gfx/gl/SharedSurface.h new file mode 100644 index 0000000000..4168de69a2 --- /dev/null +++ b/gfx/gl/SharedSurface.h @@ -0,0 +1,199 @@ +/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* SharedSurface abstracts an actual surface (can be a GL texture, but + * not necessarily) that handles sharing. + * Its specializations are: + * SharedSurface_Basic (client-side bitmap, does readback) + * SharedSurface_GLTexture + * SharedSurface_EGLImage + * SharedSurface_ANGLEShareHandle + */ + +#ifndef SHARED_SURFACE_H_ +#define SHARED_SURFACE_H_ + +#include <queue> +#include <set> +#include <stdint.h> + +#include "GLContext.h" // Bug 1635644 +#include "GLContextTypes.h" +#include "GLDefs.h" +#include "mozilla/Attributes.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/gfx/Point.h" +#include "mozilla/Mutex.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/WeakPtr.h" +#include "SurfaceTypes.h" + +class nsIThread; + +namespace mozilla { +namespace gfx { +class DataSourceSurface; +class DrawTarget; +} // namespace gfx + +namespace layers { +class KnowsCompositor; +enum class LayersBackend : int8_t; +class LayersIPCChannel; +class SharedSurfaceTextureClient; +class SurfaceDescriptor; +class TextureClient; +enum class TextureFlags : uint32_t; +enum class TextureType : int8_t; +} // namespace layers + +namespace gl { + +class MozFramebuffer; +struct ScopedBindFramebuffer; +class SurfaceFactory; + +struct PartialSharedSurfaceDesc { + const WeakPtr<GLContext> gl; + const SharedSurfaceType type; + const layers::TextureType consumerType; + const bool canRecycle; + + bool operator==(const PartialSharedSurfaceDesc& rhs) const { + return gl == rhs.gl && type == rhs.type && + consumerType == rhs.consumerType && canRecycle == rhs.canRecycle; + } +}; +struct SharedSurfaceDesc : public PartialSharedSurfaceDesc { + gfx::IntSize size = {}; + gfx::ColorSpace2 colorSpace = gfx::ColorSpace2::UNKNOWN; + + bool operator==(const SharedSurfaceDesc& rhs) const { + return PartialSharedSurfaceDesc::operator==(rhs) && size == rhs.size && + colorSpace == rhs.colorSpace; + } + bool operator!=(const SharedSurfaceDesc& rhs) const { + return !(*this == rhs); + } +}; + +class SharedSurface { + public: + const SharedSurfaceDesc mDesc; + const UniquePtr<MozFramebuffer> mFb; // null if we should use fb=0. + + protected: + bool mIsLocked = false; + bool mIsProducerAcquired = false; + + SharedSurface(const SharedSurfaceDesc&, UniquePtr<MozFramebuffer>); + + public: + virtual ~SharedSurface(); + + bool IsLocked() const { return mIsLocked; } + bool IsProducerAcquired() const { return mIsProducerAcquired; } + + // This locks the SharedSurface as the production buffer for the context. + // This is needed by backends which use PBuffers and/or EGLSurfaces. + void LockProd(); + + // Unlocking is harmless if we're already unlocked. + void UnlockProd(); + + // This surface has been moved to the front buffer and will not be locked + // again until it is recycled. Do any finalization steps here. + virtual void Commit() {} + + protected: + virtual void LockProdImpl(){}; + virtual void UnlockProdImpl(){}; + + virtual void ProducerAcquireImpl(){}; + virtual void ProducerReleaseImpl(){}; + + virtual void ProducerReadAcquireImpl() { ProducerAcquireImpl(); } + virtual void ProducerReadReleaseImpl() { ProducerReleaseImpl(); } + + public: + void ProducerAcquire() { + MOZ_ASSERT(!mIsProducerAcquired); + ProducerAcquireImpl(); + mIsProducerAcquired = true; + } + void ProducerRelease() { + MOZ_ASSERT(mIsProducerAcquired); + ProducerReleaseImpl(); + mIsProducerAcquired = false; + } + void ProducerReadAcquire() { + MOZ_ASSERT(!mIsProducerAcquired); + ProducerReadAcquireImpl(); + mIsProducerAcquired = true; + } + void ProducerReadRelease() { + MOZ_ASSERT(mIsProducerAcquired); + ProducerReadReleaseImpl(); + mIsProducerAcquired = false; + } + + // This function waits until the buffer is no longer being used. + // To optimize the performance, some implementaions recycle SharedSurfaces + // even when its buffer is still being used. + virtual void WaitForBufferOwnership() {} + + // Returns true if the buffer is available. + // You can call WaitForBufferOwnership to wait for availability. + virtual bool IsBufferAvailable() const { return true; } + + virtual bool NeedsIndirectReads() const { return false; } + + // Returns true if the surface is still valid to use. If false, the underlying + // resource has been released and we must allocate a new surface instead. + virtual bool IsValid() const { return true; }; + + virtual Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() = 0; +}; + +// - + +class SurfaceFactory { + public: + const PartialSharedSurfaceDesc mDesc; + + layers::TextureType GetConsumerType() const { return mDesc.consumerType; } + + protected: + Mutex mMutex MOZ_UNANNOTATED; + + public: + static UniquePtr<SurfaceFactory> Create(GLContext*, layers::TextureType); + + protected: + explicit SurfaceFactory(const PartialSharedSurfaceDesc&); + + public: + virtual ~SurfaceFactory(); + + protected: + virtual UniquePtr<SharedSurface> CreateSharedImpl( + const SharedSurfaceDesc&) = 0; + + public: + UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size, + gfx::ColorSpace2 cs) { + return CreateSharedImpl({mDesc, size, cs}); + } +}; + +template <typename T> +inline UniquePtr<T> AsUnique(T* const p) { + return UniquePtr<T>(p); +} + +} // namespace gl +} // namespace mozilla + +#endif // SHARED_SURFACE_H_ |